Player Matchup

Chang'e
Chang'e
Qwelion
Chang'e
Level 106
God Stats
1W - 0L
1,618 SR
Queue Stats
8W - 2L
1,722 Elo+
Party 1
Ishtar
Ishtar
sleepyremmy
Ishtar
Level 69
God Stats
4W - 3L
1,716 SR
Queue Stats
169W - 219L
1,343 Elo+
Party 1
Shiva
Shiva
vlex_coyr
Shiva
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,474 Elo+
Party 1
Team Averages
Level 60
1,611 SR
1,513 Elo+

VS

Team Averages
Level 28
1,499 SR
1,382 Elo+
Bellona
Bellona
DFS_Bielzin
Bellona
Level 32
God Stats
9W - 17L
1,498 SR
Queue Stats
162W - 262L
1,284 Elo+
Party 2
Sun Wukong
Sun Wukong
mystic-gamba
Sun Wukong
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
70W - 108L
1,226 Elo+
Party 2
Anubis
Anubis
rafsmoretto
Anubis
Level 25
God Stats
8W - 14L
1,500 SR
Queue Stats
52W - 102L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Qwelion
Chang'e
19
12 / 2 / 3
13,319
832
30,788
18,039
9,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
17
4 / 5 / 10
12,030
752
12,553
13,670
6,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
vlex_coyr
Shiva
15
1 / 7 / 12
11,753
735
8,163
20,241
24,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DFS_Bielzin
Bellona
16
5 / 1 / 7
11,283
705
10,694
21,744
25,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sun Wukong
mystic-gamba
Sun Wukong
16
6 / 7 / 8
12,394
775
18,139
23,351
22,856
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
14
3 / 9 / 7
10,418
651
6,310
20,219
13,596
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
17
Kills
14
14
Deaths
17
25
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
DFS_Bielzin
Bellona
5
1
7
8.5
W
Chang'e
Qwelion
Chang'e
12
2
3
6.75
L
Sun Wukong
mystic-gamba
Sun Wukong
6
7
8
1.43
L
Anubis
3
9
7
0.72
W
Ishtar
4
5
10
1.8
W
Shiva
vlex_coyr
Shiva
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,504
Damage
35,143
51,950
Taken
65,314
40,697
Mitigated
61,984
17,757
Healing
12,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DFS_Bielzin
Bellona
10,694
3,501
530
3,508
21,744
25,532
633
10,573
11,171
0
35,508
W
Chang'e
Qwelion
Chang'e
30,788
2,126
3,712
8,799
18,039
9,226
1,328
1,628
16,411
77,622
0
L
Sun Wukong
mystic-gamba
Sun Wukong
18,139
2,869
978
4,021
23,351
22,856
557
10,694
12,657
0
52,122
L
Anubis
6,310
985
468
3,044
20,219
13,596
351
11,158
9,061
30,698
0
W
Ishtar
12,553
7,190
0
1,914
13,670
6,700
924
2,147
11,523
0
48,086
W
Shiva
vlex_coyr
Shiva
8,163
2,455
933
2,399
20,241
24,771
0
3,456
16,785
0
15,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,102
Gold Earned
34,095
186
Minions Killed
134
8
Camps Cleared
4
886,040
Distance Traveled
817,246
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,283
705
46
3
3
315,685
1
W
Chang'e
13,319
832
106
7
6
317,078
1
L
Sun Wukong
12,394
775
40
3
1
286,020
0
L
Anubis
10,418
651
48
3
0
215,541
0
W
Ishtar
12,030
752
60
4
2
284,937
5
W
Shiva
11,753
735
20
1
0
284,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role