Player Matchup

Tyr
Tyr
Eldest99
Tyr
Level 156
God Stats
14W - 16L
1,635 SR
Queue Stats
355W - 263L
1,687 Elo+
Party 1
Ra
Ra
Fumikaki
Ra
Level 17
God Stats
3W - 1L
1,662 SR
Queue Stats
30W - 10L
1,673 Elo+
Party 1
Gilgamesh
Gilgamesh
Santix18
Gilgamesh
Level 155
God Stats
4W - 2L
1,516 SR
Queue Stats
296W - 227L
1,714 Elo+
Party 1
Team Averages
Level 109
1,605 SR
1,691 Elo+

VS

Team Averages
Level 51
1,487 SR
1,472 Elo+
Ishtar
Ishtar
DELSIhuligan
Ishtar
Level 89
God Stats
50W - 46L
1,496 SR
Queue Stats
705W - 757L
1,525 Elo+
Solo
Ymir
Ymir
Gokuby1146
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,452 Elo+
Party 2
Janus
Janus
TheMixiMoxi
Janus
Level 18
God Stats
1W - 2L
1,464 SR
Queue Stats
20W - 24L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 5
9,458
728
13,046
17,665
13,342
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 4
8,622
663
4,652
7,931
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Santix18
Gilgamesh
14
3 / 1 / 6
9,312
716
9,223
15,514
15,746
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
2 / 2 / 4
8,034
618
12,157
8,794
4,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 2
8,894
684
4,254
11,578
11,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 7 / 4
8,450
650
10,244
10,822
4,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
11
Kills
6
6
Deaths
11
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
2
2
4
2
W
6
2
5
4.25
W
2
3
4
1.33
L
2
2
2
1.5
W
Gilgamesh
Santix18
Gilgamesh
3
1
6
6
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,921
Damage
26,655
41,110
Taken
31,194
32,678
Mitigated
21,069
13,314
Healing
4,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
12,157
8,182
0
1,558
8,794
4,539
631
1,542
7,252
0
27,687
W
13,046
1,180
0
5,650
17,665
13,342
0
5,385
11,972
0
25,577
W
4,652
1,151
1,904
2,143
7,931
3,590
775
3,609
4,080
31,805
0
L
4,254
322
0
2,617
11,578
11,732
44
2,426
9,152
9,964
0
W
Gilgamesh
Santix18
Gilgamesh
9,223
2,041
528
3,089
15,514
15,746
0
5,029
10,229
0
23,059
L
10,244
541
0
80
10,822
4,798
0
1,110
9,712
38,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,392
Gold Earned
25,378
117
Minions Killed
125
5
Camps Cleared
5
744,785
Distance Traveled
651,213
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,034
618
37
3
0
216,835
1
W
Tyr
9,458
728
36
3
2
274,774
4
W
Ra
8,622
663
65
5
1
216,646
0
L
Ymir
8,894
684
14
1
0
232,732
3
W
Gilgamesh
9,312
716
16
1
2
253,365
1
L
Janus
8,450
650
74
6
5
201,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role