Player Matchup

Anhur
Anhur
BSPLEVI
Anhur
Level 112
God Stats
18W - 12L
1,598 SR
Queue Stats
388W - 313L
1,580 Elo+
Party 1
Ganesha
Ganesha
NaviDiNo0605_YT
Ganesha
Level 48
God Stats
6W - 3L
1,185 SR
Queue Stats
74W - 48L
1,502 Elo+
Party 1
Janus
Janus
S0ULKiNgJeSt
Janus
Level 86
God Stats
1W - 0L
1,749 SR
Queue Stats
5W - 8L
1,220 Elo+
Solo
Loki
Loki
TheNuQee
Loki
Level 57
God Stats
2W - 0L
1,078 SR
Queue Stats
81W - 52L
1,586 Elo+
Solo
Mulan
Mulan
aRaAra0
Mulan
Level 105
God Stats
6W - 7L
1,642 SR
Queue Stats
110W - 84L
1,599 Elo+
Solo
Team Averages
Level 82
1,451 SR
1,497 Elo+

VS

Team Averages
Level 116
1,447 SR
1,488 Elo+
Hercules
Hercules
Flashpoint1994
Hercules
Level 106
God Stats
1W - 2L
1,327 SR
Queue Stats
164W - 158L
1,475 Elo+
Solo
Camazotz
Camazotz
Melinn
Camazotz
Level 148
God Stats
0W - 2L
1,319 SR
Queue Stats
195W - 198L
1,362 Elo+
Solo
Janus
Janus
POPSLAP
Janus
Level 108
God Stats
13W - 14L
1,491 SR
Queue Stats
413W - 421L
1,487 Elo+
Solo
Sol
Sol
TheCadoc
Sol
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
308W - 278L
1,556 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
neesema
Morgan Le Fay
Level 69
God Stats
40W - 32L
1,599 SR
Queue Stats
143W - 119L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BSPLEVI
Anhur
15
2 / 4 / 1
9,450
497
7,497
15,562
6,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 10
8,780
462
6,421
19,975
17,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 2 / 7
10,331
544
12,862
11,764
5,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
17
6 / 1 / 10
10,815
569
11,154
15,629
7,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
aRaAra0
Mulan
17
10 / 3 / 4
11,314
595
22,604
25,501
21,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 3 / 3
8,837
465
8,048
19,932
16,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Camazotz
Melinn
Camazotz
12
1 / 9 / 2
7,904
416
5,979
16,656
12,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
POPSLAP
Janus
16
3 / 5 / 4
9,529
502
8,309
14,444
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 2 / 4
9,623
506
18,961
14,440
6,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
neesema
Morgan Le Fay
14
3 / 5 / 3
9,131
481
14,318
15,244
6,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
24
Kills
15
15
Deaths
24
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
BSPLEVI
Anhur
2
4
1
0.63
L
Hercules
3
3
3
1.5
L
Camazotz
Melinn
Camazotz
1
9
2
0.22
W
0
5
10
1
L
Janus
POPSLAP
Janus
3
5
4
1
W
6
2
7
4.75
L
5
2
4
3.5
W
Loki
6
1
10
11
W
Mulan
aRaAra0
Mulan
10
3
4
4
L
Morgan Le Fay
neesema
Morgan Le Fay
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,538
Damage
55,615
88,431
Taken
80,716
58,385
Mitigated
48,309
34,346
Healing
25,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BSPLEVI
Anhur
7,497
3,254
0
4,436
15,562
6,992
0
8,471
7,091
0
69,900
L
Hercules
8,048
1,679
0
5,248
19,932
16,587
0
6,445
13,314
0
26,886
L
Camazotz
Melinn
Camazotz
5,979
1,281
0
3,848
16,656
12,603
0
2,546
13,968
0
39,557
W
6,421
717
3,350
5,189
19,975
17,400
360
10,032
9,709
22,814
0
L
Janus
POPSLAP
Janus
8,309
800
0
5,242
14,444
5,664
0
3,327
10,971
83,203
0
W
12,862
993
64
1,962
11,764
5,129
259
5,919
5,498
70,711
0
L
18,961
7,948
0
9,297
14,440
6,707
1,116
1,396
13,042
84,159
13,643
W
Loki
11,154
2,256
0
6,554
15,629
7,431
320
5,814
9,617
0
87,866
W
Mulan
aRaAra0
Mulan
22,604
3,311
0
12,791
25,501
21,433
1,891
7,872
17,018
0
88,109
L
Morgan Le Fay
neesema
Morgan Le Fay
14,318
1,641
0
1,898
15,244
6,748
0
5,276
9,686
53,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,690
Gold Earned
45,024
523
Minions Killed
486
0
Camps Cleared
0
1,826,911
Distance Traveled
1,788,307
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,450
497
123
6
0
305,247
0
L
Hercules
8,837
465
34
2
0
382,209
0
L
Camazotz
7,904
416
68
4
0
323,655
0
W
Ganesha
8,780
462
8
0
0
348,445
0
L
Janus
9,529
502
127
7
0
413,741
1
W
Janus
10,331
544
123
6
0
390,264
0
L
Sol
9,623
506
143
8
0
317,552
2
W
Loki
10,815
569
121
6
0
447,849
1
W
Mulan
11,314
595
148
8
0
335,106
6
L
Morgan Le Fay
9,131
481
114
6
0
351,150
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role