Player Matchup

He Bo
He Bo
Adlettemayer69
He Bo
Level 142
God Stats
1W - 1L
1,722 SR
Queue Stats
59W - 53L
1,592 Elo+
Party 3
Sobek
Sobek
DermanDigitl
Sobek
Level 127
God Stats
2W - 2L
1,283 SR
Queue Stats
302W - 347L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
Quørrah
Sun Wukong
Level 145
God Stats
1W - 2L
1,535 SR
Queue Stats
66W - 65L
1,573 Elo+
Party 3
Cerberus
Cerberus
SonOfAresPk
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,296 Elo+
Party 2
Shiva
Shiva
jeff357
Shiva
Level 102
God Stats
0W - 1L
1,720 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 125
1,552 SR
1,486 Elo+

VS

Team Averages
Level 132
1,478 SR
1,529 Elo+
Vamana
Vamana
Jerothy
Vamana
Level 145
God Stats
1W - 1L
1,132 SR
Queue Stats
81W - 85L
1,495 Elo+
Party 1
Hou Yi
Hou Yi
JooshBox11
Hou Yi
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,510 Elo+
Party 1
Serqet
Serqet
Saccery
Serqet
Level 121
God Stats
3W - 0L
1,742 SR
Queue Stats
59W - 57L
1,554 Elo+
Party 1
Ao Kuang
Ao Kuang
SkiinWalker
Ao Kuang
Level 149
God Stats
18W - 24L
1,502 SR
Queue Stats
465W - 445L
1,589 Elo+
Solo
Olorun
Olorun
trashman2000
Olorun
Level 127
God Stats
3W - 0L
1,515 SR
Queue Stats
45W - 52L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 5
9,948
663
19,798
11,326
5,755
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 8 / 7
8,943
596
9,957
25,522
30,048
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Quørrah
Sun Wukong
17
3 / 5 / 7
10,039
669
18,792
19,462
23,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
SonOfAresPk
Cerberus
18
4 / 3 / 8
10,048
670
11,761
23,678
26,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
jeff357
Shiva
18
5 / 5 / 7
10,415
694
19,421
19,743
21,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Jerothy
Vamana
19
4 / 3 / 15
11,580
772
21,214
24,078
28,743
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
JooshBox11
Hou Yi
17
4 / 5 / 11
10,571
705
12,611
15,377
8,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
Saccery
Serqet
17
3 / 4 / 17
11,182
745
9,188
20,897
29,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
SkiinWalker
Ao Kuang
20
12 / 2 / 12
12,633
842
14,710
17,471
11,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
19
3 / 2 / 18
11,258
751
25,938
15,826
9,744
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
99
16
Kills
26
26
Deaths
16
34
Assists
73
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
L
1
8
7
0.56
W
Vamana
Jerothy
Vamana
4
3
15
3.83
W
Hou Yi
JooshBox11
Hou Yi
4
5
11
1.9
L
Sun Wukong
Quørrah
Sun Wukong
3
5
7
1.3
W
Serqet
Saccery
Serqet
3
4
17
2.88
W
Ao Kuang
SkiinWalker
Ao Kuang
12
2
12
9
L
Cerberus
SonOfAresPk
Cerberus
4
3
8
2.67
L
Shiva
jeff357
Shiva
5
5
7
1.7
W
Olorun
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,729
Damage
83,661
99,731
Taken
93,649
107,013
Mitigated
88,147
31,815
Healing
41,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,798
123
921
326
11,326
5,755
0
4,911
5,911
28,644
0
L
9,957
547
1,008
4,270
25,522
30,048
348
10,025
14,919
17,769
0
W
Vamana
Jerothy
Vamana
21,214
8,871
1,065
7,377
24,078
28,743
803
9,260
14,593
4,775
29,734
W
Hou Yi
JooshBox11
Hou Yi
12,611
6,367
720
3,307
15,377
8,489
902
9,594
5,535
0
25,678
L
Sun Wukong
Quørrah
Sun Wukong
18,792
4,097
1,546
3,707
19,462
23,046
646
8,928
9,667
55
36,224
W
Serqet
Saccery
Serqet
9,188
1,880
2,009
3,146
20,897
29,813
316
8,884
11,717
733
12,610
W
Ao Kuang
SkiinWalker
Ao Kuang
14,710
1,306
4,308
8,222
17,471
11,358
1,624
7,021
10,282
29,996
0
L
Cerberus
SonOfAresPk
Cerberus
11,761
681
2,661
10,137
23,678
26,751
226
10,057
13,140
24,252
0
L
Shiva
jeff357
Shiva
19,421
1,711
2,727
4,512
19,743
21,413
513
8,994
10,108
82
32,046
W
Olorun
25,938
14,909
3,489
8,247
15,826
9,744
3,671
6,894
8,820
46,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,393
Gold Earned
57,224
139
Minions Killed
151
0
Camps Cleared
0
1,367,242
Distance Traveled
1,491,509
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,948
663
27
2
0
283,383
0
L
Sobek
8,943
596
13
1
0
242,295
0
W
Vamana
11,580
772
37
2
0
299,707
4
W
Hou Yi
10,571
705
30
2
0
253,427
1
L
Sun Wukong
10,039
669
39
3
0
287,170
3
W
Serqet
11,182
745
11
1
0
321,789
1
W
Ao Kuang
12,633
842
28
2
0
338,108
1
L
Cerberus
10,048
670
43
3
0
273,472
0
L
Shiva
10,415
694
17
1
0
280,922
1
W
Olorun
11,258
751
45
3
0
278,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role