Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
 
King Arthur
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond IV
KoalaBärPudding
Geb
Diamond IV
Level 125
God Stats
2W - 2L
1,702 SR
Queue Stats
114W - 101L
2,187 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
zero1i
Tsukuyomi
Diamond IV
Level 78
God Stats
1W - 4L
1,398 SR
Queue Stats
290W - 282L
2,168 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,520 SR
1,771 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,531 SR
2,148 MMR
Cupid
Cupid
Masters
AliceAntoinette
Cupid
Masters
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
512W - 501L
2,121 MMR
Party 3
Yu Huang
Yu Huang
Masters
BitCoinFarmer
Yu Huang
Masters
Level 109
God Stats
5W - 11L
1,351 SR
Queue Stats
673W - 672L
2,172 MMR
Party 1
Fenrir
Fenrir
Diamond III
J4nko
Fenrir
Diamond III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 39L
2,227 MMR
Party 1
Shiva
Shiva
Masters
JugadorTaktiko
Shiva
Masters
Level 155
God Stats
238W - 159L
1,730 SR
Queue Stats
662W - 673L
2,109 MMR
Party 3
Cabrakan
Cabrakan
Diamond III
Pandamonium98
Cabrakan
Diamond III
Level 83
God Stats
3W - 3L
1,572 SR
Queue Stats
122W - 109L
2,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
4 / 3 / 0
9,007
500
12,160
11,679
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
 
Sol
15
0 / 2 / 1
8,709
484
9,019
11,611
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

King Arthur
 
King Arthur
14
0 / 4 / 3
8,433
469
7,721
16,692
17,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 3
6,912
384
4,784
16,850
15,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
zero1i
Tsukuyomi
9
0 / 9 / 0
6,165
343
4,850
14,058
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
KaliDa JiLancelot

VS

Bans
NemesisAh Muzen CabUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 10
10,364
576
11,620
12,894
5,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
BitCoinFarmer
Yu Huang
18
5 / 0 / 5
11,571
643
15,590
9,014
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
J4nko
Fenrir
17
14 / 0 / 4
11,318
629
12,825
16,520
7,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
2 / 0 / 4
12,098
672
7,612
13,738
9,672
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
Pandamonium98
Cabrakan
12
2 / 3 / 9
8,851
492
6,691
20,082
22,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
4
Kills
24
24
Deaths
4
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
3
0
1.33
L
Sol
 
Sol
0
2
1
0.25
L
King Arthur
 
King Arthur
0
4
3
0.38
W
1
1
10
6
W
Yu Huang
BitCoinFarmer
Yu Huang
5
0
5
7.5
W
Fenrir
J4nko
Fenrir
14
0
4
16
W
2
0
4
4
L
0
6
3
0.25
W
Cabrakan
Pandamonium98
Cabrakan
2
3
9
2.17
L
Tsukuyomi
zero1i
Tsukuyomi
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,534
Damage
54,338
70,890
Taken
72,248
47,653
Mitigated
49,164
11,326
Healing
36,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
12,160
687
0
750
11,679
5,309
0
4,714
6,965
84,744
0
L
Sol
 
Sol
9,019
3,990
0
5,427
11,611
4,657
360
3,503
8,108
86,118
11,277
L
King Arthur
 
King Arthur
7,721
511
0
1,739
16,692
17,262
0
3,393
13,299
0
67,614
W
11,620
7,211
761
7,168
12,894
5,310
3,963
6,206
6,688
0
91,989
W
Yu Huang
BitCoinFarmer
Yu Huang
15,590
1,897
190
3,832
9,014
4,023
1,310
4,869
4,145
106,324
0
W
Fenrir
J4nko
Fenrir
12,825
6,122
0
10,336
16,520
7,967
0
3,401
13,119
44
85,945
W
7,612
1,326
43
8,363
13,738
9,672
330
728
13,010
0
119,650
L
4,784
523
0
1,562
16,850
15,130
0
7,109
9,741
14,433
0
W
Cabrakan
Pandamonium98
Cabrakan
6,691
1,154
481
5,078
20,082
22,192
127
9,392
10,690
25,466
0
L
Tsukuyomi
zero1i
Tsukuyomi
4,850
1,316
0
1,848
14,058
5,295
0
3,606
10,452
0
32,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,226
Gold Earned
54,202
506
Minions Killed
697
0
Camps Cleared
0
1,590,412
Distance Traveled
1,747,601
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,007
500
154
9
0
319,454
1
L
Sol
8,709
484
159
9
0
312,649
2
L
King Arthur
8,433
469
130
7
0
330,162
1
W
Cupid
10,364
576
155
9
0
315,843
1
W
Yu Huang
11,571
643
182
10
0
363,662
5
W
Fenrir
11,318
629
114
6
0
399,668
3
W
Shiva
12,098
672
222
12
0
371,056
2
L
Geb
6,912
384
8
0
0
372,507
1
W
Cabrakan
8,851
492
24
1
0
297,372
5
L
Tsukuyomi
6,165
343
55
3
0
255,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role