Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CordingStream47
Hun Batz
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 94L
1,120 Elo+
Party 1
Janus
Janus
DragonFire25
Janus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 55L
1,173 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,264 Elo+

VS

Team Averages
Level 63
1,540 SR
1,446 Elo+
Freya
Freya
KDJV1935
Freya
Level 108
God Stats
17W - 7L
1,802 SR
Queue Stats
133W - 112L
1,530 Elo+
Party 2
Odin
Odin
Link game4969
Odin
Level 55
God Stats
4W - 10L
1,324 SR
Queue Stats
90W - 118L
1,283 Elo+
Solo
Izanami
Izanami
Yangui6
Izanami
Level 26
God Stats
3W - 2L
1,493 SR
Queue Stats
54W - 45L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 6 / 1
6,530
653
8,047
12,523
5,488
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
10
0 / 6 / 1
6,083
608
3,419
10,162
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 6 / 1
6,462
646
4,571
10,553
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
KDJV1935
Freya
15
10 / 1 / 5
9,342
934
15,511
11,209
5,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
7 / 0 / 9
9,586
959
6,730
8,117
9,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Yangui6
Izanami
12
1 / 1 / 14
7,993
799
6,623
7,363
3,028
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
2
Kills
18
18
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
6
1
0.25
L
Hun Batz
0
6
1
0.08
L
1
6
1
0.25
W
Freya
KDJV1935
Freya
10
1
5
12.5
W
7
0
9
11.5
W
Izanami
Yangui6
Izanami
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,037
Damage
28,864
33,238
Taken
26,689
13,813
Mitigated
17,340
2,595
Healing
9,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
8,047
3,860
0
2,492
12,523
5,488
85
6,696
5,527
0
20,868
L
Hun Batz
3,419
625
0
0
10,162
4,168
0
4,303
5,565
0
8,493
L
4,571
438
0
103
10,553
4,157
0
4,004
6,309
19,591
0
W
Freya
KDJV1935
Freya
15,511
4,680
0
6,741
11,209
5,249
632
1,758
9,451
34,610
0
W
6,730
888
363
1,666
8,117
9,063
32
1,591
6,526
0
16,553
W
Izanami
Yangui6
Izanami
6,623
4,465
0
416
7,363
3,028
1,788
1,694
5,669
0
32,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,075
Gold Earned
26,921
72
Minions Killed
145
1
Camps Cleared
8
505,627
Distance Traveled
603,359
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,530
653
26
3
1
165,873
0
L
Hun Batz
6,083
608
11
1
0
181,052
1
L
Janus
6,462
646
35
4
0
158,702
3
W
Freya
9,342
934
50
5
6
191,335
2
W
Odin
9,586
959
22
2
0
228,328
0
W
Izanami
7,993
799
73
7
2
183,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role