Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MrMannu
Tiamat
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Vitao x IMT
Hun Batz
Level 88
God Stats
8W - 12L
1,436 SR
Queue Stats
347W - 394L
1,474 Elo+
Party 1
Olorun
Olorun
Xioutakun
Olorun
Level 125
God Stats
1W - 3L
1,643 SR
Queue Stats
162W - 182L
1,394 Elo+
Party 2
Horus
Horus
eduPR780
Horus
Level 103
God Stats
8W - 7L
1,563 SR
Queue Stats
225W - 286L
1,438 Elo+
Party 1
Team Averages
Level 111
1,529 SR
1,461 Elo+

VS

Team Averages
Level 62
1,422 SR
1,387 Elo+
Tiamat
Tiamat
 
Tiamat
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Horus
Horus
Batiopénamesa
Horus
Level 46
God Stats
55W - 27L
1,742 SR
Queue Stats
234W - 138L
1,611 Elo+
Solo
Hachiman
Hachiman
HellBr1nger
Hachiman
Level 15
God Stats
3W - 2L
1,270 SR
Queue Stats
6W - 15L
1,161 Elo+
Party 3
Bacchus
Bacchus
caon4i20
Bacchus
Level 49
God Stats
5W - 8L
1,264 SR
Queue Stats
9W - 24L
1,161 Elo+
Party 3
Jormungandr
Jormungandr
damimr93
Jormungandr
Level 160
God Stats
3W - 7L
1,333 SR
Queue Stats
417W - 412L
1,502 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 0
6,130
472
5,598
12,091
9,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
MrMannu
Tiamat
9
0 / 5 / 0
5,335
410
1,117
8,488
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Vitao x IMT
Hun Batz
10
0 / 1 / 0
5,601
431
2,466
11,842
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
Xioutakun
Olorun
9
0 / 4 / 1
5,489
422
4,485
8,859
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Horus
eduPR780
Horus
11
0 / 3 / 0
5,771
444
4,058
10,657
5,592
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
5 / 0 / 3
7,476
575
7,849
4,310
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
8 / 0 / 5
7,903
608
11,929
7,868
3,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
HellBr1nger
Hachiman
9
0 / 1 / 7
5,232
402
5,162
5,486
1,773
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
caon4i20
Bacchus
9
1 / 0 / 5
5,958
458
4,133
9,528
8,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
damimr93
Jormungandr
13
2 / 0 / 1
7,845
603
6,887
7,327
4,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
16
16
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
Tiamat
 
Tiamat
5
0
3
6.5
W
8
0
5
10.5
W
Hachiman
HellBr1nger
Hachiman
0
1
7
3.5
L
Tiamat
MrMannu
Tiamat
0
5
0
0
L
Hun Batz
Vitao x IMT
Hun Batz
0
1
0
0
L
Olorun
Xioutakun
Olorun
0
4
1
0.13
W
Bacchus
caon4i20
Bacchus
1
0
5
3.5
W
Jormungandr
damimr93
Jormungandr
2
0
1
2.5
L
Horus
eduPR780
Horus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,724
Damage
35,960
51,937
Taken
34,519
25,351
Mitigated
21,696
12,164
Healing
10,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,598
244
200
2,236
12,091
9,466
0
4,123
7,861
22,181
0
W
Tiamat
 
Tiamat
7,849
1,061
0
1,331
4,310
2,895
0
1,314
2,996
45,337
0
W
11,929
5,245
559
943
7,868
3,603
57
890
6,934
0
66,900
W
Hachiman
HellBr1nger
Hachiman
5,162
3,774
0
1,949
5,486
1,773
565
3,367
1,907
0
22,098
L
Tiamat
MrMannu
Tiamat
1,117
86
0
758
8,488
3,260
90
3,771
4,395
27,571
0
L
Hun Batz
Vitao x IMT
Hun Batz
2,466
430
0
3,252
11,842
3,804
0
1,881
9,885
0
36,291
L
Olorun
Xioutakun
Olorun
4,485
1,241
476
2,476
8,859
3,229
0
2,128
6,622
36,691
0
W
Bacchus
caon4i20
Bacchus
4,133
362
193
3,005
9,528
8,523
203
5,079
4,155
15,658
0
W
Jormungandr
damimr93
Jormungandr
6,887
2,419
0
2,625
7,327
4,902
0
0
7,327
63,134
0
L
Horus
eduPR780
Horus
4,058
1,138
0
2,766
10,657
5,592
0
6,352
4,305
0
33,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,326
Gold Earned
34,414
302
Minions Killed
351
0
Camps Cleared
0
1,168,634
Distance Traveled
1,259,084
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,130
472
31
2
0
248,562
2
W
Tiamat
7,476
575
88
7
0
259,589
4
W
Horus
7,903
608
93
7
0
274,322
2
W
Hachiman
5,232
402
34
3
0
225,629
0
L
Tiamat
5,335
410
58
4
0
214,329
4
L
Hun Batz
5,601
431
77
6
0
270,084
0
L
Olorun
5,489
422
73
6
0
196,511
0
W
Bacchus
5,958
458
12
1
0
251,661
3
W
Jormungandr
7,845
603
124
10
0
247,883
4
L
Horus
5,771
444
63
5
0
239,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role