Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
FoosGoneSmite
Mulan
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 136L
1,605 Elo+
Solo
Nox
Nox
JofGD
Nox
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 98L
1,636 Elo+
Solo
Sobek
Sobek
Larry085940
Sobek
Level 83
God Stats
5W - 0L
1,934 SR
Queue Stats
161W - 151L
1,593 Elo+
Solo
Skadi
Skadi
netsuun
Skadi
Level 109
God Stats
6W - 4L
1,501 SR
Queue Stats
279W - 304L
1,554 Elo+
Solo
Team Averages
Level 103
1,587 SR
1,578 Elo+

VS

Team Averages
Level 122
1,453 SR
1,560 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Eduardo125VT
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 61L
1,591 Elo+
Solo
Izanami
Izanami
Legitskill07
Izanami
Level 108
God Stats
1W - 2L
1,422 SR
Queue Stats
186W - 137L
1,633 Elo+
Party 1
Chernobog
Chernobog
NameChanged3046
Chernobog
Level 123
God Stats
0W - 2L
1,344 SR
Queue Stats
119W - 111L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
7 / 1 / 10
9,161
833
10,221
15,449
16,478
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 1 / 15
8,666
788
11,527
18,733
23,983
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nox
JofGD
Nox
15
3 / 0 / 14
8,687
790
8,984
7,386
4,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 0 / 17
7,695
700
5,611
15,155
17,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
netsuun
Skadi
17
7 / 1 / 11
9,384
853
17,709
12,043
7,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 3 / 1
7,632
694
13,081
7,541
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
 
Chaac
13
0 / 3 / 0
7,541
686
11,894
15,282
20,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Eduardo125VT
Sun Wukong
12
0 / 4 / 1
7,110
646
6,927
15,934
14,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Legitskill07
Izanami
14
1 / 3 / 0
7,458
678
15,767
9,982
5,320
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
NameChanged3046
Chernobog
12
0 / 5 / 2
7,016
638
7,608
9,710
5,078
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
6
18
Kills
2
3
Deaths
18
67
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
1
10
12
L
Ra
 
Ra
1
3
1
0.5
L
Chaac
 
Chaac
0
3
0
0
L
Sun Wukong
Eduardo125VT
Sun Wukong
0
4
1
0.13
W
1
1
15
8.5
W
Nox
JofGD
Nox
3
0
14
10
W
0
0
17
8.5
L
Izanami
Legitskill07
Izanami
1
3
0
0.33
L
Chernobog
NameChanged3046
Chernobog
0
5
2
0.2
W
Skadi
netsuun
Skadi
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,052
Damage
55,277
68,766
Taken
58,449
69,649
Mitigated
49,178
36,792
Healing
17,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,221
3,985
8,500
6,067
15,449
16,478
511
3,436
12,013
0
14,896
L
Ra
 
Ra
13,081
1,489
4,581
1,552
7,541
4,213
0
2,101
5,440
20,782
0
L
Chaac
 
Chaac
11,894
1,138
1,202
2,846
15,282
20,116
0
4,822
10,460
0
18,441
L
Sun Wukong
Eduardo125VT
Sun Wukong
6,927
1,346
1,268
4,504
15,934
14,451
0
3,610
12,324
0
12,097
W
11,527
1,788
3,944
4,216
18,733
23,983
146
3,434
15,299
749
13,722
W
Nox
JofGD
Nox
8,984
1,447
1,292
327
7,386
4,854
630
637
6,749
24,398
0
W
5,611
207
1,926
4,868
15,155
17,228
150
3,799
11,356
9,199
0
L
Izanami
Legitskill07
Izanami
15,767
6,829
131
1,137
9,982
5,320
0
2,146
7,836
0
33,047
L
Chernobog
NameChanged3046
Chernobog
7,608
2,152
132
576
9,710
5,078
0
2,665
7,045
0
19,593
W
Skadi
netsuun
Skadi
17,709
5,102
4,172
1,480
12,043
7,106
438
1,775
10,268
0
42,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,593
Gold Earned
36,757
109
Minions Killed
113
0
Camps Cleared
0
1,057,933
Distance Traveled
951,348
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,161
833
6
1
0
222,980
2
L
Ra
7,632
694
32
3
0
191,296
2
L
Chaac
7,541
686
9
1
0
209,546
2
L
Sun Wukong
7,110
646
7
1
0
196,932
2
W
Mulan
8,666
788
3
0
0
212,782
1
W
Nox
8,687
790
37
3
0
231,759
1
W
Sobek
7,695
700
9
1
0
193,186
2
L
Izanami
7,458
678
38
3
0
184,185
0
L
Chernobog
7,016
638
27
2
0
169,389
0
W
Skadi
9,384
853
54
5
0
197,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role