Player Matchup

Fenrir
Fenrir
VeGaReiss
Fenrir
Level 56
God Stats
0W - 1L
1,326 SR
Queue Stats
13W - 20L
1,344 Elo+
Party 1
Sun Wukong
Sun Wukong
kelvinfr
Sun Wukong
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,050 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
waifu241
Morgan Le Fay
Level 36
God Stats
0W - 3L
1,357 SR
Queue Stats
9W - 17L
1,204 Elo+
Party 1
Team Averages
Level 36
1,394 SR
1,199 Elo+

VS

Team Averages
Level 60
1,426 SR
1,217 Elo+
Anubis
Anubis
CalebXIII
Anubis
Level 43
God Stats
1W - 1L
1,277 SR
Queue Stats
11W - 39L
1,193 Elo+
Party 2
Bacchus
Bacchus
Druggershy
Bacchus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 38L
1,231 Elo+
Party 2
Bastet
Bastet
Smoutsss
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 41L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
VeGaReiss
Fenrir
20
6 / 2 / 4
19,846
662
21,883
40,504
45,624
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
kelvinfr
Sun Wukong
20
3 / 2 / 7
17,898
597
23,385
34,995
31,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
waifu241
Morgan Le Fay
18
1 / 2 / 7
16,123
537
19,151
13,830
6,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CalebXIII
Anubis
20
2 / 4 / 3
17,662
589
26,120
18,571
13,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Druggershy
Bacchus
20
1 / 3 / 5
18,216
607
26,729
33,986
70,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
Smoutsss
Bastet
20
2 / 3 / 3
17,759
592
13,807
22,182
14,507
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
5
6
Deaths
10
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
CalebXIII
Anubis
2
4
3
0.88
W
Bacchus
Druggershy
Bacchus
1
3
5
1.17
W
Bastet
Smoutsss
Bastet
2
3
3
1.17
L
Fenrir
VeGaReiss
Fenrir
6
2
4
4
L
Sun Wukong
kelvinfr
Sun Wukong
3
2
7
3.25
L
Morgan Le Fay
waifu241
Morgan Le Fay
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,419
Damage
66,656
89,329
Taken
74,739
83,276
Mitigated
97,911
29,336
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CalebXIII
Anubis
26,120
3,308
0
8,267
18,571
13,062
630
5,280
12,965
93,763
0
W
Bacchus
Druggershy
Bacchus
26,729
3,588
0
2,209
33,986
70,342
342
7,257
26,057
68,663
0
W
Bastet
Smoutsss
Bastet
13,807
5,320
0
4,164
22,182
14,507
643
5,565
16,057
0
44,747
L
Fenrir
VeGaReiss
Fenrir
21,883
5,395
4,484
12,573
40,504
45,624
305
26,457
14,047
0
87,439
L
Sun Wukong
kelvinfr
Sun Wukong
23,385
4,434
0
9,470
34,995
31,163
0
20,752
14,243
0
79,166
L
Morgan Le Fay
waifu241
Morgan Le Fay
19,151
1,924
591
2,218
13,830
6,489
1,249
7,740
6,090
58,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,867
Gold Earned
53,637
280
Minions Killed
268
15
Camps Cleared
5
1,396,386
Distance Traveled
1,627,127
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
17,662
589
131
4
0
455,428
0
W
Bacchus
18,216
607
64
2
5
566,004
0
W
Bastet
17,759
592
73
2
0
605,695
0
L
Fenrir
19,846
662
109
4
11
542,322
4
L
Sun Wukong
17,898
597
83
3
4
522,584
5
L
Morgan Le Fay
16,123
537
88
3
0
331,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role