Player Matchup

Bastet
Bastet
BuggyJee
Bastet
Level 76
God Stats
12W - 18L
1,452 SR
Queue Stats
543W - 582L
1,347 Elo+
Solo
Poseidon
Poseidon
DEMONIO EN MANO
Poseidon
Level 64
God Stats
4W - 3L
1,715 SR
Queue Stats
197W - 218L
1,261 Elo+
Solo
Olorun
Olorun
Fixxxer5035
Olorun
Level 125
God Stats
4W - 3L
1,427 SR
Queue Stats
313W - 376L
1,335 Elo+
Solo
Ishtar
Ishtar
SamLamb113955
Ishtar
Level 32
God Stats
1W - 2L
1,141 SR
Queue Stats
19W - 29L
1,150 Elo+
Solo
Hades
Hades
Tedthe5head
Hades
Level 121
God Stats
0W - 4L
1,137 SR
Queue Stats
353W - 416L
1,263 Elo+
Solo
Team Averages
Level 84
1,374 SR
1,271 Elo+

VS

Team Averages
Level 52
1,473 SR
1,231 Elo+
Cthulhu
Cthulhu
MH-SuperGuy
Cthulhu
Level 43
God Stats
9W - 6L
1,580 SR
Queue Stats
37W - 44L
1,267 Elo+
Party 1
Apollo
Apollo
NinjaScorpion19
Apollo
Level 42
God Stats
8W - 14L
1,383 SR
Queue Stats
24W - 43L
1,138 Elo+
Solo
Ishtar
Ishtar
TheBigBadBoss21
Ishtar
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 45L
1,292 Elo+
Party 1
Zhong Kui
Zhong Kui
ll_Sushii_ll
Zhong Kui
Level 26
God Stats
7W - 4L
1,399 SR
Queue Stats
17W - 30L
1,167 Elo+
Party 1
Nike
Nike
malexander0323
Nike
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 72L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BuggyJee
Bastet
9
1 / 5 / 3
6,101
436
4,337
10,535
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
10
4 / 3 / 1
6,935
495
7,302
7,314
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
12
1 / 3 / 2
6,744
482
3,607
9,673
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 4 / 2
5,950
425
5,537
10,407
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 0
5,704
407
1,742
4,388
1,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MH-SuperGuy
Cthulhu
11
1 / 1 / 2
7,329
524
4,166
10,858
9,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 1 / 1
6,681
477
2,085
6,713
2,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 3 / 3
8,004
572
6,824
10,716
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
ll_Sushii_ll
Zhong Kui
11
2 / 1 / 4
7,041
503
5,513
9,810
6,678
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 1 / 3
7,892
564
7,558
11,775
7,316
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
14
15
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
BuggyJee
Bastet
1
5
3
0.5
L
Poseidon
4
3
1
1.5
L
Olorun
1
3
2
0.67
W
Cthulhu
MH-SuperGuy
Cthulhu
1
1
2
2
W
1
1
1
1.5
L
0
4
2
0.25
L
0
0
0
0
W
5
3
3
2.17
W
Zhong Kui
ll_Sushii_ll
Zhong Kui
2
1
4
4
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,525
Damage
26,146
42,317
Taken
49,872
15,627
Mitigated
29,849
13,934
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BuggyJee
Bastet
4,337
973
0
3,017
10,535
3,771
0
1,964
8,571
0
26,232
L
Poseidon
7,302
916
0
1,462
7,314
2,538
0
1,708
5,606
37,160
0
L
Olorun
3,607
1,535
0
4,039
9,673
3,821
884
3,349
6,324
51,700
0
W
Cthulhu
MH-SuperGuy
Cthulhu
4,166
228
0
783
10,858
9,109
225
3,780
7,078
29,308
0
W
2,085
1,468
0
1,322
6,713
2,580
1,125
3,037
3,676
0
48,046
L
5,537
4,181
0
2,080
10,407
3,960
239
1,841
8,566
0
32,656
L
1,742
534
1,244
2,092
4,388
1,537
200
817
3,571
18,571
0
W
6,824
3,810
119
1,088
10,716
4,166
724
3,399
7,317
0
45,599
W
Zhong Kui
ll_Sushii_ll
Zhong Kui
5,513
638
0
4,377
9,810
6,678
1,271
2,577
7,233
34,728
0
W
7,558
1,304
0
2,817
11,775
7,316
343
964
10,811
0
40,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,434
Gold Earned
36,947
261
Minions Killed
316
0
Camps Cleared
0
1,154,948
Distance Traveled
1,205,007
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,101
436
47
3
0
283,628
0
L
Poseidon
6,935
495
50
4
0
252,161
5
L
Olorun
6,744
482
89
6
0
214,803
2
W
Cthulhu
7,329
524
41
3
0
245,884
0
W
Apollo
6,681
477
84
6
0
214,450
1
L
Ishtar
5,950
425
53
4
0
209,425
0
L
Hades
5,704
407
22
2
0
194,931
1
W
Ishtar
8,004
572
77
6
0
256,645
0
W
Zhong Kui
7,041
503
56
4
0
232,731
0
W
Nike
7,892
564
58
4
0
255,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role