Player Matchup

Tyr
Tyr
Higmis Mobis
Tyr
Level 119
God Stats
1W - 7L
1,079 SR
Queue Stats
67W - 53L
1,534 Elo+
Party 3
Vulcan
Vulcan
VARSz
Vulcan
Level 119
God Stats
1W - 1L
1,730 SR
Queue Stats
38W - 28L
1,600 Elo+
Party 3
Bacchus
Bacchus
holysss
Bacchus
Level 12
God Stats
2W - 2L
1,551 SR
Queue Stats
5W - 6L
1,441 Elo+
Party 3
He Bo
He Bo
kolmster
He Bo
Level 67
God Stats
1W - 2L
1,539 SR
Queue Stats
21W - 16L
1,515 Elo+
Party 3
Ishtar
Ishtar
legerr
Ishtar
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 5L
1,678 Elo+
Party 3
Team Averages
Level 66
1,480 SR
1,554 Elo+

VS

Team Averages
Level 86
1,624 SR
1,594 Elo+
Freya
Freya
EchoDerek
Freya
Level 108
God Stats
21W - 12L
1,690 SR
Queue Stats
494W - 362L
1,574 Elo+
Party 2
Baron Samedi
Baron Samedi
EchoJulio
Baron Samedi
Level 68
God Stats
4W - 0L
1,500 SR
Queue Stats
328W - 295L
1,511 Elo+
Party 2
Bellona
Bellona
ImDeeLo
Bellona
Level 157
God Stats
5W - 1L
1,579 SR
Queue Stats
355W - 287L
1,629 Elo+
Party 1
Horus
Horus
Melichyk
Horus
Level 49
God Stats
3W - 1L
1,646 SR
Queue Stats
16W - 11L
1,656 Elo+
Party 2
Charybdis
Charybdis
nickyicky
Charybdis
Level 49
God Stats
4W - 4L
1,703 SR
Queue Stats
173W - 142L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
8,059
537
8,954
11,486
11,008
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
VARSz
Vulcan
12
5 / 4 / 0
7,621
508
11,133
9,509
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
holysss
Bacchus
10
1 / 4 / 3
6,547
436
3,833
11,491
10,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
kolmster
He Bo
11
0 / 3 / 5
6,677
445
6,288
10,911
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
legerr
Ishtar
10
1 / 5 / 3
6,024
402
4,444
8,322
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
EchoDerek
Freya
15
0 / 0 / 1
8,403
560
3,663
9,237
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
EchoJulio
Baron Samedi
14
2 / 4 / 4
7,982
532
3,766
12,074
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ImDeeLo
Bellona
12
2 / 3 / 5
7,243
483
10,782
14,935
11,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Melichyk
Horus
14
7 / 2 / 3
8,547
570
12,844
12,571
6,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
nickyicky
Charybdis
15
6 / 0 / 3
9,033
602
10,174
7,454
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
9
Kills
17
17
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Freya
EchoDerek
Freya
0
0
1
0.5
W
Baron Samedi
EchoJulio
Baron Samedi
2
4
4
1
L
2
1
2
3
W
Bellona
ImDeeLo
Bellona
2
3
5
1.5
W
Horus
Melichyk
Horus
7
2
3
4.25
L
Vulcan
VARSz
Vulcan
5
4
0
1.25
L
Bacchus
holysss
Bacchus
1
4
3
0.63
L
He Bo
kolmster
He Bo
0
3
5
0.83
L
Ishtar
legerr
Ishtar
1
5
3
0.5
W
Charybdis
nickyicky
Charybdis
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,652
Damage
41,229
51,719
Taken
56,271
30,870
Mitigated
32,020
12,714
Healing
25,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
EchoDerek
Freya
3,663
1,420
0
6,691
9,237
4,019
418
152
9,085
61,050
0
W
Baron Samedi
EchoJulio
Baron Samedi
3,766
355
422
4,124
12,074
5,950
236
6,965
4,875
56,373
0
L
8,954
1,161
0
5,920
11,486
11,008
0
3,677
7,809
0
55,698
W
Bellona
ImDeeLo
Bellona
10,782
3,260
0
4,290
14,935
11,873
574
5,448
9,286
0
42,876
W
Horus
Melichyk
Horus
12,844
6,001
581
4,935
12,571
6,808
0
6,341
5,992
0
56,159
L
Vulcan
VARSz
Vulcan
11,133
3,359
0
950
9,509
4,035
204
1,753
7,756
52,881
0
L
Bacchus
holysss
Bacchus
3,833
720
0
1,104
11,491
10,567
0
236
11,255
22,618
0
L
He Bo
kolmster
He Bo
6,288
818
0
4,240
10,911
3,241
0
1,353
9,558
48,266
0
L
Ishtar
legerr
Ishtar
4,444
2,700
0
500
8,322
2,019
0
410
7,912
0
26,310
W
Charybdis
nickyicky
Charybdis
10,174
5,808
0
4,220
7,454
3,370
768
1,839
5,615
0
71,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,928
Gold Earned
41,208
337
Minions Killed
474
0
Camps Cleared
0
1,432,037
Distance Traveled
1,399,476
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,403
560
121
8
0
274,622
3
W
Baron Samedi
7,982
532
89
6
0
242,257
1
L
Tyr
8,059
537
104
7
0
305,065
4
W
Bellona
7,243
483
57
4
0
302,315
2
W
Horus
8,547
570
76
5
0
319,864
2
L
Vulcan
7,621
508
86
6
0
278,098
4
L
Bacchus
6,547
436
15
1
0
298,863
1
L
He Bo
6,677
445
79
5
0
284,985
0
L
Ishtar
6,024
402
53
4
0
265,026
0
W
Charybdis
9,033
602
131
9
0
260,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role