Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Ichigokami
Hel
Level 160
God Stats
1W - 2L
1,186 SR
Queue Stats
69W - 42L
1,666 Elo+
Party 1
Poseidon
Poseidon
MYLittl3pogChamp
Poseidon
Level 100
God Stats
1W - 0L
1,685 SR
Queue Stats
116W - 106L
1,666 Elo+
Party 2
Vamana
Vamana
MYLittleP0gChamp
Vamana
Level 83
God Stats
1W - 1L
1,239 SR
Queue Stats
114W - 102L
1,668 Elo+
Party 2
Skadi
Skadi
cheferino37
Skadi
Level 159
God Stats
5W - 3L
1,470 SR
Queue Stats
358W - 331L
1,732 Elo+
Solo
Team Averages
Level 132
1,416 SR
1,646 Elo+

VS

Team Averages
Level 153
1,427 SR
1,609 Elo+
He Bo
He Bo
HVAK87
He Bo
Level 143
God Stats
6W - 5L
1,606 SR
Queue Stats
527W - 506L
1,595 Elo+
Solo
Yemoja
Yemoja
IcyTeaForMe
Yemoja
Level 147
God Stats
1W - 1L
1,519 SR
Queue Stats
113W - 94L
1,630 Elo+
Solo
Loki
Loki
JoelVS
Loki
Level 157
God Stats
0W - 2L
1,286 SR
Queue Stats
121W - 113L
1,607 Elo+
Solo
Ao Kuang
Ao Kuang
LordCARRY123
Ao Kuang
Level 160
God Stats
17W - 27L
1,369 SR
Queue Stats
697W - 736L
1,611 Elo+
Solo
Tyr
Tyr
nairBaicraG
Tyr
Level 156
God Stats
3W - 8L
1,353 SR
Queue Stats
417W - 432L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 2 / 7
8,143
814
8,519
8,331
5,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 7
7,446
745
2,500
5,000
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 2 / 10
8,187
819
10,757
8,926
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
4 / 2 / 9
9,016
902
6,632
12,702
9,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 1 / 10
8,269
827
15,444
7,659
4,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HVAK87
He Bo
11
0 / 3 / 4
6,503
650
2,943
8,109
3,158
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
15
0 / 2 / 4
7,789
779
5,971
10,726
11,323
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
JoelVS
Loki
14
4 / 6 / 2
7,601
760
11,676
11,573
5,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
LordCARRY123
Ao Kuang
15
3 / 2 / 3
7,633
763
5,143
6,694
3,359
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 3
6,792
679
6,390
11,276
11,897
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
15
Kills
8
8
Deaths
15
43
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
7
4.25
L
He Bo
HVAK87
He Bo
0
3
4
0.67
W
1
1
7
4.5
L
Yemoja
0
2
4
1
L
Loki
JoelVS
Loki
4
6
2
0.83
L
Ao Kuang
LordCARRY123
Ao Kuang
3
2
3
2.25
W
2
2
10
3.5
W
4
2
9
4.25
W
3
1
10
8
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,852
Damage
32,123
42,618
Taken
48,378
25,056
Mitigated
35,016
24,332
Healing
11,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,519
374
526
1,271
8,331
5,505
140
2,149
6,083
11,998
0
L
He Bo
HVAK87
He Bo
2,943
84
0
1,088
8,109
3,158
0
2,420
5,689
12,777
0
W
2,500
363
9,882
2,363
5,000
2,121
60
2,434
2,527
4,873
0
L
Yemoja
5,971
511
2,542
1,788
10,726
11,323
0
3,382
7,344
19,484
0
L
Loki
JoelVS
Loki
11,676
2,275
860
891
11,573
5,279
0
6,340
5,233
0
20,278
L
Ao Kuang
LordCARRY123
Ao Kuang
5,143
815
167
1,771
6,694
3,359
0
3,515
3,179
6,562
0
W
10,757
3,668
1,106
1,313
8,926
3,209
586
2,501
6,269
30,140
0
W
6,632
2,438
2,199
4,060
12,702
9,904
364
4,426
7,913
0
13,914
W
15,444
6,374
57
1,555
7,659
4,317
350
2,217
5,373
0
28,093
L
6,390
497
260
1,980
11,276
11,897
0
6,119
5,157
0
11,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,061
Gold Earned
36,318
105
Minions Killed
97
0
Camps Cleared
0
978,919
Distance Traveled
814,242
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,143
814
10
1
0
170,172
0
L
He Bo
6,503
650
35
4
0
142,661
2
W
Hel
7,446
745
7
1
0
202,405
0
L
Yemoja
7,789
779
37
4
0
182,549
4
L
Loki
7,601
760
13
1
0
177,638
0
L
Ao Kuang
7,633
763
2
0
0
140,203
2
W
Poseidon
8,187
819
44
4
0
196,030
1
W
Vamana
9,016
902
18
2
0
197,773
3
W
Skadi
8,269
827
26
3
0
212,539
4
L
Tyr
6,792
679
10
1
0
171,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role