Player Matchup

Merlin
Merlin
DanniFlame
Merlin
Level 27
God Stats
1W - 1L
1,393 SR
Queue Stats
3W - 7L
1,279 Elo+
Party 2
Ymir
Ymir
oJudgment
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
z Kawaki z
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Team Averages
Level 46
1,464 SR
1,426 Elo+

VS

Team Averages
Level 73
1,396 SR
1,273 Elo+
Ishtar
Ishtar
Cursedokami
Ishtar
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,283 Elo+
Solo
Ah Puch
Ah Puch
Evossi
Ah Puch
Level 13
God Stats
3W - 7L
1,276 SR
Queue Stats
64W - 67L
1,133 Elo+
Party 1
Ra
Ra
SCATTERATOM72
Ra
Level 48
God Stats
18W - 25L
1,412 SR
Queue Stats
157W - 135L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DanniFlame
Merlin
13
1 / 1 / 8
8,081
808
6,351
6,290
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
0 / 1 / 8
8,200
820
1,187
10,900
9,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
z Kawaki z
Fenrir
14
10 / 3 / 1
9,787
979
11,004
12,237
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
0 / 4 / 4
6,651
665
2,688
5,918
2,408
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ah Puch
Evossi
Ah Puch
10
1 / 4 / 1
6,448
645
5,856
7,740
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 3 / 2
7,911
791
7,789
8,012
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
11
Kills
4
5
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
4
4
0.5
W
Merlin
DanniFlame
Merlin
1
1
8
5
L
Ah Puch
Evossi
Ah Puch
1
4
1
0.38
L
3
3
2
1.33
W
Ymir
0
1
8
4
W
Fenrir
z Kawaki z
Fenrir
10
3
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,542
Damage
16,333
29,427
Taken
21,670
21,207
Mitigated
9,986
7,648
Healing
4,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
2,688
1,024
64
169
5,918
2,408
0
1,603
4,315
0
7,948
W
Merlin
DanniFlame
Merlin
6,351
387
0
1,116
6,290
2,511
761
2,995
3,295
38,050
0
L
Ah Puch
Evossi
Ah Puch
5,856
671
0
692
7,740
3,901
0
3,581
4,159
14,808
0
L
7,789
1,282
1,566
2,111
8,012
3,677
101
2,546
5,466
29,909
0
W
Ymir
1,187
247
0
2,282
10,900
9,636
293
6,091
4,809
13,264
0
W
Fenrir
z Kawaki z
Fenrir
11,004
3,298
0
4,250
12,237
9,060
721
4,896
7,341
0
25,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,068
Gold Earned
21,010
126
Minions Killed
92
6
Camps Cleared
2
586,092
Distance Traveled
439,695
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,651
665
9
1
1
100,425
1
W
Merlin
8,081
808
69
7
1
185,088
1
L
Ah Puch
6,448
645
33
3
0
155,653
2
L
Ra
7,911
791
50
5
1
183,617
3
W
Ymir
8,200
820
33
3
1
201,027
0
W
Fenrir
9,787
979
24
2
4
199,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role