Player Matchup

Ishtar
Ishtar
BoochDooch
Ishtar
Level 29
God Stats
24W - 16L
1,500 SR
Queue Stats
205W - 80L
1,538 Elo+
Party 1
Ymir
Ymir
Psycho Khilao
Ymir
Level 150
God Stats
6W - 6L
1,457 SR
Queue Stats
251W - 112L
1,540 Elo+
Party 1
Sol
Sol
rotapola
Sol
Level 138
God Stats
23W - 5L
1,754 SR
Queue Stats
242W - 106L
1,552 Elo+
Party 1
Team Averages
Level 106
1,570 SR
1,543 Elo+

VS

Team Averages
Level 70
1,435 SR
1,325 Elo+
Janus
Janus
Acidityy
Janus
Level 104
God Stats
0W - 2L
1,305 SR
Queue Stats
3W - 8L
1,374 Elo+
Party 2
Cthulhu
Cthulhu
Sillyplonker
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,236 Elo+
Party 2
Da Ji
Da Ji
ix_Hybrid_xi
Da Ji
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 19L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BoochDooch
Ishtar
17
6 / 1 / 7
11,427
762
12,521
10,027
5,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
5 / 2 / 10
12,081
805
10,200
19,289
22,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 2 / 10
10,889
726
18,151
11,256
5,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Acidityy
Janus
13
1 / 4 / 2
9,100
607
11,549
12,770
6,135
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Sillyplonker
Cthulhu
13
1 / 8 / 4
9,903
660
8,469
22,915
31,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 3 / 2
9,596
640
8,336
12,974
6,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
5
5
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
Acidityy
Janus
1
4
2
0.5
W
Ishtar
BoochDooch
Ishtar
6
1
7
9.5
W
5
2
10
5
L
Cthulhu
Sillyplonker
Cthulhu
1
8
4
0.38
L
3
3
2
1.33
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,872
Damage
28,354
40,572
Taken
48,659
33,639
Mitigated
43,742
11,203
Healing
8,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Acidityy
Janus
11,549
721
18
3,781
12,770
6,135
0
7,990
4,780
46,543
0
W
Ishtar
BoochDooch
Ishtar
12,521
8,064
0
856
10,027
5,361
784
5,455
4,572
0
43,688
W
10,200
3,615
0
5,323
19,289
22,716
128
8,560
10,729
17,059
0
L
Cthulhu
Sillyplonker
Cthulhu
8,469
911
626
1,765
22,915
31,085
0
12,224
10,691
19,096
0
L
8,336
2,295
0
2,486
12,974
6,522
64
7,017
5,957
0
23,105
W
18,151
6,988
0
5,024
11,256
5,562
1,703
6,332
4,924
51,877
4,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,397
Gold Earned
28,599
177
Minions Killed
142
8
Camps Cleared
4
814,148
Distance Traveled
769,761
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,100
607
61
4
1
251,666
0
W
Ishtar
11,427
762
96
6
4
295,545
5
W
Ymir
12,081
805
13
1
0
261,084
3
L
Cthulhu
9,903
660
37
2
0
251,301
0
L
Da Ji
9,596
640
44
3
3
266,794
0
W
Sol
10,889
726
68
5
4
257,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role