Player Matchup

Merlin
Merlin
DuckItUp
Merlin
Level 46
God Stats
2W - 3L
1,416 SR
Queue Stats
5W - 9L
1,366 Elo+
Party 1
Bellona
Bellona
Khemrikhara
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,517 Elo+
Party 1
Ishtar
Ishtar
wgbeta
Ishtar
Level 151
God Stats
4W - 5L
1,294 SR
Queue Stats
50W - 52L
1,408 Elo+
Solo
Team Averages
Level 68
1,403 SR
1,430 Elo+

VS

Team Averages
Level 87
1,544 SR
1,467 Elo+
Kuzenbo
Kuzenbo
SirBangarang
Kuzenbo
Level 124
God Stats
1W - 4L
1,621 SR
Queue Stats
61W - 79L
1,349 Elo+
Party 2
Skadi
Skadi
hollykinz22
Skadi
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
xxxshisui
Nu Wa
Level 124
God Stats
3W - 4L
1,510 SR
Queue Stats
230W - 248L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DuckItUp
Merlin
12
4 / 0 / 6
7,646
765
10,011
5,497
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Khemrikhara
Bellona
12
4 / 1 / 6
8,131
813
7,351
8,271
7,817
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ishtar
wgbeta
Ishtar
11
2 / 0 / 6
7,328
733
6,815
4,230
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SirBangarang
Kuzenbo
10
1 / 3 / 0
7,110
711
4,320
13,883
17,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 6 / 1
6,035
604
2,896
8,566
3,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
xxxshisui
Nu Wa
10
0 / 1 / 1
6,285
629
5,131
5,284
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
DuckItUp
Merlin
4
0
6
7
W
Bellona
Khemrikhara
Bellona
4
1
6
7
L
Kuzenbo
SirBangarang
Kuzenbo
1
3
0
0.33
L
0
6
1
0.08
W
Ishtar
wgbeta
Ishtar
2
0
6
5
L
Nu Wa
xxxshisui
Nu Wa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,177
Damage
12,347
17,998
Taken
27,733
11,911
Mitigated
22,679
3,473
Healing
3,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DuckItUp
Merlin
10,011
1,095
0
750
5,497
2,149
515
3,420
2,077
33,141
0
W
Bellona
Khemrikhara
Bellona
7,351
3,021
665
1,216
8,271
7,817
731
3,677
4,594
0
18,334
L
Kuzenbo
SirBangarang
Kuzenbo
4,320
1,556
168
1,735
13,883
17,045
0
3,962
9,921
15,613
0
L
2,896
1,494
0
354
8,566
3,596
44
4,206
4,360
0
9,870
W
Ishtar
wgbeta
Ishtar
6,815
3,567
492
350
4,230
1,945
1,184
2,635
1,595
0
31,099
L
Nu Wa
xxxshisui
Nu Wa
5,131
1,021
0
975
5,284
2,038
40
2,149
3,135
25,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,105
Gold Earned
19,430
131
Minions Killed
87
4
Camps Cleared
4
542,734
Distance Traveled
488,156
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,646
765
68
7
1
195,077
1
W
Bellona
8,131
813
13
1
2
197,114
0
L
Kuzenbo
7,110
711
21
2
0
182,649
1
L
Skadi
6,035
604
25
3
1
138,870
1
W
Ishtar
7,328
733
50
5
1
150,543
2
L
Nu Wa
6,285
629
41
4
3
166,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role