Player Matchup

Lancelot
Lancelot
Cosxia
Lancelot
Level 44
God Stats
3W - 3L
1,613 SR
Queue Stats
92W - 120L
1,397 Elo+
Solo
Hercules
Hercules
JEDA_06
Hercules
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 228L
1,483 Elo+
Party 3
Izanami
Izanami
Necih
Izanami
Level 27
God Stats
2W - 5L
1,380 SR
Queue Stats
35W - 42L
1,487 Elo+
Party 3
Xing Tian
Xing Tian
TeHdIoXy
Xing Tian
Level 29
God Stats
0W - 3L
1,187 SR
Queue Stats
55W - 65L
1,447 Elo+
Party 3
Baron Samedi
Baron Samedi
vEnvyYRN-x-
Baron Samedi
Level 46
God Stats
8W - 14L
1,455 SR
Queue Stats
94W - 117L
1,420 Elo+
Solo
Team Averages
Level 51
1,427 SR
1,447 Elo+

VS

Team Averages
Level 56
1,571 SR
1,440 Elo+
Vulcan
Vulcan
Dawn of Dread
Vulcan
Level 73
God Stats
16W - 20L
1,383 SR
Queue Stats
153W - 157L
1,418 Elo+
Party 2
Nemesis
Nemesis
MAN_GEZUS89
Nemesis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 47L
1,383 Elo+
Solo
Hachiman
Hachiman
WoahJeppy
Hachiman
Level 111
God Stats
7W - 7L
1,383 SR
Queue Stats
142W - 143L
1,442 Elo+
Party 1
King Arthur
King Arthur
Xenon Lad
King Arthur
Level 28
God Stats
9W - 13L
1,701 SR
Queue Stats
179W - 167L
1,556 Elo+
Party 2
Cerberus
Cerberus
ZarStriker
Cerberus
Level 26
God Stats
9W - 1L
1,889 SR
Queue Stats
34W - 41L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cosxia
Lancelot
17
5 / 3 / 3
11,410
456
9,342
23,124
10,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
JEDA_06
Hercules
17
5 / 3 / 4
11,738
470
19,477
31,489
38,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Necih
Izanami
18
1 / 4 / 3
11,273
451
14,032
16,843
7,323
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
TeHdIoXy
Xing Tian
14
0 / 6 / 8
10,068
403
9,225
29,123
31,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
vEnvyYRN-x-
Baron Samedi
18
1 / 3 / 2
11,294
452
11,311
18,638
10,031
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 2
12,505
500
26,440
12,644
7,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nemesis
MAN_GEZUS89
Nemesis
18
0 / 2 / 4
10,932
437
8,749
20,865
11,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
WoahJeppy
Hachiman
20
7 / 2 / 5
13,853
554
24,142
19,036
10,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
Xenon Lad
King Arthur
18
3 / 4 / 9
11,994
480
24,520
26,199
32,212
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
ZarStriker
Cerberus
18
5 / 1 / 9
13,381
535
7,562
22,009
28,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
48
12
Kills
19
19
Deaths
12
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Cosxia
Lancelot
5
3
3
2.17
W
4
3
2
1.67
L
Hercules
JEDA_06
Hercules
5
3
4
2.33
W
Nemesis
MAN_GEZUS89
Nemesis
0
2
4
1
L
Izanami
Necih
Izanami
1
4
3
0.63
L
Xing Tian
TeHdIoXy
Xing Tian
0
6
8
0.67
W
Hachiman
WoahJeppy
Hachiman
7
2
5
4.75
W
King Arthur
Xenon Lad
King Arthur
3
4
9
1.88
W
Cerberus
ZarStriker
Cerberus
5
1
9
9.5
L
Baron Samedi
vEnvyYRN-x-
Baron Samedi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,387
Damage
91,413
119,217
Taken
100,753
98,312
Mitigated
89,605
29,849
Healing
24,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Cosxia
Lancelot
9,342
1,605
0
7,623
23,124
10,796
0
8,285
14,839
31
82,674
W
26,440
4,096
261
1,662
12,644
7,489
1,568
3,885
8,567
92,378
0
L
Hercules
JEDA_06
Hercules
19,477
4,257
0
6,088
31,489
38,932
822
8,681
22,808
0
79,594
W
Nemesis
MAN_GEZUS89
Nemesis
8,749
2,538
0
1,213
20,865
11,245
2,241
3,515
17,176
0
98,733
L
Izanami
Necih
Izanami
14,032
8,610
0
1,701
16,843
7,323
1,056
1,148
15,695
0
106,961
L
Xing Tian
TeHdIoXy
Xing Tian
9,225
587
3,305
5,413
29,123
31,230
0
7,864
21,259
33,045
0
W
Hachiman
WoahJeppy
Hachiman
24,142
12,715
0
8,428
19,036
10,326
6,820
3,171
15,751
0
150,597
W
King Arthur
Xenon Lad
King Arthur
24,520
1,644
0
3,050
26,199
32,212
226
5,848
20,192
0
80,902
W
Cerberus
ZarStriker
Cerberus
7,562
880
1,666
7,951
22,009
28,333
555
3,459
18,500
43,943
0
L
Baron Samedi
vEnvyYRN-x-
Baron Samedi
11,311
476
998
4,721
18,638
10,031
630
8,340
10,298
89,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,783
Gold Earned
62,665
618
Minions Killed
663
0
Camps Cleared
0
2,199,546
Distance Traveled
2,415,468
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,410
456
132
5
0
540,622
0
W
Vulcan
12,505
500
136
5
0
483,163
2
L
Hercules
11,738
470
124
5
0
452,411
5
W
Nemesis
10,932
437
118
5
0
493,675
3
L
Izanami
11,273
451
171
7
0
394,885
9
L
Xing Tian
10,068
403
32
1
0
424,844
1
W
Hachiman
13,853
554
209
8
0
449,225
5
W
King Arthur
11,994
480
109
4
0
493,948
3
W
Cerberus
13,381
535
91
4
0
495,457
3
L
Baron Samedi
11,294
452
159
6
0
386,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role