Player Matchup

Lancelot
Lancelot
DerpKun
Lancelot
Level 105
God Stats
10W - 9L
1,527 SR
Queue Stats
217W - 179L
1,533 Elo+
Party 2
Hel
Hel
ignZefor
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 189L
1,464 Elo+
Party 2
Izanami
Izanami
pluop00012
Izanami
Level 39
God Stats
0W - 1L
1,567 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Ymir
Ymir
qKevz
Ymir
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 90L
1,524 Elo+
Party 2
Hun Batz
Hun Batz
qKevzZzZzZzZzZzZ
Hun Batz
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2
Team Averages
Level 71
1,519 SR
1,504 Elo+

VS

Team Averages
Level 73
1,551 SR
1,536 Elo+
Merlin
Merlin
Clayman652
Merlin
Level 82
God Stats
1W - 1L
1,289 SR
Queue Stats
2W - 4L
1,375 Elo+
Solo
Rama
Rama
JustLoveMePls
Rama
Level 29
God Stats
2W - 0L
1,756 SR
Queue Stats
67W - 91L
1,461 Elo+
Party 3
Bacchus
Bacchus
SlaminMeatHammr
Bacchus
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
102W - 41L
1,735 Elo+
Party 1
Hades
Hades
Steelnadzz11
Hades
Level 125
God Stats
15W - 9L
1,494 SR
Queue Stats
370W - 303L
1,537 Elo+
Party 1
Arachne
Arachne
okaytim
Arachne
Level 101
God Stats
64W - 29L
1,718 SR
Queue Stats
256W - 259L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DerpKun
Lancelot
10
1 / 8 / 1
6,651
475
11,937
13,886
5,771
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 0
5,595
400
1,984
6,837
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
pluop00012
Izanami
9
0 / 6 / 2
5,565
398
3,692
11,098
3,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
qKevz
Ymir
8
1 / 5 / 1
5,754
411
4,794
14,801
8,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 0
5,846
418
4,362
10,719
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clayman652
Merlin
13
1 / 1 / 8
7,811
558
6,438
4,399
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
11 / 0 / 4
8,860
633
13,359
9,700
3,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 10
7,323
523
9,054
7,709
9,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
6 / 0 / 2
9,180
656
7,824
12,990
10,025
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
okaytim
Arachne
13
6 / 1 / 4
8,046
575
6,250
9,085
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
25
25
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
Clayman652
Merlin
1
1
8
5
L
Lancelot
DerpKun
Lancelot
1
8
1
0.19
W
11
0
4
13
W
1
0
10
6
W
6
0
2
7
L
0
3
0
0
W
Arachne
okaytim
Arachne
6
1
4
8
L
Izanami
pluop00012
Izanami
0
6
2
0.17
L
Ymir
qKevz
Ymir
1
5
1
0.3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,769
Damage
42,925
57,341
Taken
43,883
24,646
Mitigated
28,521
10,563
Healing
17,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Clayman652
Merlin
6,438
355
0
500
4,399
1,929
91
1,125
3,274
50,920
0
L
Lancelot
DerpKun
Lancelot
11,937
3,471
0
1,500
13,886
5,771
0
7,493
6,393
0
54,119
W
13,359
11,004
0
3,525
9,700
3,980
740
2,591
7,109
0
71,657
W
9,054
2,444
228
2,106
7,709
9,006
0
1,574
6,135
26,199
0
W
7,824
1,052
494
8,579
12,990
10,025
440
54
12,936
61,886
0
L
1,984
338
41
290
6,837
2,696
0
4,732
2,105
31,370
0
W
Arachne
okaytim
Arachne
6,250
4,047
0
2,097
9,085
3,581
0
1,434
7,651
48
58,190
L
Izanami
pluop00012
Izanami
3,692
2,339
0
2,138
11,098
3,292
0
2,562
8,536
0
33,881
L
Ymir
qKevz
Ymir
4,794
1,800
0
2,736
14,801
8,923
0
5,459
9,342
17,646
0
L
4,362
1,037
0
3,858
10,719
3,964
0
3,118
7,601
0
47,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,411
Gold Earned
41,220
302
Minions Killed
430
0
Camps Cleared
0
1,212,559
Distance Traveled
1,308,163
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,811
558
82
6
0
248,578
3
L
Lancelot
6,651
475
88
6
0
247,456
2
W
Rama
8,860
633
114
8
0
245,327
1
W
Bacchus
7,323
523
21
2
0
264,568
5
W
Hades
9,180
656
122
9
0
237,525
3
L
Hel
5,595
400
59
4
0
206,360
1
W
Arachne
8,046
575
91
7
0
312,165
0
L
Izanami
5,565
398
60
4
0
240,998
4
L
Ymir
5,754
411
16
1
0
224,578
1
L
Hun Batz
5,846
418
79
6
0
293,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role