Player Matchup

Khepri
Khepri
Fetoteston
Khepri
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 89L
1,175 Elo+
Party 2
King Arthur
King Arthur
TheReaper09269
King Arthur
Level 107
God Stats
86W - 98L
1,464 SR
Queue Stats
178W - 259L
1,291 Elo+
Party 2
Nemesis
Nemesis
floquen2806
Nemesis
Level 34
God Stats
0W - 2L
1,287 SR
Queue Stats
22W - 26L
1,429 Elo+
Party 1
Hera
Hera
lulub672
Hera
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 85L
1,452 Elo+
Party 1
Ishtar
Ishtar
raulfola
Ishtar
Level 28
God Stats
2W - 4L
1,676 SR
Queue Stats
46W - 121L
1,135 Elo+
Party 2
Team Averages
Level 53
1,486 SR
1,296 Elo+

VS

Team Averages
Level 64
1,445 SR
1,442 Elo+
Ao Kuang
Ao Kuang
Arakarshi
Ao Kuang
Level 67
God Stats
15W - 12L
1,530 SR
Queue Stats
89W - 83L
1,486 Elo+
Party 3
Zeus
Zeus
Mezram
Zeus
Level 138
God Stats
53W - 40L
1,570 SR
Queue Stats
670W - 674L
1,528 Elo+
Solo
Odin
Odin
Rejvex
Odin
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,475 Elo+
Party 3
Cthulhu
Cthulhu
Veltar121
Cthulhu
Level 37
God Stats
6W - 10L
1,281 SR
Queue Stats
43W - 59L
1,455 Elo+
Party 3
Anhur
Anhur
ciastox
Anhur
Level 28
God Stats
1W - 2L
1,343 SR
Queue Stats
2W - 6L
1,267 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fetoteston
Khepri
14
1 / 7 / 2
10,675
368
7,715
27,067
33,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
TheReaper09269
King Arthur
17
4 / 8 / 4
11,996
414
22,111
40,529
25,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
floquen2806
Nemesis
17
1 / 7 / 6
11,683
403
12,589
27,153
13,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
20
7 / 4 / 0
14,161
488
20,890
19,206
9,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ishtar
raulfola
Ishtar
15
1 / 11 / 1
10,522
363
9,279
21,824
10,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Arakarshi
Ao Kuang
20
6 / 5 / 15
14,459
499
20,419
37,276
17,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zeus
Mezram
Zeus
20
14 / 1 / 7
16,026
553
32,055
21,130
9,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Odin
Rejvex
Odin
18
5 / 4 / 16
13,355
461
14,896
25,799
20,358
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Veltar121
Cthulhu
18
2 / 1 / 22
13,379
461
18,544
29,348
26,472
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
ciastox
Anhur
20
10 / 6 / 9
14,370
496
16,526
22,473
9,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
106
14
Kills
37
37
Deaths
17
13
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Arakarshi
Ao Kuang
6
5
15
2.7
L
Khepri
Fetoteston
Khepri
1
7
2
0.29
W
Zeus
Mezram
Zeus
14
1
7
17.5
W
Odin
Rejvex
Odin
5
4
16
3.25
L
King Arthur
TheReaper09269
King Arthur
4
8
4
0.75
W
Cthulhu
Veltar121
Cthulhu
2
1
22
13
W
Anhur
ciastox
Anhur
10
6
9
2.42
L
Nemesis
floquen2806
Nemesis
1
7
6
0.57
L
Hera
7
4
0
1.75
L
Ishtar
raulfola
Ishtar
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,584
Damage
102,440
135,779
Taken
136,026
92,684
Mitigated
82,774
21,277
Healing
50,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Arakarshi
Ao Kuang
20,419
6,785
0
14,197
37,276
17,185
3,919
6,807
30,469
126,727
0
L
Khepri
Fetoteston
Khepri
7,715
1,647
488
3,474
27,067
33,113
480
18,115
8,952
37,847
0
W
Zeus
Mezram
Zeus
32,055
5,409
0
12,419
21,130
9,524
661
9,513
11,617
160,479
0
W
Odin
Rejvex
Odin
14,896
3,734
0
510
25,799
20,358
208
7,399
18,400
311
61,161
L
King Arthur
TheReaper09269
King Arthur
22,111
3,530
85
7,962
40,529
25,602
129
22,662
17,867
0
81,397
W
Cthulhu
Veltar121
Cthulhu
18,544
2,257
3,418
14,145
29,348
26,472
1,208
9,640
19,708
73,113
0
W
Anhur
ciastox
Anhur
16,526
9,414
0
5,785
22,473
9,235
3,498
6,091
16,382
0
86,242
L
Nemesis
floquen2806
Nemesis
12,589
6,301
0
5,928
27,153
13,915
0
11,280
15,873
0
108,854
L
Hera
20,890
5,877
0
1,188
19,206
9,737
912
12,012
7,194
130,711
0
L
Ishtar
raulfola
Ishtar
9,279
4,362
60
2,092
21,824
10,317
2,916
8,866
12,958
0
69,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,037
Gold Earned
71,589
542
Minions Killed
613
0
Camps Cleared
0
2,462,841
Distance Traveled
2,643,382
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
14,459
499
130
4
0
504,793
2
L
Khepri
10,675
368
48
2
0
470,407
7
W
Zeus
16,026
553
188
6
0
530,615
11
W
Odin
13,355
461
89
3
0
514,432
1
L
King Arthur
11,996
414
106
4
0
480,302
0
W
Cthulhu
13,379
461
75
3
0
584,175
0
W
Anhur
14,370
496
131
5
0
509,367
1
L
Nemesis
11,683
403
128
4
0
577,828
5
L
Hera
14,161
488
171
6
0
526,457
4
L
Ishtar
10,522
363
89
3
0
407,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role