Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
AWildShnook
Mulan
Level 87
God Stats
9W - 6L
1,689 SR
Queue Stats
134W - 99L
1,611 Elo+
Party 2
Artemis
Artemis
Intrigue
Artemis
Level 82
God Stats
5W - 1L
1,984 SR
Queue Stats
126W - 67L
1,741 Elo+
Party 2
Lancelot
Lancelot
SuperiorS2099
Lancelot
Level 69
God Stats
4W - 5L
1,459 SR
Queue Stats
75W - 111L
1,425 Elo+
Party 3
Cthulhu
Cthulhu
goshdarnittt
Cthulhu
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 16L
1,827 Elo+
Party 2
Team Averages
Level 88
1,626 SR
1,621 Elo+

VS

Team Averages
Level 69
1,463 SR
1,489 Elo+
Cthulhu
Cthulhu
ACC2420
Cthulhu
Level 65
God Stats
1W - 2L
1,521 SR
Queue Stats
27W - 23L
1,462 Elo+
Party 1
Hercules
Hercules
DasurgingSpirit
Hercules
Level 66
God Stats
98W - 87L
1,438 SR
Queue Stats
674W - 708L
1,463 Elo+
Solo
Ne Zha
Ne Zha
PrincePratty
Ne Zha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 36L
1,628 Elo+
Party 1
Ishtar
Ishtar
ThunderingHELL
Ishtar
Level 28
God Stats
0W - 2L
1,354 SR
Queue Stats
5W - 7L
1,271 Elo+
Party 1
Tiamat
Tiamat
Zhengy
Tiamat
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 23L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
5 / 1 / 12
9,349
935
13,663
6,205
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 0 / 15
8,307
831
8,565
13,110
11,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Intrigue
Artemis
17
9 / 2 / 9
9,985
999
15,082
9,792
4,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
SuperiorS2099
Lancelot
14
3 / 4 / 14
8,220
822
6,114
9,862
4,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
goshdarnittt
Cthulhu
17
8 / 0 / 11
9,688
969
16,864
13,657
12,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ACC2420
Cthulhu
14
1 / 5 / 6
7,611
761
9,236
14,968
14,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
14
2 / 3 / 1
7,430
743
3,972
14,850
12,214
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
14
3 / 5 / 4
8,135
814
9,304
13,489
6,149
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 8 / 2
6,495
650
6,564
11,522
5,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Zhengy
Tiamat
12
0 / 6 / 2
6,667
667
3,882
11,439
5,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
21
27
Kills
6
7
Deaths
27
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
12
11
L
Cthulhu
ACC2420
Cthulhu
1
5
6
0.8
W
2
0
15
9.5
L
Hercules
2
3
1
0.83
W
Artemis
Intrigue
Artemis
9
2
9
6.75
L
Ne Zha
3
5
4
1
W
Lancelot
SuperiorS2099
Lancelot
3
4
14
2.5
L
0
8
2
0.13
L
Tiamat
Zhengy
Tiamat
0
6
2
0.17
W
Cthulhu
goshdarnittt
Cthulhu
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,288
Damage
32,958
52,626
Taken
66,268
34,074
Mitigated
44,458
15,869
Healing
8,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,663
709
148
1,346
6,205
2,091
852
767
4,238
50,331
0
L
Cthulhu
ACC2420
Cthulhu
9,236
976
410
1,157
14,968
14,914
0
6,915
7,702
20,645
0
W
8,565
2,179
0
5,397
13,110
11,168
376
2,034
10,962
0
16,898
L
Hercules
3,972
988
0
3,497
14,850
12,214
0
7,118
7,426
0
10,813
W
Artemis
Intrigue
Artemis
15,082
7,673
0
3,484
9,792
4,397
3,345
2,301
7,308
0
41,612
L
Ne Zha
9,304
3,560
0
2,129
13,489
6,149
0
4,256
9,095
0
19,956
W
Lancelot
SuperiorS2099
Lancelot
6,114
547
0
1,021
9,862
4,400
876
2,224
7,545
0
12,272
L
6,564
4,707
0
320
11,522
5,248
0
6,065
5,347
0
9,359
L
Tiamat
Zhengy
Tiamat
3,882
808
0
1,258
11,439
5,933
0
5,043
6,171
16,327
0
W
Cthulhu
goshdarnittt
Cthulhu
16,864
1,321
599
3,874
13,657
12,018
178
5,003
8,255
42,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,549
Gold Earned
36,338
256
Minions Killed
124
0
Camps Cleared
0
1,122,467
Distance Traveled
980,161
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,349
935
83
8
0
210,405
2
L
Cthulhu
7,611
761
34
3
0
203,284
3
W
Mulan
8,307
831
19
2
0
227,290
0
L
Hercules
7,430
743
15
2
0
229,418
0
W
Artemis
9,985
999
69
7
0
216,523
0
L
Ne Zha
8,135
814
32
3
0
213,797
1
W
Lancelot
8,220
822
8
1
0
228,768
0
L
Ishtar
6,495
650
10
1
0
158,101
0
L
Tiamat
6,667
667
33
3
0
175,561
0
W
Cthulhu
9,688
969
77
8
0
239,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role