Player Matchup

Ishtar
Ishtar
FrostyFlipper
Ishtar
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
13W - 7L
1,683 Elo+
Party 2
King Arthur
King Arthur
KillerJ2210
King Arthur
Level 146
God Stats
1W - 3L
1,278 SR
Queue Stats
68W - 51L
1,633 Elo+
Party 2
Janus
Janus
chubyninja
Janus
Level 159
God Stats
9W - 10L
1,637 SR
Queue Stats
135W - 83L
1,753 Elo+
Party 2
Team Averages
Level 110
1,472 SR
1,689 Elo+

VS

Team Averages
Level 42
1,402 SR
1,176 Elo+
Chronos
Chronos
Anonimus583
Chronos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,176 Elo+
Party 1
Bellona
Bellona
SaviourAuthor
Bellona
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,176 Elo+
Party 1
Ullr
Ullr
TrollMasterGod
Ullr
Level 4
God Stats
0W - 3L
1,206 SR
Queue Stats
0W - 3L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 15
8,827
736
6,759
8,040
3,556
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
KillerJ2210
King Arthur
15
11 / 0 / 6
10,174
848
8,816
13,629
14,415
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
16
8 / 0 / 10
10,344
862
22,248
9,746
4,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Anonimus583
Chronos
11
1 / 6 / 0
7,172
598
7,944
13,617
6,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
11
1 / 6 / 2
7,164
597
5,140
12,721
9,759
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 9 / 0
6,763
564
6,265
15,858
7,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
21
Kills
2
3
Deaths
21
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
Anonimus583
Chronos
1
6
0
0.17
W
2
3
15
3.17
W
King Arthur
KillerJ2210
King Arthur
11
0
6
14
L
Bellona
1
6
2
0.33
L
0
9
0
0
W
Janus
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,823
Damage
19,349
31,415
Taken
42,196
22,259
Mitigated
23,931
3,178
Healing
2,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Anonimus583
Chronos
7,944
2,665
0
1,519
13,617
6,897
0
7,383
5,900
22,183
2,094
W
6,759
3,709
0
0
8,040
3,556
1,096
2,256
5,784
0
19,650
W
King Arthur
KillerJ2210
King Arthur
8,816
1,097
0
410
13,629
14,415
0
3,184
10,445
0
29,249
L
Bellona
5,140
1,059
0
861
12,721
9,759
0
5,512
6,975
0
11,096
L
6,265
3,072
0
405
15,858
7,275
0
8,604
6,808
0
20,947
W
Janus
22,248
1,087
147
2,621
9,746
4,288
564
2,095
7,651
59,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,345
Gold Earned
21,099
153
Minions Killed
92
8
Camps Cleared
3
698,063
Distance Traveled
564,134
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,172
598
51
4
2
208,058
0
W
Ishtar
8,827
736
26
2
1
196,352
0
W
King Arthur
10,174
848
37
3
5
247,440
0
L
Bellona
7,164
597
12
1
0
185,252
1
L
Ullr
6,763
564
29
2
1
170,824
0
W
Janus
10,344
862
90
8
2
254,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role