Player Matchup

Sol
Sol
DigitalNeko5
Sol
Level 68
God Stats
0W - 2L
1,190 SR
Queue Stats
12W - 15L
1,289 Elo+
Party 1
Lancelot
Lancelot
KingTitan721
Lancelot
Level 159
God Stats
2W - 4L
1,508 SR
Queue Stats
138W - 133L
1,531 Elo+
Party 1
Gilgamesh
Gilgamesh
Willya Nailer
Gilgamesh
Level 100
God Stats
7W - 6L
1,578 SR
Queue Stats
17W - 26L
1,422 Elo+
Party 1
Team Averages
Level 109
1,426 SR
1,414 Elo+

VS

Team Averages
Level 112
1,685 SR
1,528 Elo+
Ishtar
Ishtar
AlAbASt3R_0wN
Ishtar
Level 102
God Stats
9W - 4L
1,803 SR
Queue Stats
103W - 85L
1,531 Elo+
Party 2
Sylvanus
Sylvanus
Rimethefox
Sylvanus
Level 120
God Stats
4W - 3L
1,687 SR
Queue Stats
184W - 148L
1,527 Elo+
Party 2
Sol
Sol
TheLost1xP
Sol
Level 115
God Stats
7W - 3L
1,567 SR
Queue Stats
119W - 92L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,871
656
8,145
7,681
3,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
KingTitan721
Lancelot
12
0 / 5 / 2
7,229
602
6,665
12,736
6,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
Willya Nailer
Gilgamesh
12
1 / 4 / 1
7,373
614
6,433
13,069
13,568
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
7,955
663
7,361
7,473
4,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Rimethefox
Sylvanus
13
3 / 1 / 7
8,574
715
5,093
9,292
8,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
6 / 0 / 4
9,022
752
13,195
9,021
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
10
10
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
1
1
1
1.5
L
Lancelot
KingTitan721
Lancelot
0
5
2
0.2
W
Sylvanus
Rimethefox
Sylvanus
3
1
7
6.5
W
6
0
4
8
L
Gilgamesh
Willya Nailer
Gilgamesh
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,243
Damage
25,649
33,486
Taken
25,786
23,312
Mitigated
17,067
5,830
Healing
10,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,361
4,111
0
440
7,473
4,181
616
1,171
6,302
0
26,262
L
8,145
1,321
351
1,768
7,681
3,003
0
6,356
1,325
35,586
594
L
Lancelot
KingTitan721
Lancelot
6,665
443
0
2,563
12,736
6,741
0
6,889
5,847
0
20,722
W
Sylvanus
Rimethefox
Sylvanus
5,093
811
1,896
2,866
9,292
8,821
117
4,287
5,005
12,715
2,110
W
13,195
3,738
0
5,191
9,021
4,065
83
3,081
5,940
37,007
0
L
Gilgamesh
Willya Nailer
Gilgamesh
6,433
1,108
472
676
13,069
13,568
0
5,402
7,667
0
20,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,473
Gold Earned
25,551
132
Minions Killed
132
9
Camps Cleared
2
665,241
Distance Traveled
634,548
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,955
663
51
4
0
210,315
2
L
Sol
7,871
656
68
6
3
218,364
0
L
Lancelot
7,229
602
36
3
4
236,180
1
W
Sylvanus
8,574
715
25
2
0
200,197
1
W
Sol
9,022
752
56
5
2
224,036
3
L
Gilgamesh
7,373
614
28
2
2
210,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role