Player Matchup

Anubis
Anubis
 
Anubis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
PaulNotPaul
Yu Huang
Level 147
God Stats
6W - 3L
1,710 SR
Queue Stats
605W - 254L
1,636 Elo+
Party 1
Ishtar
Ishtar
ReignOfTheRat
Ishtar
Level 128
God Stats
15W - 2L
1,709 SR
Queue Stats
514W - 205L
1,658 Elo+
Party 1
Ganesha
Ganesha
ShieldRat
Ganesha
Level 45
God Stats
39W - 6L
1,964 SR
Queue Stats
73W - 18L
1,851 Elo+
Party 1
Fenrir
Fenrir
TheKingNeptune
Fenrir
Level 147
God Stats
1W - 1L
1,716 SR
Queue Stats
133W - 61L
1,707 Elo+
Party 1
Team Averages
Level 97
1,720 SR
1,671 Elo+

VS

Team Averages
Level 57
1,590 SR
1,517 Elo+
Yemoja
Yemoja
 
Yemoja
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Aderheill
Agni
Level 34
God Stats
0W - 2L
1,793 SR
Queue Stats
37W - 39L
1,510 Elo+
Solo
Arachne
Arachne
KingXIV
Arachne
Level 33
God Stats
1W - 2L
1,529 SR
Queue Stats
15W - 14L
1,608 Elo+
Solo
Chang'e
Chang'e
ShouyouHinata
Chang'e
Level 43
God Stats
25W - 21L
1,629 SR
Queue Stats
64W - 74L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 0 / 5
8,345
596
10,701
7,400
4,178
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yu Huang
PaulNotPaul
Yu Huang
13
4 / 0 / 2
8,019
573
7,604
2,847
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 1
7,788
556
6,155
7,540
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
ShieldRat
Ganesha
11
0 / 0 / 4
7,275
520
3,305
11,628
8,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 1 / 2
8,105
579
7,236
13,666
5,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 2 / 0
6,514
465
2,450
10,123
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
 
Ishtar
11
0 / 4 / 1
6,428
459
5,543
10,534
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
11
0 / 2 / 1
6,322
452
3,888
5,882
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
KingXIV
Arachne
11
1 / 4 / 0
6,400
457
4,842
13,260
4,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
9
0 / 4 / 0
5,657
404
2,366
11,597
4,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
16
Kills
2
2
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
5
6.5
L
Yemoja
 
Yemoja
1
2
0
0.5
L
Ishtar
 
Ishtar
0
4
1
0.13
L
Agni
0
2
1
0.25
L
Arachne
KingXIV
Arachne
1
4
0
0.25
W
Yu Huang
PaulNotPaul
Yu Huang
4
0
2
5
W
2
1
1
2.5
W
Ganesha
ShieldRat
Ganesha
0
0
4
2
L
Chang'e
0
4
0
0
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,001
Damage
19,089
43,081
Taken
51,396
22,141
Mitigated
23,466
19,350
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,701
990
0
4,444
7,400
4,178
768
3,692
3,708
61,648
0
L
Yemoja
 
Yemoja
2,450
687
1,141
2,784
10,123
8,117
0
5,076
4,855
13,995
0
L
Ishtar
 
Ishtar
5,543
2,651
0
2,130
10,534
4,867
0
504
10,030
0
59,601
L
Agni
3,888
223
0
1,000
5,882
1,993
0
3,937
1,735
45,648
0
L
Arachne
KingXIV
Arachne
4,842
2,631
0
3,584
13,260
4,386
0
4,080
9,118
0
50,113
W
Yu Huang
PaulNotPaul
Yu Huang
7,604
832
0
497
2,847
1,226
0
529
2,318
55,343
0
W
6,155
4,159
0
3,812
7,540
2,954
1,021
195
7,345
0
58,002
W
Ganesha
ShieldRat
Ganesha
3,305
518
0
4,703
11,628
8,133
0
3,872
7,756
23,313
0
L
Chang'e
2,366
160
113
2,079
11,597
4,103
0
7,473
4,048
28,258
0
W
7,236
1,877
0
5,894
13,666
5,650
0
2,339
11,327
0
63,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,532
Gold Earned
31,321
463
Minions Killed
354
0
Camps Cleared
0
1,383,463
Distance Traveled
1,280,711
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,345
596
122
9
0
254,486
2
L
Yemoja
6,514
465
29
2
0
254,040
11
L
Ishtar
6,428
459
100
7
0
234,749
3
L
Agni
6,322
452
82
6
0
262,212
2
L
Arachne
6,400
457
83
6
0
289,757
0
W
Yu Huang
8,019
573
128
9
0
263,560
1
W
Ishtar
7,788
556
130
9
0
261,566
3
W
Ganesha
7,275
520
1
0
0
309,506
8
L
Chang'e
5,657
404
60
4
0
239,953
3
W
Fenrir
8,105
579
82
6
0
294,345
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role