Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Kartoffo
Chiron
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 28L
1,708 Elo+
Party 1
Da Ji
Da Ji
Luxerıon
Da Ji
Level 160
God Stats
5W - 0L
1,796 SR
Queue Stats
77W - 24L
1,928 Elo+
Party 1
Artio
Artio
Perfхction
Artio
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,822 Elo+
Party 1
Team Averages
Level 149
1,559 SR
1,692 Elo+

VS

Team Averages
Level 86
1,475 SR
1,411 Elo+
Olorun
Olorun
 
Olorun
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Kiooogen
Bellona
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Awilix
Awilix
NateeOO
Awilix
Level 154
God Stats
33W - 44L
1,547 SR
Queue Stats
237W - 256L
1,560 Elo+
Solo
Cerberus
Cerberus
Yndriel
Cerberus
Level 18
God Stats
0W - 1L
1,508 SR
Queue Stats
1W - 5L
1,247 Elo+
Party 2
Medusa
Medusa
wasterland9033
Medusa
Level 87
God Stats
0W - 1L
1,318 SR
Queue Stats
1W - 5L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 0 / 4
8,819
882
5,861
2,818
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
 
Achilles
15
4 / 0 / 13
8,280
828
9,073
10,530
11,374
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
Kartoffo
Chiron
16
6 / 0 / 11
8,972
897
20,812
7,961
3,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Luxerıon
Da Ji
16
9 / 0 / 9
8,866
887
14,807
9,153
5,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 0 / 13
9,218
922
8,463
15,055
16,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
0 / 3 / 0
6,716
672
2,952
7,559
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Kiooogen
Bellona
11
0 / 5 / 0
6,189
619
4,020
11,308
10,956
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
NateeOO
Awilix
12
0 / 4 / 0
6,515
652
5,216
13,167
9,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
Yndriel
Cerberus
11
0 / 7 / 0
6,218
622
2,263
17,430
11,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 5 / 0
6,654
665
4,535
13,888
6,346
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
0
24
Kills
0
0
Deaths
24
50
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
4
3
W
Achilles
 
Achilles
4
0
13
10.5
L
Olorun
 
Olorun
0
3
0
0
W
Chiron
Kartoffo
Chiron
6
0
11
11.5
L
Bellona
Kiooogen
Bellona
0
5
0
0
W
Da Ji
Luxerıon
Da Ji
9
0
9
13.5
L
Awilix
NateeOO
Awilix
0
4
0
0
W
4
0
13
10.5
L
Cerberus
Yndriel
Cerberus
0
7
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,016
Damage
18,986
45,517
Taken
63,352
38,447
Mitigated
42,097
15,730
Healing
5,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,861
33
0
0
2,818
1,260
1,954
0
2,818
43,980
0
W
Achilles
 
Achilles
9,073
1,414
284
1,848
10,530
11,374
765
169
10,361
107
22,019
L
Olorun
 
Olorun
2,952
1,412
25
1,152
7,559
4,040
0
1,861
5,698
20,120
1,283
W
Chiron
Kartoffo
Chiron
20,812
11,445
1,826
1,703
7,961
3,739
5,823
2,556
5,405
77
43,935
L
Bellona
Kiooogen
Bellona
4,020
797
0
83
11,308
10,956
0
3,418
7,890
0
6,575
W
Da Ji
Luxerıon
Da Ji
14,807
5,045
0
677
9,153
5,947
1,528
686
8,467
0
26,093
L
Awilix
NateeOO
Awilix
5,216
1,522
0
2,086
13,167
9,298
0
2,617
10,550
0
19,641
W
8,463
358
2,783
6,609
15,055
16,127
877
1,341
13,714
18,709
0
L
Cerberus
Yndriel
Cerberus
2,263
250
0
1,600
17,430
11,457
0
1,883
15,547
6,079
0
L
4,535
1,811
0
615
13,888
6,346
0
4,729
9,159
0
26,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,155
Gold Earned
32,292
243
Minions Killed
146
0
Camps Cleared
0
1,103,499
Distance Traveled
836,366
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,819
882
96
10
0
202,723
3
W
Achilles
8,280
828
18
2
0
255,584
1
L
Olorun
6,716
672
47
5
0
144,988
0
W
Chiron
8,972
897
75
8
0
178,365
2
L
Bellona
6,189
619
12
1
0
151,370
1
W
Da Ji
8,866
887
27
3
0
246,711
0
L
Awilix
6,515
652
37
4
0
187,001
1
W
Artio
9,218
922
27
3
0
220,116
0
L
Cerberus
6,218
622
8
1
0
170,879
0
L
Medusa
6,654
665
42
4
0
182,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role