Player Matchup

Ravana
Ravana
BATAWOLF
Ravana
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 129L
1,365 Elo+
Solo
Osiris
Osiris
Branden2002
Osiris
Level 108
God Stats
1W - 0L
1,214 SR
Queue Stats
57W - 51L
1,411 Elo+
Party 2
Vamana
Vamana
Dicono
Vamana
Level 25
God Stats
5W - 3L
1,703 SR
Queue Stats
248W - 249L
1,390 Elo+
Solo
Pele
Pele
Thrallslayer933
Pele
Level 87
God Stats
4W - 1L
1,714 SR
Queue Stats
48W - 52L
1,331 Elo+
Party 2
Ares
Ares
WhisperFox76
Ares
Level 127
God Stats
3W - 0L
1,630 SR
Queue Stats
90W - 101L
1,400 Elo+
Solo
Team Averages
Level 91
1,552 SR
1,379 Elo+

VS

Team Averages
Level 89
1,523 SR
1,401 Elo+
Merlin
Merlin
A10-1993
Merlin
Level 108
God Stats
1W - 4L
1,301 SR
Queue Stats
142W - 122L
1,481 Elo+
Solo
Chronos
Chronos
NoMoreStrings
Chronos
Level 106
God Stats
1W - 1L
1,694 SR
Queue Stats
45W - 49L
1,397 Elo+
Party 1
Danzaburou
Danzaburou
SMiTH JHONSON
Danzaburou
Level 26
God Stats
1W - 1L
1,840 SR
Queue Stats
19W - 30L
1,362 Elo+
Solo
Medusa
Medusa
SxFxlcon
Medusa
Level 105
God Stats
1W - 1L
1,410 SR
Queue Stats
98W - 114L
1,340 Elo+
Solo
Odin
Odin
ZeroRequiem12
Odin
Level 100
God Stats
1W - 1L
1,370 SR
Queue Stats
55W - 57L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BATAWOLF
Ravana
15
2 / 4 / 7
9,246
711
5,217
19,493
20,390
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
19
9 / 1 / 7
11,570
890
15,558
18,464
19,736
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
Dicono
Vamana
17
2 / 3 / 13
10,652
819
7,591
23,040
23,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
2 / 2 / 9
9,507
731
15,928
18,914
11,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 3 / 8
10,164
782
7,621
16,214
19,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
A10-1993
Merlin
17
4 / 3 / 8
9,734
749
22,626
7,110
3,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
15
1 / 3 / 12
8,661
666
14,358
9,676
4,769
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
SMiTH JHONSON
Danzaburou
15
2 / 4 / 9
9,357
720
14,400
12,729
6,376
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
SxFxlcon
Medusa
16
4 / 4 / 9
9,552
735
15,904
13,646
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 9
9,364
720
8,621
14,340
20,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
60
17
Kills
13
13
Deaths
17
44
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Merlin
A10-1993
Merlin
4
3
8
2.67
W
Ravana
BATAWOLF
Ravana
2
4
7
1.38
W
Osiris
9
1
7
12.5
W
Vamana
Dicono
Vamana
2
3
13
2.83
L
Chronos
1
3
12
2.33
L
Danzaburou
SMiTH JHONSON
Danzaburou
2
4
9
1.63
L
Medusa
SxFxlcon
Medusa
4
4
9
2.13
W
2
2
9
3.25
W
2
3
8
2
L
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,915
Damage
75,909
96,125
Taken
57,501
94,837
Mitigated
42,555
36,580
Healing
21,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
A10-1993
Merlin
22,626
2,671
116
173
7,110
3,765
167
601
6,509
37,632
0
W
Ravana
BATAWOLF
Ravana
5,217
1,851
6,717
4,738
19,493
20,390
770
7,153
12,340
0
19,717
W
Osiris
15,558
3,780
2,880
2,166
18,464
19,736
1,385
7,444
11,020
2,876
27,148
W
Vamana
Dicono
Vamana
7,591
4,103
2,404
5,947
23,040
23,485
1,272
8,392
14,648
0
16,438
L
Chronos
14,358
4,254
3,607
1,561
9,676
4,769
454
1,389
8,287
22,753
0
L
Danzaburou
SMiTH JHONSON
Danzaburou
14,400
4,428
1,976
3,730
12,729
6,376
1,019
2,003
10,726
0
26,287
L
Medusa
SxFxlcon
Medusa
15,904
7,165
2,709
2,800
13,646
7,167
1,213
1,618
12,028
0
33,232
W
15,928
2,351
3,689
5,480
18,914
11,284
2,507
7,170
11,744
0
34,692
W
7,621
492
1,528
1,031
16,214
19,942
1,051
6,825
9,389
21,662
0
L
8,621
1,234
1,588
2,900
14,340
20,478
46
3,416
10,924
0
13,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,139
Gold Earned
46,668
143
Minions Killed
125
0
Camps Cleared
0
1,245,156
Distance Traveled
1,153,577
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,734
749
29
2
0
198,081
0
W
Ravana
9,246
711
40
3
0
241,758
6
W
Osiris
11,570
890
26
2
0
258,160
0
W
Vamana
10,652
819
15
1
0
230,078
0
L
Chronos
8,661
666
22
2
0
238,342
1
L
Danzaburou
9,357
720
31
2
0
236,014
3
L
Medusa
9,552
735
37
3
0
231,759
1
W
Pele
9,507
731
33
3
0
288,076
0
W
Ares
10,164
782
29
2
0
227,084
2
L
Odin
9,364
720
6
0
0
249,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role