Player Matchup

Tyr
Tyr
CausesM0ISTURE
Tyr
Level 144
God Stats
2W - 0L
1,820 SR
Queue Stats
49W - 46L
1,536 Elo+
Party 3
Ra
Ra
CausesPR0FANITY
Ra
Level 136
God Stats
10W - 5L
1,830 SR
Queue Stats
49W - 45L
1,539 Elo+
Party 3
Sylvanus
Sylvanus
Player__009
Sylvanus
Level 142
God Stats
7W - 4L
1,545 SR
Queue Stats
58W - 61L
1,489 Elo+
Solo
Ishtar
Ishtar
RubiesandGold
Ishtar
Level 155
God Stats
12W - 25L
1,447 SR
Queue Stats
157W - 155L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Sinsofthedead
Danzaburou
Level 107
God Stats
3W - 2L
1,329 SR
Queue Stats
135W - 127L
1,645 Elo+
Solo
Team Averages
Level 137
1,594 SR
1,543 Elo+

VS

Team Averages
Level 108
1,573 SR
1,444 Elo+
Ishtar
Ishtar
HeroAceofSpades
Ishtar
Level 123
God Stats
0W - 1L
1,636 SR
Queue Stats
18W - 23L
1,479 Elo+
Party 1
Kali
Kali
MrScaryBear
Kali
Level 29
God Stats
0W - 1L
1,778 SR
Queue Stats
2W - 3L
1,301 Elo+
Party 2
Chang'e
Chang'e
MurasameFall
Chang'e
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,571 Elo+
Party 2
Anubis
Anubis
VexTheProdigy
Anubis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,349 Elo+
Party 1
Ymir
Ymir
WEEDNHENNESSY
Ymir
Level 129
God Stats
15W - 11L
1,450 SR
Queue Stats
201W - 193L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
8,565
659
8,915
12,307
13,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 1 / 6
9,154
704
11,074
9,655
5,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Player__009
Sylvanus
15
1 / 1 / 6
8,627
664
6,104
11,428
16,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 3 / 0
10,336
795
7,894
12,386
5,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
Sinsofthedead
Danzaburou
17
4 / 1 / 3
9,729
748
14,065
12,158
5,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
7,906
608
7,077
9,764
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 2
7,715
593
5,084
10,971
6,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
MurasameFall
Chang'e
16
2 / 2 / 1
8,878
683
14,778
12,814
5,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
3 / 3 / 1
9,504
731
9,923
9,526
5,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 1 / 2
9,573
736
6,709
17,786
14,100
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
11
Kills
7
7
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
1
1
6
4
L
0
3
3
0.5
L
0
2
2
0.5
L
Chang'e
MurasameFall
Chang'e
2
2
1
1.25
W
Sylvanus
Player__009
Sylvanus
1
1
6
4
W
4
3
0
1.33
W
Danzaburou
Sinsofthedead
Danzaburou
4
1
3
5.5
L
3
3
1
1.17
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,052
Damage
43,571
57,934
Taken
60,861
46,016
Mitigated
36,739
19,053
Healing
20,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,915
422
0
3,855
12,307
13,404
325
5,857
6,450
0
16,337
W
11,074
1,044
3,378
2,297
9,655
5,418
906
4,987
4,668
42,232
0
L
7,077
4,935
0
1,845
9,764
4,771
0
2,899
6,865
0
17,862
L
5,084
534
0
835
10,971
6,070
0
4,334
6,529
0
13,926
L
Chang'e
MurasameFall
Chang'e
14,778
694
1,982
5,064
12,814
5,806
0
4,294
8,364
50,537
0
W
Sylvanus
Player__009
Sylvanus
6,104
1,911
2,607
2,711
11,428
16,225
96
6,124
5,304
10,222
0
W
7,894
3,622
0
2,560
12,386
5,149
819
9,229
3,157
0
55,802
W
Danzaburou
Sinsofthedead
Danzaburou
14,065
4,818
0
1,645
12,158
5,820
2,190
5,213
6,945
0
41,162
L
9,923
509
0
2,460
9,526
5,992
0
412
9,085
53,456
0
L
6,709
1,320
1,752
6,262
17,786
14,100
0
5,239
12,323
22,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,411
Gold Earned
43,576
276
Minions Killed
282
0
Camps Cleared
0
1,290,718
Distance Traveled
1,189,030
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,565
659
24
2
0
287,994
1
W
Ra
9,154
704
84
6
0
274,699
1
L
Ishtar
7,906
608
38
3
0
222,343
0
L
Kali
7,715
593
15
1
0
266,960
0
L
Chang'e
8,878
683
91
7
0
256,382
0
W
Sylvanus
8,627
664
12
1
0
217,515
1
W
Ishtar
10,336
795
95
7
0
231,793
0
W
Danzaburou
9,729
748
61
5
0
278,717
1
L
Anubis
9,504
731
95
7
0
202,675
3
L
Ymir
9,573
736
43
3
0
240,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role