Player Matchup

Olorun
Olorun
DANTE401XXD
Olorun
Level 120
God Stats
2W - 3L
1,527 SR
Queue Stats
148W - 141L
1,476 Elo+
Party 1
Ra
Ra
ItsFernVL
Ra
Level 121
God Stats
6W - 1L
1,694 SR
Queue Stats
179W - 161L
1,508 Elo+
Party 1
Lancelot
Lancelot
compact_desktop
Lancelot
Level 150
God Stats
15W - 9L
1,668 SR
Queue Stats
618W - 588L
1,553 Elo+
Party 3
Ne Zha
Ne Zha
eltruenopai22
Ne Zha
Level 106
God Stats
3W - 0L
1,221 SR
Queue Stats
100W - 95L
1,455 Elo+
Party 1
Baron Samedi
Baron Samedi
yuudakk
Baron Samedi
Level 127
God Stats
4W - 3L
1,479 SR
Queue Stats
521W - 513L
1,469 Elo+
Party 3
Team Averages
Level 125
1,518 SR
1,492 Elo+

VS

Team Averages
Level 76
1,581 SR
1,405 Elo+
Ymir
Ymir
ADub4yoBoy
Ymir
Level 69
God Stats
289W - 292L
1,567 SR
Queue Stats
343W - 367L
1,502 Elo+
Party 2
Anhur
Anhur
BuzzinDaAhh
Anhur
Level 93
God Stats
0W - 1L
1,785 SR
Queue Stats
0W - 2L
1,218 Elo+
Party 4
Ra
Ra
Desco88
Ra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,218 Elo+
Party 4
Thanatos
Thanatos
LordShaxx131
Thanatos
Level 66
God Stats
9W - 6L
1,578 SR
Queue Stats
428W - 393L
1,548 Elo+
Party 2
Chronos
Chronos
dabdad666
Chronos
Level 68
God Stats
31W - 40L
1,474 SR
Queue Stats
409W - 414L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
3 / 0 / 5
8,673
620
8,651
9,979
4,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
8 / 0 / 1
8,831
631
12,996
7,534
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
13
2 / 1 / 1
7,890
564
6,333
12,162
6,893
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 4
7,271
519
4,842
8,233
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
yuudakk
Baron Samedi
12
4 / 1 / 5
7,645
546
6,255
7,622
7,713
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
5,464
390
2,567
15,861
11,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 1
6,096
435
3,132
8,686
3,331
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 4 / 0
6,059
433
4,203
8,583
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
LordShaxx131
Thanatos
10
1 / 5 / 1
6,436
460
4,233
13,441
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
dabdad666
Chronos
13
1 / 1 / 0
7,892
564
7,376
8,709
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
19
Kills
3
4
Deaths
19
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
3
1
0.17
W
Olorun
3
0
5
5.5
L
1
4
0
0.25
W
8
0
1
8.5
L
Thanatos
LordShaxx131
Thanatos
1
5
1
0.3
W
Lancelot
2
1
1
2.5
L
Chronos
dabdad666
Chronos
1
1
0
1
W
2
2
4
2
W
Baron Samedi
yuudakk
Baron Samedi
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,077
Damage
21,511
45,530
Taken
55,280
25,167
Mitigated
28,160
23,638
Healing
18,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,567
307
0
1,911
15,861
11,610
0
12,597
3,264
15,815
0
L
3,132
471
321
2,818
8,686
3,331
0
5,536
3,150
0
38,294
W
Olorun
8,651
5,323
122
6,775
9,979
4,150
3,966
1,131
8,848
77,568
0
L
4,203
539
538
1,036
8,583
3,494
0
5,104
3,479
45,548
0
W
12,996
2,398
1,558
3,587
7,534
3,313
233
2,382
5,152
79,451
0
L
Thanatos
LordShaxx131
Thanatos
4,233
945
0
8,494
13,441
5,253
0
3,500
9,941
0
32,920
W
Lancelot
6,333
1,411
0
4,522
12,162
6,893
148
5,100
7,062
0
48,938
L
Chronos
dabdad666
Chronos
7,376
3,513
0
3,808
8,709
4,472
1,122
1,165
7,544
55,791
5,883
W
4,842
1,536
0
3,714
8,233
3,098
0
1,533
6,700
0
40,746
W
Baron Samedi
yuudakk
Baron Samedi
6,255
910
902
2,458
7,622
7,713
64
2,470
5,152
28,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,310
Gold Earned
31,947
479
Minions Killed
330
0
Camps Cleared
0
1,357,107
Distance Traveled
1,257,205
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,464
390
16
1
0
221,042
2
L
Anhur
6,096
435
69
5
0
238,250
3
W
Olorun
8,673
620
131
9
0
221,431
4
L
Ra
6,059
433
68
5
0
270,470
3
W
Ra
8,831
631
128
9
0
277,304
3
L
Thanatos
6,436
460
62
4
0
277,882
4
W
Lancelot
7,890
564
109
8
0
295,196
2
L
Chronos
7,892
564
115
8
0
249,561
5
W
Ne Zha
7,271
519
75
5
0
296,436
7
W
Baron Samedi
7,645
546
36
3
0
266,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role