Player Matchup

Cthulhu
Cthulhu
MonkiSad
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,625 Elo+
Party 4
Terra
Terra
Ocedius
Terra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,600 Elo+
Party 3
Ishtar
Ishtar
YuiS612
Ishtar
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 75L
1,405 Elo+
Party 4
Mulan
Mulan
fujiwaraae86
Mulan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,477 Elo+
Party 3
Nemesis
Nemesis
ggMenossi
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 177L
1,486 Elo+
Solo
Team Averages
Level 38
1,500 SR
1,519 Elo+

VS

Team Averages
Level 47
1,566 SR
1,457 Elo+
Persephone
Persephone
Eburneus
Persephone
Level 68
God Stats
1W - 3L
1,531 SR
Queue Stats
11W - 9L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
OBEYLEBUSH
Sun Wukong
Level 38
God Stats
13W - 14L
1,500 SR
Queue Stats
97W - 101L
1,431 Elo+
Solo
Shiva
Shiva
R0iDGamer
Shiva
Level 35
God Stats
4W - 4L
1,547 SR
Queue Stats
68W - 69L
1,457 Elo+
Party 2
Lancelot
Lancelot
Syzick
Lancelot
Level 27
God Stats
2W - 1L
1,778 SR
Queue Stats
5W - 6L
1,443 Elo+
Party 1
Ishtar
Ishtar
xT3MP3STx
Ishtar
Level 68
God Stats
15W - 13L
1,473 SR
Queue Stats
65W - 67L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MonkiSad
Cthulhu
17
0 / 3 / 6
11,229
936
14,922
26,881
38,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Terra
Ocedius
Terra
17
0 / 1 / 7
12,210
1,018
9,029
14,228
10,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ishtar
YuiS612
Ishtar
17
3 / 13 / 3
11,810
984
10,571
28,630
15,055
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 6 / 3
11,959
997
16,738
22,551
25,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
ggMenossi
Nemesis
17
2 / 13 / 4
11,215
935
13,006
27,446
14,763
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

65

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Eburneus
Persephone
19
5 / 3 / 24
13,430
1,119
20,561
9,743
4,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
OBEYLEBUSH
Sun Wukong
18
1 / 2 / 17
11,702
975
12,572
16,526
9,648
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shiva
R0iDGamer
Shiva
20
8 / 2 / 22
13,784
1,149
16,278
17,759
20,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
Syzick
Lancelot
19
1 / 0 / 23
12,018
1,002
16,875
11,181
5,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Ishtar
xT3MP3STx
Ishtar
20
21 / 2 / 10
16,019
1,335
45,022
16,309
8,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
132
9
Kills
36
36
Deaths
9
23
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Persephone
Eburneus
Persephone
5
3
24
5.67
L
Cthulhu
MonkiSad
Cthulhu
0
3
6
1
W
Sun Wukong
OBEYLEBUSH
Sun Wukong
1
2
17
4.75
L
Terra
Ocedius
Terra
0
1
7
3.5
W
Shiva
R0iDGamer
Shiva
8
2
22
9.5
W
Lancelot
Syzick
Lancelot
1
0
23
12.5
L
Ishtar
YuiS612
Ishtar
3
13
3
0.35
L
4
6
3
0.92
L
Nemesis
ggMenossi
Nemesis
2
13
4
0.31
W
Ishtar
xT3MP3STx
Ishtar
21
2
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,266
Damage
111,308
119,736
Taken
71,518
103,650
Mitigated
47,837
29,522
Healing
15,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Eburneus
Persephone
20,561
2,215
0
1,161
9,743
4,029
0
2,089
7,252
36,853
0
L
Cthulhu
MonkiSad
Cthulhu
14,922
678
371
2,465
26,881
38,138
0
3,738
22,966
52,133
0
W
Sun Wukong
OBEYLEBUSH
Sun Wukong
12,572
5,552
0
2,072
16,526
9,648
0
5,619
10,414
0
29,587
L
Terra
Ocedius
Terra
9,029
1,239
8,945
8,852
14,228
10,204
0
3,245
10,817
28,414
0
W
Shiva
R0iDGamer
Shiva
16,278
2,988
334
4,322
17,759
20,411
0
5,102
12,019
0
32,755
W
Lancelot
Syzick
Lancelot
16,875
7,317
0
2,658
11,181
5,663
0
4,090
6,782
0
28,763
L
Ishtar
YuiS612
Ishtar
10,571
5,483
0
1,368
28,630
15,055
0
4,452
23,947
0
31,109
L
16,738
2,795
0
5,357
22,551
25,490
0
4,761
17,531
279
27,530
L
Nemesis
ggMenossi
Nemesis
13,006
5,177
0
2,164
27,446
14,763
0
4,365
22,895
0
18,650
W
Ishtar
xT3MP3STx
Ishtar
45,022
34,480
0
5,436
16,309
8,086
0
5,971
9,870
0
75,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,423
Gold Earned
66,953
189
Minions Killed
220
7
Camps Cleared
10
1,076,028
Distance Traveled
1,161,970
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,430
1,119
37
3
1
202,585
1
L
Cthulhu
11,229
936
69
6
1
245,779
0
W
Sun Wukong
11,702
975
27
2
1
240,766
1
L
Terra
12,210
1,018
50
4
0
268,754
0
W
Shiva
13,784
1,149
38
3
1
241,291
1
W
Lancelot
12,018
1,002
39
3
4
269,638
0
L
Ishtar
11,810
984
41
3
1
185,598
0
L
Mulan
11,959
997
19
2
3
204,919
0
L
Nemesis
11,215
935
10
1
2
170,978
0
W
Ishtar
16,019
1,335
79
7
3
207,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role