Player Matchup

Pele
Pele
Banane Mure
Pele
Level 117
God Stats
1W - 3L
1,391 SR
Queue Stats
71W - 67L
1,529 Elo+
Solo
Ishtar
Ishtar
EL_Mago_305
Ishtar
Level 104
God Stats
5W - 4L
1,571 SR
Queue Stats
74W - 68L
1,551 Elo+
Solo
Jormungandr
Jormungandr
GOLD Angel9172
Jormungandr
Level 88
God Stats
3W - 7L
1,378 SR
Queue Stats
150W - 158L
1,475 Elo+
Solo
Shiva
Shiva
Skwip
Shiva
Level 99
God Stats
1W - 1L
1,708 SR
Queue Stats
9W - 10L
1,590 Elo+
Solo
Ah Puch
Ah Puch
SpartanMist1991
Ah Puch
Level 106
God Stats
31W - 21L
1,512 SR
Queue Stats
396W - 405L
1,523 Elo+
Solo
Team Averages
Level 103
1,512 SR
1,534 Elo+

VS

Team Averages
Level 84
1,514 SR
1,494 Elo+
Da Ji
Da Ji
DustyRedshot
Da Ji
Level 127
God Stats
4W - 6L
1,626 SR
Queue Stats
301W - 293L
1,515 Elo+
Solo
Merlin
Merlin
SnowmanZak
Merlin
Level 64
God Stats
14W - 9L
1,604 SR
Queue Stats
270W - 265L
1,510 Elo+
Party 1
Ishtar
Ishtar
Special P23
Ishtar
Level 86
God Stats
16W - 12L
1,581 SR
Queue Stats
394W - 442L
1,493 Elo+
Party 1
Fafnir
Fafnir
cHAseTheMONkeY
Fafnir
Level 62
God Stats
2W - 4L
1,311 SR
Queue Stats
169W - 200L
1,432 Elo+
Party 1
Artio
Artio
uG Cyclone
Artio
Level 79
God Stats
6W - 10L
1,449 SR
Queue Stats
384W - 357L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,336
519
8,468
14,916
5,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
12
0 / 6 / 0
7,107
395
8,228
13,947
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Jormungandr
GOLD Angel9172
Jormungandr
13
1 / 1 / 2
8,235
458
9,387
17,018
13,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
Skwip
Shiva
14
3 / 4 / 2
9,155
509
13,864
21,282
14,676
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 1
8,488
472
8,468
10,546
4,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 4
9,446
525
12,289
16,068
8,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
SnowmanZak
Merlin
16
4 / 1 / 1
9,584
532
9,027
7,410
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
17
5 / 0 / 1
10,136
563
11,687
12,715
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 7
8,595
478
7,555
15,871
18,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
16
4 / 3 / 6
10,019
557
12,352
22,327
17,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
21
21
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
7
1
4
9
L
Ishtar
0
6
0
0
L
Jormungandr
GOLD Angel9172
Jormungandr
1
1
2
2
L
Shiva
Skwip
Shiva
3
4
2
1
W
Merlin
SnowmanZak
Merlin
4
1
1
4.5
L
0
5
1
0.1
W
Ishtar
5
0
1
5.5
W
1
1
7
4.5
W
Artio
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,415
Damage
52,910
77,709
Taken
74,391
42,212
Mitigated
55,709
17,836
Healing
32,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,468
1,978
0
2,838
14,916
5,724
0
3,799
11,031
0
77,193
W
12,289
4,374
0
3,240
16,068
8,774
0
2,966
12,950
0
79,426
L
Ishtar
8,228
5,108
0
2,285
13,947
4,374
260
837
13,110
0
51,190
L
Jormungandr
GOLD Angel9172
Jormungandr
9,387
3,205
0
4,570
17,018
13,148
0
7,116
9,874
48,695
0
L
Shiva
Skwip
Shiva
13,864
3,840
468
5,387
21,282
14,676
0
10,130
10,514
0
71,280
W
Merlin
SnowmanZak
Merlin
9,027
1,012
0
1,288
7,410
3,210
0
3,284
3,990
91,915
0
L
8,468
492
146
2,142
10,546
4,290
152
6,208
4,246
65,468
0
W
Ishtar
11,687
6,289
0
6,200
12,715
7,079
1,517
2,348
10,367
0
92,544
W
7,555
1,989
615
6,701
15,871
18,720
26
6,930
8,609
22,773
0
W
Artio
12,352
2,370
922
13,629
22,327
17,926
0
1,664
20,620
65,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,321
Gold Earned
47,780
523
Minions Killed
607
0
Camps Cleared
0
1,607,269
Distance Traveled
1,663,595
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,336
519
116
6
0
354,507
2
W
Da Ji
9,446
525
94
5
0
371,587
5
L
Ishtar
7,107
395
87
5
0
296,298
3
L
Jormungandr
8,235
458
74
4
0
325,545
3
L
Shiva
9,155
509
110
6
0
314,131
1
W
Merlin
9,584
532
185
10
0
305,940
3
L
Ah Puch
8,488
472
136
8
0
316,788
4
W
Ishtar
10,136
563
158
9
0
303,765
2
W
Fafnir
8,595
478
27
2
0
346,160
11
W
Artio
10,019
557
143
8
0
336,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role