Player Matchup

Cu Chulainn
Cu Chulainn
Dixieeynormus
Cu Chulainn
Level 106
God Stats
17W - 27L
1,464 SR
Queue Stats
189W - 229L
1,372 Elo+
Party 2
Vulcan
Vulcan
KnottyFurryTwink
Vulcan
Level 67
God Stats
8W - 6L
1,581 SR
Queue Stats
148W - 147L
1,377 Elo+
Party 2
Ne Zha
Ne Zha
gayestagenda
Ne Zha
Level 88
God Stats
8W - 10L
1,474 SR
Queue Stats
137W - 146L
1,342 Elo+
Party 2
Team Averages
Level 87
1,506 SR
1,364 Elo+

VS

Team Averages
Level 107
1,548 SR
1,419 Elo+
Vamana
Vamana
 
Vamana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
hector_dking
Ishtar
Level 103
God Stats
4W - 1L
1,786 SR
Queue Stats
171W - 158L
1,426 Elo+
Party 1
Kukulkan
Kukulkan
yourrealdadday
Kukulkan
Level 109
God Stats
101W - 166L
1,359 SR
Queue Stats
271W - 401L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dixieeynormus
Cu Chulainn
13
5 / 0 / 1
7,997
727
8,946
10,432
9,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
1 / 1 / 5
7,591
690
8,336
5,413
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
12
2 / 1 / 4
7,519
684
9,563
9,821
9,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 3 / 1
6,930
630
10,108
15,530
8,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ishtar
10
0 / 4 / 0
6,501
591
3,558
9,423
3,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
12
1 / 1 / 0
6,835
621
5,565
6,047
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
2
2
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
3
1
0.5
W
Cu Chulainn
Dixieeynormus
Cu Chulainn
5
0
1
5.5
W
1
1
5
3.5
W
Ne Zha
2
1
4
4
L
Ishtar
0
4
0
0
L
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,845
Damage
19,231
25,666
Taken
31,000
20,915
Mitigated
14,306
7,606
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
10,108
5,270
0
5,282
15,530
8,361
0
5,308
9,517
0
22,115
W
Cu Chulainn
Dixieeynormus
Cu Chulainn
8,946
1,390
221
2,407
10,432
9,324
0
3,662
6,770
4,513
20,858
W
8,336
2,132
0
1,099
5,413
2,505
0
1,010
4,403
30,928
0
W
Ne Zha
9,563
1,772
149
3,730
9,821
9,086
0
1,574
8,247
257
22,697
L
Ishtar
3,558
2,012
0
2,087
9,423
3,348
150
3,346
5,747
0
17,508
L
Kukulkan
5,565
76
224
893
6,047
2,597
108
1,622
4,166
28,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,107
Gold Earned
20,266
116
Minions Killed
126
8
Camps Cleared
2
646,303
Distance Traveled
588,656
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,930
630
30
3
1
202,344
3
W
Cu Chulainn
7,997
727
39
4
1
229,266
1
W
Vulcan
7,591
690
54
5
2
204,053
3
W
Ne Zha
7,519
684
23
2
5
212,984
4
L
Ishtar
6,501
591
32
3
0
179,694
2
L
Kukulkan
6,835
621
64
6
1
206,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role