Player Matchup

Nox
Nox
BFH_DaddyFred
Nox
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 86L
1,487 Elo+
Solo
Eset
Eset
Blinded4115
Eset
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
80W - 113L
1,431 Elo+
Solo
Danzaburou
Danzaburou
IDontPlayGame
Danzaburou
Level 83
God Stats
1W - 1L
1,675 SR
Queue Stats
6W - 3L
1,609 Elo+
Party 1
Lancelot
Lancelot
Tormentx29
Lancelot
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,609 Elo+
Party 1
Vamana
Vamana
shnozin
Vamana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,609 Elo+
Party 1
Team Averages
Level 46
1,535 SR
1,549 Elo+

VS

Team Averages
Level 33
1,465 SR
1,506 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CrossGamesYTT
Khepri
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,511 Elo+
Solo
Xing Tian
Xing Tian
Rholo215
Xing Tian
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,455 Elo+
Solo
Hun Batz
Hun Batz
Wicck
Hun Batz
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Yeneeko
Tiamat
Level 66
God Stats
4W - 2L
1,323 SR
Queue Stats
240W - 225L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 8 / 13
10,299
606
6,735
15,769
7,172
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 7
9,739
573
5,437
9,319
3,527
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
IDontPlayGame
Danzaburou
20
8 / 5 / 12
12,720
748
26,267
24,242
12,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Tormentx29
Lancelot
19
7 / 7 / 9
12,057
709
14,180
24,404
20,613
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vamana
shnozin
Vamana
20
7 / 6 / 11
13,137
773
20,113
34,789
37,001
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
20
13 / 3 / 12
14,364
845
35,797
18,458
11,823
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 7 / 13
11,609
683
4,773
23,666
29,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xing Tian
Rholo215
Xing Tian
20
4 / 5 / 18
12,233
720
15,608
27,419
43,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
Wicck
Hun Batz
16
3 / 7 / 13
11,044
650
13,784
18,667
11,567
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Yeneeko
Tiamat
20
7 / 2 / 19
14,116
830
31,010
16,620
19,087
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
104
24
Kills
29
29
Deaths
24
52
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
13
3
12
6.33
L
0
8
13
0.81
L
2
3
7
1.83
W
2
7
13
1.21
L
Danzaburou
IDontPlayGame
Danzaburou
8
5
12
2.8
W
Xing Tian
Rholo215
Xing Tian
4
5
18
2.6
L
Lancelot
Tormentx29
Lancelot
7
7
9
1.64
W
Hun Batz
Wicck
Hun Batz
3
7
13
1.36
W
Tiamat
Yeneeko
Tiamat
7
2
19
8.25
L
Vamana
shnozin
Vamana
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,732
Damage
100,972
108,523
Taken
104,830
80,329
Mitigated
115,045
37,456
Healing
23,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
35,797
12,730
1,679
4,112
18,458
11,823
5,843
2,030
16,428
0
63,248
L
6,735
1,889
0
2,319
15,769
7,172
252
7,119
8,422
20,775
0
L
5,437
647
2,451
2,470
9,319
3,527
267
4,521
4,632
19,503
0
W
4,773
298
1,390
1,171
23,666
29,263
84
3,129
20,537
7,424
0
L
Danzaburou
IDontPlayGame
Danzaburou
26,267
12,657
738
8,997
24,242
12,016
1,950
10,784
13,152
0
56,040
W
Xing Tian
Rholo215
Xing Tian
15,608
761
2,109
2,779
27,419
43,305
397
5,642
21,777
25,847
0
L
Lancelot
Tormentx29
Lancelot
14,180
1,799
1,324
3,574
24,404
20,613
368
12,734
11,431
0
20,875
W
Hun Batz
Wicck
Hun Batz
13,784
3,232
304
637
18,667
11,567
226
1,993
16,674
0
24,899
W
Tiamat
Yeneeko
Tiamat
31,010
1,411
2,803
6,162
16,620
19,087
1,128
2,787
13,833
67,384
0
L
Vamana
shnozin
Vamana
20,113
9,419
3,067
12,516
34,789
37,001
690
14,768
19,495
5,160
29,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,952
Gold Earned
63,366
155
Minions Killed
184
0
Camps Cleared
0
1,373,974
Distance Traveled
1,586,455
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
14,364
845
55
3
0
312,691
3
L
Nox
10,299
606
32
2
0
258,254
4
L
Eset
9,739
573
28
2
0
201,067
1
W
Khepri
11,609
683
5
0
0
288,486
2
L
Danzaburou
12,720
748
54
3
0
281,428
2
W
Xing Tian
12,233
720
15
1
0
328,754
0
L
Lancelot
12,057
709
15
1
0
319,386
0
W
Hun Batz
11,044
650
30
2
0
283,942
1
W
Tiamat
14,116
830
79
5
0
372,582
6
L
Vamana
13,137
773
26
2
0
313,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role