Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Demon_X_Slayer21
Guan Yu
Level 141
God Stats
2W - 1L
1,840 SR
Queue Stats
399W - 386L
1,503 Elo+
Party 1
Cernunnos
Cernunnos
DrMidgard
Cernunnos
Level 160
God Stats
15W - 15L
1,614 SR
Queue Stats
798W - 845L
1,504 Elo+
Solo
Loki
Loki
baseballriley32
Loki
Level 117
God Stats
2W - 2L
1,645 SR
Queue Stats
268W - 287L
1,495 Elo+
Solo
Merlin
Merlin
error69
Merlin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,356 Elo+
Solo
Team Averages
Level 122
1,620 SR
1,472 Elo+

VS

Team Averages
Level 117
1,493 SR
1,491 Elo+
Chang'e
Chang'e
CrowTPD
Chang'e
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,262 Elo+
Solo
Charybdis
Charybdis
OhNo BrookIyn
Charybdis
Level 125
God Stats
9W - 6L
1,582 SR
Queue Stats
323W - 243L
1,531 Elo+
Party 2
Hun Batz
Hun Batz
OhNo Wicked
Hun Batz
Level 160
God Stats
7W - 5L
1,688 SR
Queue Stats
447W - 424L
1,553 Elo+
Party 2
King Arthur
King Arthur
SkintuckyRubbin
King Arthur
Level 160
God Stats
2W - 1L
1,455 SR
Queue Stats
207W - 211L
1,597 Elo+
Solo
Lancelot
Lancelot
cheeseover2
Lancelot
Level 108
God Stats
1W - 1L
1,239 SR
Queue Stats
68W - 59L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
6 / 4 / 5
11,794
842
19,692
13,673
6,698
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 6 / 10
10,731
767
13,101
22,265
39,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
DrMidgard
Cernunnos
17
4 / 6 / 11
10,292
735
15,545
16,828
8,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 7 / 11
9,293
664
9,747
15,677
6,671
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
error69
Merlin
18
4 / 7 / 10
11,064
790
10,314
13,942
7,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CrowTPD
Chang'e
17
0 / 2 / 22
10,042
717
9,576
13,728
10,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
OhNo BrookIyn
Charybdis
18
7 / 2 / 17
11,306
808
19,594
12,668
7,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
OhNo Wicked
Hun Batz
20
14 / 6 / 9
13,226
945
23,960
16,601
9,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
SkintuckyRubbin
King Arthur
16
3 / 6 / 17
10,145
725
11,338
20,828
23,983
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
cheeseover2
Lancelot
19
6 / 3 / 22
12,467
891
11,841
19,574
27,165
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
117
19
Kills
30
30
Deaths
19
47
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
4
5
2.13
W
Chang'e
CrowTPD
Chang'e
0
2
22
5.5
L
4
6
10
1.5
L
Cernunnos
DrMidgard
Cernunnos
4
6
11
1.58
W
Charybdis
OhNo BrookIyn
Charybdis
7
2
17
7.75
W
Hun Batz
OhNo Wicked
Hun Batz
14
6
9
3.08
W
King Arthur
SkintuckyRubbin
King Arthur
3
6
17
1.92
L
1
7
11
0.93
W
Lancelot
cheeseover2
Lancelot
6
3
22
5.67
L
Merlin
error69
Merlin
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,399
Damage
76,309
82,385
Taken
83,399
68,229
Mitigated
78,112
20,544
Healing
29,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
19,692
1,681
870
2,378
13,673
6,698
1,119
412
13,261
45,712
0
W
Chang'e
CrowTPD
Chang'e
9,576
1,665
7,738
5,600
13,728
10,580
917
5,374
8,354
18,211
0
L
13,101
168
4,264
5,231
22,265
39,359
321
5,279
16,986
0
17,696
L
Cernunnos
DrMidgard
Cernunnos
15,545
7,337
836
3,119
16,828
8,386
1,605
632
16,196
0
29,815
W
Charybdis
OhNo BrookIyn
Charybdis
19,594
7,491
407
3,150
12,668
7,056
2,660
3,832
8,836
0
40,912
W
Hun Batz
OhNo Wicked
Hun Batz
23,960
3,083
3,135
2,550
16,601
9,328
3,757
6,057
10,544
0
43,164
W
King Arthur
SkintuckyRubbin
King Arthur
11,338
736
624
1,052
20,828
23,983
159
7,835
12,993
0
24,281
L
9,747
1,324
1,789
1,680
15,677
6,671
715
1,900
13,777
0
17,821
W
Lancelot
cheeseover2
Lancelot
11,841
2,595
1,302
4,086
19,574
27,165
293
6,908
12,666
0
24,624
L
Merlin
error69
Merlin
10,314
978
225
152
13,942
7,115
654
1,353
12,589
21,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,174
Gold Earned
57,186
143
Minions Killed
150
0
Camps Cleared
0
1,220,803
Distance Traveled
1,370,088
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,794
842
72
5
0
270,682
1
W
Chang'e
10,042
717
24
2
0
267,542
0
L
Guan Yu
10,731
767
12
1
0
260,362
1
L
Cernunnos
10,292
735
32
2
0
202,001
0
W
Charybdis
11,306
808
38
3
0
251,442
0
W
Hun Batz
13,226
945
42
3
0
276,212
0
W
King Arthur
10,145
725
17
1
0
250,484
0
L
Loki
9,293
664
9
1
0
274,905
1
W
Lancelot
12,467
891
29
2
0
324,408
4
L
Merlin
11,064
790
18
1
0
212,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role