Player Matchup

Sol
Sol
 
Sol
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
 
Ares
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Alfabonne
Ishtar
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 112L
1,382 Elo+
Party 2
Arachne
Arachne
Ricardo923
Arachne
Level 92
God Stats
0W - 3L
1,201 SR
Queue Stats
101W - 132L
1,383 Elo+
Solo
Hercules
Hercules
utherr123
Hercules
Level 67
God Stats
20W - 30L
1,372 SR
Queue Stats
153W - 187L
1,417 Elo+
Party 2
Team Averages
Level 69
1,415 SR
1,436 Elo+

VS

Team Averages
Level 55
1,470 SR
1,448 Elo+
Apollo
Apollo
AngyScoob
Apollo
Level 68
God Stats
16W - 24L
1,346 SR
Queue Stats
408W - 390L
1,458 Elo+
Solo
King Arthur
King Arthur
Chaotic132
King Arthur
Level 61
God Stats
16W - 20L
1,526 SR
Queue Stats
105W - 112L
1,440 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dylffen
Morgan Le Fay
Level 64
God Stats
11W - 15L
1,345 SR
Queue Stats
211W - 215L
1,454 Elo+
Solo
Lancelot
Lancelot
Luxxiin
Lancelot
Level 28
God Stats
13W - 6L
1,869 SR
Queue Stats
112W - 104L
1,462 Elo+
Party 1
Horus
Horus
Rayzorbeam
Horus
Level 53
God Stats
7W - 4L
1,266 SR
Queue Stats
226W - 226L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 2 / 1
8,120
508
10,546
14,643
5,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
 
Ares
10
1 / 5 / 0
7,105
444
4,660
16,015
18,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
Alfabonne
Ishtar
10
0 / 7 / 1
6,033
377
3,624
12,107
3,984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Ricardo923
Arachne
13
4 / 5 / 0
8,202
513
5,393
16,599
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
utherr123
Hercules
12
1 / 5 / 1
7,130
446
3,267
11,454
6,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AngyScoob
Apollo
14
5 / 3 / 6
9,079
567
15,213
12,130
5,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Chaotic132
King Arthur
15
7 / 0 / 2
9,377
586
12,188
11,666
10,764
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Dylffen
Morgan Le Fay
14
1 / 0 / 5
8,472
530
9,271
8,507
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Luxxiin
Lancelot
13
6 / 4 / 3
8,480
530
8,491
12,677
6,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
12
5 / 0 / 6
8,536
534
5,812
12,866
13,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
7
Kills
24
24
Deaths
7
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
1
0.75
L
Ares
 
Ares
1
5
0
0.2
L
Ishtar
Alfabonne
Ishtar
0
7
1
0.07
W
Apollo
AngyScoob
Apollo
5
3
6
2.67
W
King Arthur
Chaotic132
King Arthur
7
0
2
8
W
Morgan Le Fay
Dylffen
Morgan Le Fay
1
0
5
3.5
W
Lancelot
Luxxiin
Lancelot
6
4
3
1.88
W
Horus
5
0
6
8
L
Arachne
Ricardo923
Arachne
4
5
0
0.8
L
Hercules
utherr123
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,490
Damage
50,975
70,818
Taken
57,846
40,710
Mitigated
39,755
18,383
Healing
19,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,546
2,523
0
9,275
14,643
5,556
0
7,071
7,572
75,275
0
L
Ares
 
Ares
4,660
307
0
3,116
16,015
18,311
0
1,334
14,681
29,014
0
L
Ishtar
Alfabonne
Ishtar
3,624
2,269
0
907
12,107
3,984
0
160
11,947
0
27,074
W
Apollo
AngyScoob
Apollo
15,213
11,025
0
3,821
12,130
5,060
0
2,311
9,819
0
82,986
W
King Arthur
Chaotic132
King Arthur
12,188
1,474
0
2,197
11,666
10,764
145
1,045
10,621
0
70,796
W
Morgan Le Fay
Dylffen
Morgan Le Fay
9,271
1,415
83
3,660
8,507
4,262
66
6,071
2,436
64,609
0
W
Lancelot
Luxxiin
Lancelot
8,491
1,775
0
4,156
12,677
6,051
0
2,544
10,133
0
51,746
W
Horus
5,812
2,296
1,072
4,026
12,866
13,618
41
3,901
8,965
0
17,650
L
Arachne
Ricardo923
Arachne
5,393
4,199
0
2,815
16,599
6,698
0
706
15,893
0
54,019
L
Hercules
utherr123
Hercules
3,267
573
0
2,270
11,454
6,161
864
0
11,454
0
40,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,590
Gold Earned
43,944
366
Minions Killed
453
0
Camps Cleared
0
1,441,349
Distance Traveled
1,647,613
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,120
508
131
8
0
294,104
3
L
Ares
7,105
444
30
2
0
329,303
6
L
Ishtar
6,033
377
49
3
0
265,394
2
W
Apollo
9,079
567
106
7
0
316,518
1
W
King Arthur
9,377
586
124
8
0
331,568
2
W
Morgan Le Fay
8,472
530
102
6
0
306,897
5
W
Lancelot
8,480
530
95
6
0
359,081
0
W
Horus
8,536
534
26
2
0
333,549
0
L
Arachne
8,202
513
81
5
0
316,392
4
L
Hercules
7,130
446
75
5
0
236,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role