Player Matchup

Sobek
Sobek
Aogail
Sobek
Level 127
God Stats
19W - 12L
1,573 SR
Queue Stats
687W - 498L
1,591 Elo+
Party 1
Ymir
Ymir
Junkagon
Ymir
Level 121
God Stats
22W - 13L
1,722 SR
Queue Stats
467W - 315L
1,569 Elo+
Party 1
Cerberus
Cerberus
LTenny
Cerberus
Level 57
God Stats
4W - 4L
1,671 SR
Queue Stats
522W - 379L
1,608 Elo+
Party 1
Izanami
Izanami
Wazuki
Izanami
Level 85
God Stats
22W - 16L
1,660 SR
Queue Stats
691W - 496L
1,604 Elo+
Party 1
Yu Huang
Yu Huang
blacknecrose
Yu Huang
Level 38
God Stats
4W - 1L
1,500 SR
Queue Stats
360W - 241L
1,609 Elo+
Party 1
Team Averages
Level 86
1,625 SR
1,596 Elo+

VS

Team Averages
Level 136
1,583 SR
1,518 Elo+
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ChurchofRadec
Jing Wei
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,511 Elo+
Solo
Atlas
Atlas
Illusive Entity
Atlas
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 80L
1,559 Elo+
Solo
Pele
Pele
Max815Well
Pele
Level 157
God Stats
8W - 6L
1,717 SR
Queue Stats
331W - 335L
1,539 Elo+
Solo
Tsukuyomi
Tsukuyomi
TLM VeNoMRaptor
Tsukuyomi
Level 105
God Stats
0W - 1L
1,696 SR
Queue Stats
137W - 137L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aogail
Sobek
14
2 / 2 / 16
8,291
754
6,001
15,782
19,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
16
7 / 2 / 13
9,605
873
9,039
11,928
16,323
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
LTenny
Cerberus
15
2 / 1 / 14
9,148
832
6,946
15,307
20,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Wazuki
Izanami
16
7 / 2 / 13
9,520
865
23,476
13,189
7,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
blacknecrose
Yu Huang
15
3 / 2 / 13
8,693
790
9,011
8,623
4,751
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 6 / 4
8,199
745
7,599
13,816
16,335
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
ChurchofRadec
Jing Wei
13
0 / 4 / 4
7,376
671
9,918
7,804
3,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 3
8,744
795
14,439
17,397
15,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 4 / 3
7,576
689
9,210
11,765
6,783
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
TLM VeNoMRaptor
Tsukuyomi
13
1 / 4 / 6
7,738
703
10,506
9,079
4,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
28
21
Kills
8
9
Deaths
21
69
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
6
4
0.83
W
Sobek
Aogail
Sobek
2
2
16
5
L
Jing Wei
ChurchofRadec
Jing Wei
0
4
4
0.5
L
3
3
3
1.5
W
Ymir
7
2
13
6.75
W
Cerberus
LTenny
Cerberus
2
1
14
9
L
1
4
3
0.63
L
Tsukuyomi
TLM VeNoMRaptor
Tsukuyomi
1
4
6
1
W
Izanami
Wazuki
Izanami
7
2
13
6.75
W
Yu Huang
blacknecrose
Yu Huang
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,473
Damage
51,672
64,829
Taken
59,861
68,213
Mitigated
46,543
23,749
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,599
314
644
621
13,816
16,335
0
6,575
6,841
0
13,768
W
Sobek
Aogail
Sobek
6,001
268
2,642
5,305
15,782
19,176
260
4,194
11,588
8,856
0
L
Jing Wei
ChurchofRadec
Jing Wei
9,918
4,423
920
726
7,804
3,806
756
3,413
4,273
0
20,723
L
14,439
5,383
508
6,131
17,397
15,305
0
9,031
7,916
21,574
0
W
Ymir
9,039
900
2,316
1,920
11,928
16,323
384
2,180
9,748
19,242
0
W
Cerberus
LTenny
Cerberus
6,946
660
745
4,663
15,307
20,380
238
3,821
11,486
11,195
0
L
9,210
593
0
2,723
11,765
6,783
0
5,842
5,549
0
21,755
L
Tsukuyomi
TLM VeNoMRaptor
Tsukuyomi
10,506
1,236
882
1,263
9,079
4,314
0
4,614
4,285
0
18,568
W
Izanami
Wazuki
Izanami
23,476
14,474
500
2,858
13,189
7,583
2,717
2,733
10,456
0
44,361
W
Yu Huang
blacknecrose
Yu Huang
9,011
240
2,149
651
8,623
4,751
386
1,511
7,112
18,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,257
Gold Earned
39,633
125
Minions Killed
104
0
Camps Cleared
0
962,080
Distance Traveled
980,251
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,199
745
10
1
0
176,198
0
W
Sobek
8,291
754
11
1
0
191,394
5
L
Jing Wei
7,376
671
27
2
0
190,656
0
L
Atlas
8,744
795
11
1
0
197,470
0
W
Ymir
9,605
873
28
3
0
188,767
4
W
Cerberus
9,148
832
11
1
0
206,540
1
L
Pele
7,576
689
36
3
0
198,579
0
L
Tsukuyomi
7,738
703
20
2
0
217,348
0
W
Izanami
9,520
865
48
4
0
166,058
2
W
Yu Huang
8,693
790
27
2
0
209,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role