Player Matchup

Artio
Artio
AriaBeast
Artio
Level 124
God Stats
1W - 0L
1,277 SR
Queue Stats
35W - 42L
1,369 Elo+
Party 1
Xing Tian
Xing Tian
Jezusdajoo
Xing Tian
Level 61
God Stats
2W - 0L
1,728 SR
Queue Stats
27W - 24L
1,538 Elo+
Party 1
Thoth
Thoth
MyParentsLeft
Thoth
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Satansrightnip
Khepri
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,556 Elo+
Party 1
Izanami
Izanami
TheRealGobe
Izanami
Level 128
God Stats
2W - 5L
1,636 SR
Queue Stats
69W - 64L
1,499 Elo+
Party 1
Team Averages
Level 74
1,528 SR
1,492 Elo+

VS

Team Averages
Level 118
1,429 SR
1,506 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AfricanChance
Cabrakan
Level 136
God Stats
2W - 5L
1,393 SR
Queue Stats
214W - 201L
1,544 Elo+
Party 2
Anubis
Anubis
FrostbiteRelic
Anubis
Level 114
God Stats
5W - 8L
1,655 SR
Queue Stats
292W - 275L
1,551 Elo+
Party 2
Persephone
Persephone
Theredwolf38
Persephone
Level 156
God Stats
2W - 5L
1,096 SR
Queue Stats
284W - 287L
1,510 Elo+
Solo
Erlang Shen
Erlang Shen
itscatdaddy
Erlang Shen
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AriaBeast
Artio
15
1 / 3 / 13
8,806
734
6,232
18,323
26,940
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xing Tian
Jezusdajoo
Xing Tian
18
6 / 1 / 14
10,319
860
11,661
15,188
8,096
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 2 / 14
11,831
986
22,536
9,080
4,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 4 / 16
9,553
796
5,447
16,041
18,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
TheRealGobe
Izanami
15
4 / 3 / 10
9,598
800
14,890
10,847
5,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 5 / 4
8,098
675
7,807
16,276
19,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
AfricanChance
Cabrakan
16
3 / 4 / 8
9,541
795
9,567
13,619
19,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 6 / 10
8,045
670
9,492
14,435
8,109
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
Theredwolf38
Persephone
16
3 / 3 / 7
9,467
789
15,033
8,827
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
itscatdaddy
Erlang Shen
14
3 / 6 / 6
8,118
677
10,007
15,094
11,609
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
48
25
Kills
13
13
Deaths
24
67
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
5
4
1.2
L
Cabrakan
AfricanChance
Cabrakan
3
4
8
1.75
W
Artio
AriaBeast
Artio
1
3
13
2.5
L
0
6
10
0.83
W
Xing Tian
Jezusdajoo
Xing Tian
6
1
14
13
W
10
2
14
8.5
W
4
4
16
3
W
Izanami
TheRealGobe
Izanami
4
3
10
3
L
Persephone
Theredwolf38
Persephone
3
3
7
2.17
L
Erlang Shen
itscatdaddy
Erlang Shen
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,766
Damage
51,906
69,479
Taken
68,251
63,662
Mitigated
62,227
28,129
Healing
19,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,807
3,149
89
4,793
16,276
19,463
136
8,948
7,328
0
10,113
L
Cabrakan
AfricanChance
Cabrakan
9,567
1,010
1,151
3,413
13,619
19,198
0
8,827
4,792
14,053
0
W
Artio
AriaBeast
Artio
6,232
533
5,481
4,784
18,323
26,940
688
8,074
10,249
8,186
0
L
9,492
780
693
3,528
14,435
8,109
288
10,312
4,123
23,265
0
W
Xing Tian
Jezusdajoo
Xing Tian
11,661
116
3,201
3,938
15,188
8,096
741
6,842
8,346
29,096
0
W
22,536
864
1,690
1,579
9,080
4,904
1,836
6,550
2,530
49,603
0
W
5,447
829
978
2,556
16,041
18,089
682
7,467
8,574
7,757
0
W
Izanami
TheRealGobe
Izanami
14,890
8,637
1,726
2,196
10,847
5,633
3,831
5,159
5,688
24
29,715
L
Persephone
Theredwolf38
Persephone
15,033
658
837
1,562
8,827
3,848
192
7,484
1,340
37,910
0
L
Erlang Shen
itscatdaddy
Erlang Shen
10,007
3,567
0
2,961
15,094
11,609
129
10,327
4,767
0
15,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,107
Gold Earned
43,269
154
Minions Killed
108
0
Camps Cleared
0
1,124,970
Distance Traveled
988,102
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,098
675
2
0
0
196,806
0
L
Cabrakan
9,541
795
10
1
0
199,398
0
W
Artio
8,806
734
6
1
0
241,074
0
L
Anubis
8,045
670
34
3
0
189,333
3
W
Xing Tian
10,319
860
34
3
0
281,050
0
W
Thoth
11,831
986
67
6
0
242,318
2
W
Khepri
9,553
796
4
0
0
178,466
2
W
Izanami
9,598
800
43
4
0
182,062
0
L
Persephone
9,467
789
51
4
0
193,672
0
L
Erlang Shen
8,118
677
11
1
0
208,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role