Player Matchup

Sobek
Sobek
Diamond I
 
Sobek
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Masters
xV JETS Vx
Scylla
Masters
Level 159
God Stats
61W - 25L
1,843 SR
Queue Stats
331W - 144L
3,315 MMR
Party 1
Shiva
Shiva
Masters
xV YEYA Vx
Shiva
Masters
Level 158
God Stats
9W - 4L
1,811 SR
Queue Stats
352W - 163L
3,275 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 148
1,718 SR
2,697 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 112
1,759 SR
2,431 MMR
Mulan
Mulan
Masters
LordSaltysteak
Mulan
Masters
Level 156
God Stats
13W - 6L
1,787 SR
Queue Stats
353W - 241L
2,806 MMR
Solo
Ares
Ares
Platinum I
Reclamps
Ares
Platinum I
Level 84
God Stats
1W - 1L
1,821 SR
Queue Stats
34W - 50L
2,156 MMR
Solo
Hera
Hera
Diamond III
Xero-DownDD
Hera
Diamond III
Level 97
God Stats
39W - 30L
1,670 SR
Queue Stats
60W - 68L
2,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
5 / 0 / 6
9,928
827
8,111
11,285
14,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
xV JETS Vx
Scylla
13
1 / 0 / 9
8,684
724
7,800
8,011
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
14
5 / 0 / 6
9,172
764
16,218
13,533
12,004
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
PersephoneThothMorgan Le FayBaba YagaAh Muzen Cab

VS

Bans
AtlasAchillesVamanaCabrakanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,973
581
11,456
16,282
18,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
9
0 / 5 / 0
7,244
604
4,219
14,170
11,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 5 / 0
7,219
602
7,535
8,217
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
11
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
0
6
8
L
0
1
0
0
L
Ares
0
5
0
0
L
0
5
0
0
W
Scylla
xV JETS Vx
Scylla
1
0
9
5.5
W
Shiva
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,129
Damage
23,210
32,829
Taken
38,669
29,653
Mitigated
33,223
13,539
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,111
1,259
572
4,175
11,285
14,194
495
3,112
7,763
13,846
0
L
11,456
1,944
0
3,518
16,282
18,420
0
6,853
9,429
165
22,134
L
Ares
4,219
199
458
2,030
14,170
11,570
0
6,082
8,088
9,899
0
L
7,535
1,671
0
776
8,217
3,233
0
3,177
5,040
34,446
0
W
Scylla
xV JETS Vx
Scylla
7,800
853
0
1,338
8,011
3,455
1,145
3,384
4,440
54,814
0
W
Shiva
16,218
3,639
1,961
5,493
13,533
12,004
931
5,600
7,700
0
36,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,784
Gold Earned
21,436
138
Minions Killed
110
6
Camps Cleared
4
741,954
Distance Traveled
639,068
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,928
827
16
1
0
254,650
3
L
Mulan
6,973
581
27
2
3
232,564
1
L
Ares
7,244
604
11
1
0
193,519
4
L
Hera
7,219
602
72
6
1
212,985
4
W
Scylla
8,684
724
95
8
4
235,117
4
W
Shiva
9,172
764
27
2
2
252,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role