Player Matchup

Anubis
Anubis
Dreamathyst
Anubis
Level 107
God Stats
4W - 3L
1,565 SR
Queue Stats
145W - 95L
1,678 Elo+
Party 2
Sobek
Sobek
GayNeighbors
Sobek
Level 27
God Stats
7W - 0L
1,945 SR
Queue Stats
23W - 3L
1,824 Elo+
Party 2
Horus
Horus
Smurfpex69
Horus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 33L
1,742 Elo+
Party 2
Team Averages
Level 51
1,670 SR
1,748 Elo+

VS

Team Averages
Level 77
1,562 SR
1,505 Elo+
King Arthur
King Arthur
 
King Arthur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Bottled Yeet
Hou Yi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,581 Elo+
Party 1
Olorun
Olorun
Mudbogger420915
Olorun
Level 7
God Stats
1W - 2L
1,687 SR
Queue Stats
3W - 3L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
2 / 0 / 4
6,798
680
4,447
3,780
1,960
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 0 / 4
7,679
768
7,292
11,865
14,282
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
12
2 / 0 / 5
8,000
800
7,125
9,530
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
5,991
599
6,731
9,311
4,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
11
0 / 2 / 0
6,165
617
5,530
8,489
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
5,768
577
2,601
5,536
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Hou Yi
0
2
0
0
W
Anubis
2
0
4
4
W
4
0
4
6
L
0
4
0
0
W
Horus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,864
Damage
14,862
25,175
Taken
23,336
26,742
Mitigated
9,687
12,766
Healing
3,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,731
1,096
0
1,340
9,311
4,800
0
4,878
4,433
0
18,035
L
Hou Yi
5,530
2,204
0
1,540
8,489
3,214
0
4,179
4,310
0
31,952
W
Anubis
4,447
918
0
2,095
3,780
1,960
210
431
3,349
20,196
0
W
7,292
413
1,178
4,631
11,865
14,282
156
1,577
10,288
23,190
0
L
2,601
1,657
268
254
5,536
1,673
0
2,958
2,578
4,903
1,275
W
Horus
7,125
3,145
1,448
3,414
9,530
10,500
108
471
9,059
0
15,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,477
Gold Earned
17,924
97
Minions Killed
99
6
Camps Cleared
3
526,230
Distance Traveled
447,153
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,991
599
31
3
1
154,055
3
L
Hou Yi
6,165
617
57
6
1
157,246
1
W
Anubis
6,798
680
43
4
3
125,791
3
W
Sobek
7,679
768
29
3
0
204,945
2
L
Olorun
5,768
577
11
1
1
135,852
0
W
Horus
8,000
800
25
3
3
195,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role