Player Matchup

Gilgamesh
Gilgamesh
GamingGabe531
Gilgamesh
Level 66
God Stats
2W - 3L
1,436 SR
Queue Stats
80W - 107L
1,459 Elo+
Party 1
Apollo
Apollo
Mianulli
Apollo
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,336 Elo+
Party 1
Merlin
Merlin
WhiteyPSU21
Merlin
Level 39
God Stats
13W - 6L
1,646 SR
Queue Stats
41W - 33L
1,574 Elo+
Party 1
Team Averages
Level 55
1,527 SR
1,456 Elo+

VS

Team Averages
Level 89
1,407 SR
1,532 Elo+
Geb
Geb
AngelGuava
Geb
Level 121
God Stats
2W - 1L
1,197 SR
Queue Stats
34W - 23L
1,596 Elo+
Party 2
Ne Zha
Ne Zha
anciendolphin4
Ne Zha
Level 141
God Stats
5W - 6L
1,273 SR
Queue Stats
37W - 60L
1,519 Elo+
Solo
Discordia
Discordia
mothmanhours
Discordia
Level 6
God Stats
3W - 0L
1,750 SR
Queue Stats
4W - 2L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GamingGabe531
Gilgamesh
10
2 / 4 / 2
7,262
660
8,705
14,086
11,316
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Mianulli
Apollo
12
1 / 5 / 2
7,314
665
6,396
10,789
4,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
11
1 / 5 / 1
6,995
636
6,664
8,937
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 9
8,694
790
5,083
14,015
14,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
12 / 3 / 2
9,924
902
17,080
13,455
10,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
mothmanhours
Discordia
12
1 / 1 / 10
7,916
720
6,616
5,164
2,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
14
14
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
Gilgamesh
GamingGabe531
Gilgamesh
2
4
2
0.75
L
Apollo
Mianulli
Apollo
1
5
2
0.4
L
Merlin
1
5
1
0.3
W
12
3
2
4.33
W
Discordia
mothmanhours
Discordia
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,765
Damage
28,779
33,812
Taken
32,634
18,876
Mitigated
26,974
3,446
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,083
1,543
0
3,912
14,015
14,632
320
2,304
11,229
16,765
0
L
Gilgamesh
GamingGabe531
Gilgamesh
8,705
3,023
0
823
14,086
11,316
0
5,948
7,473
0
22,573
L
Apollo
Mianulli
Apollo
6,396
4,174
0
1,497
10,789
4,316
0
4,046
6,194
0
20,778
L
Merlin
6,664
424
58
1,068
8,937
3,244
0
1,562
6,920
16,591
0
W
17,080
5,887
0
3,857
13,455
10,081
1,159
3,178
9,855
0
39,016
W
Discordia
mothmanhours
Discordia
6,616
1,078
0
910
5,164
2,261
629
693
4,327
16,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,571
Gold Earned
26,534
101
Minions Killed
112
6
Camps Cleared
4
566,141
Distance Traveled
633,766
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,694
790
26
2
2
220,612
2
L
Gilgamesh
7,262
660
22
2
3
196,816
1
L
Apollo
7,314
665
45
4
0
187,688
1
L
Merlin
6,995
636
34
3
3
181,637
3
W
Ne Zha
9,924
902
45
4
2
226,303
3
W
Discordia
7,916
720
41
4
0
186,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role