Player Matchup

Bacchus
Bacchus
Daemonndo
Bacchus
Level 108
God Stats
1W - 0L
1,519 SR
Queue Stats
13W - 5L
1,725 Elo+
Solo
Baron Samedi
Baron Samedi
DerNeueWolf
Baron Samedi
Level 45
God Stats
20W - 16L
1,603 SR
Queue Stats
379W - 153L
1,561 Elo+
Party 2
Ishtar
Ishtar
McD33N
Ishtar
Level 160
God Stats
51W - 30L
1,328 SR
Queue Stats
1,293W - 794L
1,561 Elo+
Party 2
Team Averages
Level 104
1,483 SR
1,616 Elo+

VS

Team Averages
Level 89
1,479 SR
1,375 Elo+
Sol
Sol
Maeviss
Sol
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,316 Elo+
Party 1
Tyr
Tyr
Neratsu
Tyr
Level 122
God Stats
3W - 4L
1,518 SR
Queue Stats
969W - 992L
1,545 Elo+
Solo
Hou Yi
Hou Yi
Theofly
Hou Yi
Level 68
God Stats
8W - 11L
1,419 SR
Queue Stats
33W - 60L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daemonndo
Bacchus
13
7 / 0 / 9
9,823
893
9,562
10,719
15,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
DerNeueWolf
Baron Samedi
13
3 / 1 / 11
8,384
762
10,085
7,101
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ishtar
McD33N
Ishtar
14
7 / 0 / 8
9,038
822
15,055
8,489
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 6 / 1
6,643
604
6,292
12,048
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
11
1 / 5 / 0
7,313
665
5,549
16,383
11,793
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Theofly
Hou Yi
10
0 / 6 / 1
6,668
606
7,470
14,003
5,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
17
Kills
1
1
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Daemonndo
Bacchus
7
0
9
11.5
W
Baron Samedi
DerNeueWolf
Baron Samedi
3
1
11
8.5
L
Sol
0
6
1
0.08
W
Ishtar
McD33N
Ishtar
7
0
8
11
L
Tyr
1
5
0
0.2
L
Hou Yi
Theofly
Hou Yi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,702
Damage
19,311
26,309
Taken
42,434
24,125
Mitigated
22,234
12,345
Healing
6,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Daemonndo
Bacchus
9,562
1,681
0
2,563
10,719
15,486
0
3,017
7,702
23,000
0
W
Baron Samedi
DerNeueWolf
Baron Samedi
10,085
577
3,753
3,429
7,101
4,273
874
1,670
5,431
30,646
0
L
Sol
6,292
1,320
0
1,854
12,048
4,901
0
6,032
6,016
17,546
1,562
W
Ishtar
McD33N
Ishtar
15,055
10,097
0
2,600
8,489
4,366
1,750
1,679
6,810
0
42,579
L
Tyr
5,549
490
0
2,979
16,383
11,793
0
4,933
11,450
0
14,955
L
Hou Yi
Theofly
Hou Yi
7,470
3,431
0
1,303
14,003
5,540
0
8,776
5,227
0
18,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,245
Gold Earned
20,624
123
Minions Killed
84
8
Camps Cleared
1
619,024
Distance Traveled
585,310
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,823
893
18
2
2
219,167
4
W
Baron Samedi
8,384
762
39
4
2
204,550
3
L
Sol
6,643
604
25
2
1
178,211
2
W
Ishtar
9,038
822
66
6
4
195,307
1
L
Tyr
7,313
665
24
2
0
244,765
1
L
Hou Yi
6,668
606
35
3
0
162,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role