Player Matchup

Merlin
Merlin
SBParadoxxx
Merlin
Level 139
God Stats
2W - 2L
1,454 SR
Queue Stats
101W - 74L
1,617 Elo+
Party 2
Lancelot
Lancelot
SuchClown
Lancelot
Level 152
God Stats
15W - 6L
1,771 SR
Queue Stats
130W - 100L
1,632 Elo+
Party 2
Atlas
Atlas
ThereGoLeek
Atlas
Level 144
God Stats
1W - 1L
1,488 SR
Queue Stats
141W - 133L
1,608 Elo+
Solo
Charybdis
Charybdis
raeromone
Charybdis
Level 129
God Stats
3W - 2L
1,453 SR
Queue Stats
369W - 352L
1,644 Elo+
Solo
Tiamat
Tiamat
rodrigo-lucas0
Tiamat
Level 130
God Stats
13W - 15L
1,533 SR
Queue Stats
104W - 116L
1,573 Elo+
Solo
Team Averages
Level 139
1,540 SR
1,615 Elo+

VS

Team Averages
Level 139
1,523 SR
1,576 Elo+
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
Fastmike3194
Athena
Level 95
God Stats
18W - 19L
1,452 SR
Queue Stats
149W - 126L
1,558 Elo+
Party 1
Ne Zha
Ne Zha
LastGuardianX
Ne Zha
Level 157
God Stats
15W - 19L
1,653 SR
Queue Stats
247W - 252L
1,627 Elo+
Solo
Charybdis
Charybdis
Voishe
Charybdis
Level 126
God Stats
10W - 7L
1,540 SR
Queue Stats
150W - 125L
1,575 Elo+
Party 1
Lancelot
Lancelot
lHozman
Lancelot
Level 158
God Stats
12W - 15L
1,470 SR
Queue Stats
176W - 166L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 1 / 1
5,574
507
4,457
6,775
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
SuchClown
Lancelot
11
1 / 3 / 2
5,981
544
4,214
9,658
4,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 3 / 2
5,187
472
4,917
12,097
7,333
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
raeromone
Charybdis
9
2 / 2 / 0
5,483
498
5,926
8,311
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 2 / 0
5,605
510
3,772
7,970
5,059
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
2 / 1 / 1
6,293
572
7,330
5,093
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
10
2 / 1 / 4
6,568
597
4,097
8,636
5,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 1
7,136
649
4,938
7,747
4,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Voishe
Charybdis
10
0 / 2 / 5
5,987
544
7,522
9,054
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
lHozman
Lancelot
12
6 / 1 / 2
7,223
657
6,382
7,834
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
11
11
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
1
2.5
W
Athena
2
1
4
4
W
1
0
1
1.5
L
Merlin
1
1
1
1.5
L
Lancelot
SuchClown
Lancelot
1
3
2
0.67
L
1
3
2
0.67
W
Charybdis
Voishe
Charybdis
0
2
5
1.25
W
Lancelot
lHozman
Lancelot
6
1
2
7
L
Charybdis
raeromone
Charybdis
2
2
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,286
Damage
30,269
44,811
Taken
38,364
21,741
Mitigated
17,909
11,514
Healing
19,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,330
1,784
0
2,424
5,093
1,879
0
1,658
3,435
39,396
0
W
Athena
4,097
1,740
2,007
2,094
8,636
5,012
156
2,952
5,684
15,432
0
W
4,938
1,629
0
5,747
7,747
4,657
0
3,591
4,156
0
50,341
L
Merlin
4,457
643
0
779
6,775
2,480
0
2,703
3,884
33,320
0
L
Lancelot
SuchClown
Lancelot
4,214
517
0
1,500
9,658
4,155
0
3,203
6,183
0
44,019
L
4,917
2,039
517
2,293
12,097
7,333
0
3,797
8,254
16,621
0
W
Charybdis
Voishe
Charybdis
7,522
4,903
0
3,363
9,054
2,705
715
2,585
6,469
0
46,271
W
Lancelot
lHozman
Lancelot
6,382
1,525
0
3,589
7,834
3,656
0
2,360
5,474
0
46,582
L
Charybdis
raeromone
Charybdis
5,926
3,249
0
3,481
8,311
2,714
0
1,218
7,093
0
38,509
L
3,772
773
0
2,944
7,970
5,059
42
0
7,559
37,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,830
Gold Earned
33,207
292
Minions Killed
361
0
Camps Cleared
0
1,110,765
Distance Traveled
1,186,513
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,293
572
67
6
0
215,241
7
W
Athena
6,568
597
16
1
0
250,291
3
W
Ne Zha
7,136
649
106
10
0
245,674
5
L
Merlin
5,574
507
61
6
0
219,496
1
L
Lancelot
5,981
544
87
8
0
275,690
2
L
Atlas
5,187
472
25
2
0
227,378
4
W
Charybdis
5,987
544
93
8
0
204,290
1
W
Lancelot
7,223
657
79
7
0
271,017
3
L
Charybdis
5,483
498
55
5
0
187,762
3
L
Tiamat
5,605
510
64
6
0
200,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role