Player Matchup

Heimdallr
Heimdallr
Angel8586
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 47L
1,546 Elo+
Party 1
Fenrir
Fenrir
DDragon21
Fenrir
Level 106
God Stats
4W - 9L
1,314 SR
Queue Stats
485W - 415L
1,632 Elo+
Party 2
Anubis
Anubis
Iyeris
Anubis
Level 119
God Stats
1W - 2L
1,475 SR
Queue Stats
52W - 56L
1,548 Elo+
Party 1
Artio
Artio
Kirkmanator2
Artio
Level 109
God Stats
5W - 2L
1,700 SR
Queue Stats
344W - 325L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
Princess2021
Baron Samedi
Level 89
God Stats
3W - 5L
1,416 SR
Queue Stats
365W - 316L
1,614 Elo+
Party 2
Team Averages
Level 102
1,481 SR
1,581 Elo+

VS

Team Averages
Level 127
1,578 SR
1,588 Elo+
Chiron
Chiron
Andvar
Chiron
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 40L
1,652 Elo+
Solo
Cerberus
Cerberus
Mootjunior25
Cerberus
Level 157
God Stats
5W - 0L
1,805 SR
Queue Stats
180W - 202L
1,589 Elo+
Solo
Gilgamesh
Gilgamesh
TheH0ff9000
Gilgamesh
Level 66
God Stats
1W - 0L
1,348 SR
Queue Stats
3W - 6L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
djcherricola
Baron Samedi
Level 127
God Stats
4W - 1L
1,539 SR
Queue Stats
94W - 125L
1,490 Elo+
Solo
Bacchus
Bacchus
eVo Jayy
Bacchus
Level 158
God Stats
1W - 0L
1,700 SR
Queue Stats
58W - 30L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Angel8586
Heimdallr
18
4 / 6 / 16
11,649
685
22,595
18,152
8,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
DDragon21
Fenrir
20
10 / 5 / 11
12,806
753
19,093
16,870
8,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Iyeris
Anubis
20
6 / 5 / 11
13,065
769
23,028
17,150
9,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 5 / 14
10,902
641
8,806
28,216
28,709
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Princess2021
Baron Samedi
14
2 / 8 / 15
10,414
613
9,799
15,630
8,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Andvar
Chiron
20
8 / 4 / 11
12,940
761
19,578
14,687
7,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
Mootjunior25
Cerberus
20
7 / 4 / 18
13,159
774
18,261
31,531
40,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
TheH0ff9000
Gilgamesh
20
6 / 6 / 16
12,347
726
13,473
20,263
19,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
djcherricola
Baron Samedi
20
4 / 4 / 14
12,156
715
21,352
15,349
8,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bacchus
eVo Jayy
Bacchus
19
4 / 7 / 16
12,099
712
16,305
21,234
14,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
104
25
Kills
29
29
Deaths
25
67
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Chiron
Andvar
Chiron
8
4
11
3.38
L
Heimdallr
Angel8586
Heimdallr
4
6
16
2
L
Fenrir
DDragon21
Fenrir
10
5
11
3.1
L
Anubis
Iyeris
Anubis
6
5
11
2.3
L
3
5
14
2
W
Cerberus
Mootjunior25
Cerberus
7
4
18
4
L
Baron Samedi
Princess2021
Baron Samedi
2
8
15
1.19
W
Gilgamesh
TheH0ff9000
Gilgamesh
6
6
16
2.33
W
Baron Samedi
djcherricola
Baron Samedi
4
4
14
2.75
W
Bacchus
eVo Jayy
Bacchus
4
7
16
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,321
Damage
88,969
96,018
Taken
103,064
62,596
Mitigated
90,923
34,015
Healing
46,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Andvar
Chiron
19,578
6,664
4,890
4,362
14,687
7,825
4,120
5,615
9,000
0
42,241
L
Heimdallr
Angel8586
Heimdallr
22,595
9,701
657
3,095
18,152
8,187
507
10,736
7,289
0
37,371
L
Fenrir
DDragon21
Fenrir
19,093
6,533
1,827
3,458
16,870
8,509
2,933
8,552
7,966
0
26,271
L
Anubis
Iyeris
Anubis
23,028
1,213
165
5,865
17,150
9,167
681
11,113
5,826
56,413
0
L
8,806
640
3,491
10,013
28,216
28,709
217
15,382
12,393
18,686
0
W
Cerberus
Mootjunior25
Cerberus
18,261
989
2,360
13,326
31,531
40,972
342
13,606
17,721
30,724
0
L
Baron Samedi
Princess2021
Baron Samedi
9,799
170
3,233
2,211
15,630
8,024
0
8,861
6,626
15,010
0
W
Gilgamesh
TheH0ff9000
Gilgamesh
13,473
3,257
2,100
1,634
20,263
19,655
1,641
8,495
11,560
0
30,771
W
Baron Samedi
djcherricola
Baron Samedi
21,352
1,495
5,915
4,431
15,349
8,057
847
5,906
9,365
42,416
0
W
Bacchus
eVo Jayy
Bacchus
16,305
1,075
2,683
4,501
21,234
14,414
119
7,366
13,785
31,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,836
Gold Earned
62,701
156
Minions Killed
191
0
Camps Cleared
0
1,420,539
Distance Traveled
1,643,347
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,940
761
48
3
0
306,762
1
L
Heimdallr
11,649
685
31
2
0
244,612
0
L
Fenrir
12,806
753
22
1
0
318,596
1
L
Anubis
13,065
769
70
4
0
265,202
0
L
Artio
10,902
641
19
1
0
316,054
2
W
Cerberus
13,159
774
47
3
0
360,699
3
L
Baron Samedi
10,414
613
14
1
0
276,075
2
W
Gilgamesh
12,347
726
25
1
0
348,516
1
W
Baron Samedi
12,156
715
44
3
0
306,066
2
W
Bacchus
12,099
712
27
2
0
321,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role