Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
II-quick16
Ishtar
Level 40
God Stats
7W - 4L
1,612 SR
Queue Stats
33W - 20L
1,296 Elo+
Solo
Achilles
Achilles
M0RNINGSTAR5769
Achilles
Level 11
God Stats
4W - 3L
1,500 SR
Queue Stats
39W - 38L
1,169 Elo+
Party 2
Mercury
Mercury
acid Bloodz
Mercury
Level 109
God Stats
20W - 16L
1,453 SR
Queue Stats
267W - 258L
1,362 Elo+
Solo
Terra
Terra
akimoooo
Terra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 154L
1,286 Elo+
Party 2
Team Averages
Level 79
1,513 SR
1,323 Elo+

VS

Team Averages
Level 79
1,451 SR
1,363 Elo+
Nemesis
Nemesis
BiggHiittaa
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 41L
1,312 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Null Rayzor
Cu Chulainn
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 64L
1,330 Elo+
Party 3
Athena
Athena
TURTL3xG0D
Athena
Level 122
God Stats
1W - 1L
1,694 SR
Queue Stats
18W - 14L
1,415 Elo+
Party 1
Sol
Sol
g0ldnghost
Sol
Level 106
God Stats
0W - 1L
1,306 SR
Queue Stats
75W - 85L
1,429 Elo+
Party 1
Ishtar
Ishtar
i_R1kka
Ishtar
Level 78
God Stats
2W - 6L
1,256 SR
Queue Stats
258W - 291L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
5 / 1 / 0
8,852
553
11,128
9,572
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
II-quick16
Ishtar
13
5 / 3 / 3
8,156
510
11,299
8,949
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
15
5 / 0 / 1
8,436
527
11,568
14,910
12,082
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
acid Bloodz
Mercury
15
5 / 3 / 4
8,937
559
8,489
12,831
5,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
akimoooo
Terra
11
2 / 2 / 5
7,535
471
3,120
9,086
7,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BiggHiittaa
Nemesis
13
2 / 2 / 3
7,682
480
6,032
15,014
6,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Null Rayzor
Cu Chulainn
11
0 / 7 / 0
6,752
422
6,027
14,038
7,189
Athena
TURTL3xG0D
Athena
11
2 / 3 / 4
7,595
475
4,988
14,659
12,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 1
7,384
462
5,431
11,395
4,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
i_R1kka
Ishtar
12
4 / 8 / 2
7,669
479
8,887
14,818
5,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
22
Kills
9
9
Deaths
24
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
1
0
5
L
Nemesis
BiggHiittaa
Nemesis
2
2
3
1.75
W
Ishtar
II-quick16
Ishtar
5
3
3
2.17
W
Achilles
5
0
1
5.5
L
Cu Chulainn
Null Rayzor
Cu Chulainn
0
7
0
0
L
Athena
TURTL3xG0D
Athena
2
3
4
1.33
W
Mercury
acid Bloodz
Mercury
5
3
4
2.33
W
Terra
akimoooo
Terra
2
2
5
2.25
L
1
4
1
0.38
L
Ishtar
i_R1kka
Ishtar
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,604
Damage
31,365
55,348
Taken
69,924
34,233
Mitigated
36,474
14,856
Healing
8,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,128
1,402
0
4,962
9,572
4,575
829
5,169
4,403
68,887
0
L
Nemesis
BiggHiittaa
Nemesis
6,032
2,210
0
2,291
15,014
6,486
80
1,132
13,882
0
56,283
W
Ishtar
II-quick16
Ishtar
11,299
4,933
0
1,139
8,949
4,459
0
1,355
7,594
29
60,154
W
Achilles
11,568
3,459
0
5,708
14,910
12,082
390
276
14,634
0
51,368
L
Cu Chulainn
Null Rayzor
Cu Chulainn
6,027
1,915
0
1,000
14,038
7,189
80
237
13,801
0
40,974
L
Athena
TURTL3xG0D
Athena
4,988
1,402
0
620
14,659
12,668
240
3,319
11,340
22,430
0
W
Mercury
acid Bloodz
Mercury
8,489
5,781
0
500
12,831
5,426
0
1,533
11,298
0
81,152
W
Terra
akimoooo
Terra
3,120
632
183
2,364
9,086
7,691
0
2,086
7,000
12,698
0
L
5,431
1,904
49
3,150
11,395
4,637
1,711
6,796
4,599
49,244
0
L
Ishtar
i_R1kka
Ishtar
8,887
4,721
0
1,727
14,818
5,494
32
2,793
12,025
0
45,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,916
Gold Earned
37,082
426
Minions Killed
347
0
Camps Cleared
0
1,475,991
Distance Traveled
1,388,447
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,852
553
110
7
0
270,443
1
L
Nemesis
7,682
480
87
5
0
310,962
0
W
Ishtar
8,156
510
94
6
0
277,252
3
W
Achilles
8,436
527
84
5
0
292,621
1
L
Cu Chulainn
6,752
422
63
4
0
266,943
0
L
Athena
7,595
475
28
2
0
314,770
1
W
Mercury
8,937
559
124
8
0
341,540
0
W
Terra
7,535
471
14
1
0
294,135
5
L
Sol
7,384
462
102
6
0
231,672
1
L
Ishtar
7,669
479
67
4
0
264,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role