Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bukilus
Janus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,388 Elo+
Solo
Cthulhu
Cthulhu
II-LOST_SOUL-ll
Cthulhu
Level 105
God Stats
2W - 2L
1,300 SR
Queue Stats
162W - 172L
1,296 Elo+
Solo
Chang'e
Chang'e
RelentlessMello
Chang'e
Level 107
God Stats
1W - 1L
1,177 SR
Queue Stats
105W - 120L
1,333 Elo+
Solo
Atlas
Atlas
TheGoddessAva
Atlas
Level 72
God Stats
2W - 1L
1,744 SR
Queue Stats
81W - 98L
1,212 Elo+
Solo
Team Averages
Level 90
1,444 SR
1,346 Elo+

VS

Team Averages
Level 67
1,393 SR
1,202 Elo+
Horus
Horus
RockBus61707674
Horus
Level 88
God Stats
0W - 2L
1,301 SR
Queue Stats
22W - 24L
1,357 Elo+
Solo
Mulan
Mulan
Slyfy277
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,079 Elo+
Party 1
Hou Yi
Hou Yi
Uninvited_FR-S
Hou Yi
Level 62
God Stats
0W - 3L
1,102 SR
Queue Stats
5W - 27L
1,086 Elo+
Party 1
Hercules
Hercules
geophexc
Hercules
Level 91
God Stats
1W - 1L
1,682 SR
Queue Stats
5W - 24L
1,108 Elo+
Party 1
Rama
Rama
smiteguilly
Rama
Level 69
God Stats
1W - 3L
1,380 SR
Queue Stats
124W - 119L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
7 / 1 / 12
8,872
887
16,861
9,358
7,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Bukilus
Janus
15
3 / 1 / 15
8,369
837
9,898
5,668
2,554
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 1 / 12
8,744
874
14,858
9,228
5,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 9
7,787
779
6,382
9,885
3,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 3 / 14
8,113
811
9,147
10,633
10,421
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,865
687
5,379
13,878
5,603
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
Slyfy277
Mulan
14
2 / 3 / 1
7,578
758
6,565
16,312
13,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 5 / 6
7,041
704
7,155
9,637
4,550
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
geophexc
Hercules
11
0 / 4 / 1
6,371
637
2,646
15,797
13,927
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 2 / 3
7,920
792
9,813
10,395
5,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
18
20
Kills
6
8
Deaths
20
62
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
1
12
13
W
Janus
Bukilus
Janus
3
1
15
10.5
W
5
1
12
11
W
3
2
9
3.75
L
1
6
1
0.25
L
Mulan
Slyfy277
Mulan
2
3
1
0.83
W
2
3
14
3
L
0
5
6
0.6
L
Hercules
geophexc
Hercules
0
4
1
0.13
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,146
Damage
31,558
44,772
Taken
66,019
29,643
Mitigated
42,609
22,741
Healing
20,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
16,861
1,425
1,189
4,075
9,358
7,173
1,001
0
9,358
24,939
0
W
Janus
Bukilus
Janus
9,898
1,594
844
1,338
5,668
2,554
369
0
5,668
16,321
0
W
14,858
648
361
1,197
9,228
5,607
280
0
9,228
27,931
0
W
6,382
843
5,932
4,386
9,885
3,888
60
0
9,885
14,616
0
L
5,379
3,577
3,855
3,304
13,878
5,603
0
12,363
1,515
0
13,787
L
Mulan
Slyfy277
Mulan
6,565
657
0
1,752
16,312
13,433
17
12,798
3,514
0
11,448
W
9,147
2,424
1,466
1,953
10,633
10,421
566
0
10,633
17,548
0
L
7,155
2,629
671
586
9,637
4,550
0
9,177
460
0
12,413
L
Hercules
geophexc
Hercules
2,646
510
1,019
3,875
15,797
13,927
0
13,412
2,385
0
4,535
L
9,813
8,102
2,256
3,139
10,395
5,096
0
9,396
999
0
22,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,885
Gold Earned
35,775
87
Minions Killed
70
0
Camps Cleared
0
894,705
Distance Traveled
811,952
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,872
887
13
1
0
195,252
0
W
Janus
8,369
837
16
2
0
179,331
0
W
Cthulhu
8,744
874
33
3
0
195,479
0
W
Chang'e
7,787
779
19
2
0
176,775
0
L
Horus
6,865
687
21
2
0
146,111
2
L
Mulan
7,578
758
8
1
0
153,758
0
W
Atlas
8,113
811
6
1
0
147,868
0
L
Hou Yi
7,041
704
7
1
0
167,607
0
L
Hercules
6,371
637
5
1
0
173,825
0
L
Rama
7,920
792
29
3
0
170,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role