Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
 
Xbalanque
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Blac4_Ice1
Kuzenbo
Level 24
God Stats
5W - 4L
1,761 SR
Queue Stats
35W - 48L
1,476 Elo+
Party 2
Nemesis
Nemesis
MRIBEIRO2005
Nemesis
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
120W - 194L
1,352 Elo+
Party 2
Zeus
Zeus
SrLoveCraft2731
Zeus
Level 48
God Stats
9W - 6L
1,497 SR
Queue Stats
271W - 322L
1,377 Elo+
Solo
Team Averages
Level 70
1,552 SR
1,441 Elo+

VS

Team Averages
Level 74
1,378 SR
1,402 Elo+
Raijin
Raijin
 
Raijin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Cumelera
Pele
Level 89
God Stats
0W - 1L
1,273 SR
Queue Stats
62W - 57L
1,445 Elo+
Solo
Yemoja
Yemoja
capogamer19267
Yemoja
Level 54
God Stats
2W - 5L
1,417 SR
Queue Stats
182W - 238L
1,383 Elo+
Party 1
Neith
Neith
hernantito05111
Neith
Level 14
God Stats
2W - 9L
1,439 SR
Queue Stats
3W - 16L
1,288 Elo+
Party 1
Erlang Shen
Erlang Shen
teusam7l
Erlang Shen
Level 86
God Stats
0W - 2L
1,261 SR
Queue Stats
51W - 65L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 1 / 1
8,420
526
7,992
9,835
5,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
 
Xbalanque
14
3 / 0 / 1
8,346
522
7,097
10,895
4,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
Blac4_Ice1
Kuzenbo
12
1 / 2 / 5
6,870
429
3,737
10,033
5,830
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
MRIBEIRO2005
Nemesis
11
0 / 1 / 3
6,819
426
6,846
11,836
4,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 3 / 1
8,832
552
14,739
13,834
6,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 3 / 2
7,719
482
11,692
10,175
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
11
1 / 3 / 1
7,206
450
4,633
9,354
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 2
7,594
475
4,222
11,668
8,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 2 / 0
7,285
455
4,159
8,247
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
teusam7l
Erlang Shen
14
3 / 3 / 1
8,910
557
10,891
22,343
16,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
12
Kills
7
7
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
1
4.5
W
Xbalanque
 
Xbalanque
3
0
1
3.5
L
Raijin
 
Raijin
1
3
2
0.67
W
Kuzenbo
Blac4_Ice1
Kuzenbo
1
2
5
1.75
L
Pele
1
3
1
0.5
W
Nemesis
MRIBEIRO2005
Nemesis
0
1
3
1.5
W
4
3
1
1.5
L
1
2
2
1
L
1
2
0
0.5
L
Erlang Shen
teusam7l
Erlang Shen
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,411
Damage
35,597
56,433
Taken
61,787
26,242
Mitigated
38,250
17,944
Healing
21,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,992
465
455
3,437
9,835
5,283
60
5,821
4,014
66,798
0
W
Xbalanque
 
Xbalanque
7,097
858
0
5,534
10,895
4,315
923
1,553
9,342
0
75,521
L
Raijin
 
Raijin
11,692
1,187
0
872
10,175
4,302
0
4,576
5,593
67,224
0
W
Kuzenbo
Blac4_Ice1
Kuzenbo
3,737
1,767
0
2,862
10,033
5,830
148
6,143
3,890
25,005
0
L
Pele
4,633
929
53
1,504
9,354
4,250
0
2,995
6,305
0
38,972
W
Nemesis
MRIBEIRO2005
Nemesis
6,846
3,195
0
884
11,836
4,689
606
2,212
9,624
0
49,246
W
14,739
3,026
74
4,698
13,834
6,125
0
185
13,649
62,548
0
L
4,222
973
3,333
2,599
11,668
8,994
0
5,238
6,390
18,564
0
L
4,159
1,647
0
1,636
8,247
3,822
0
926
7,321
0
48,083
L
Erlang Shen
teusam7l
Erlang Shen
10,891
6,660
0
11,223
22,343
16,882
276
12,021
9,710
0
63,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,287
Gold Earned
38,714
488
Minions Killed
419
0
Camps Cleared
0
1,559,728
Distance Traveled
1,477,610
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,420
526
138
9
0
289,734
1
W
Xbalanque
8,346
522
123
8
0
308,719
4
L
Raijin
7,719
482
115
7
0
283,863
2
W
Kuzenbo
6,870
429
37
2
0
319,109
1
L
Pele
7,206
450
71
4
0
316,892
3
W
Nemesis
6,819
426
70
4
0
372,504
3
W
Zeus
8,832
552
120
8
0
269,662
7
L
Yemoja
7,594
475
19
1
0
290,890
2
L
Neith
7,285
455
88
6
0
266,718
0
L
Erlang Shen
8,910
557
126
8
0
319,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role