Player Matchup

Artemis
Artemis
BALLA BRANDT
Artemis
Level 87
God Stats
1W - 2L
1,140 SR
Queue Stats
13W - 23L
1,196 Elo+
Party 1
Chaac
Chaac
Hustle PB
Chaac
Level 119
God Stats
59W - 67L
1,536 SR
Queue Stats
73W - 91L
1,470 Elo+
Party 1
He Bo
He Bo
OunceOfTrim
He Bo
Level 28
God Stats
3W - 5L
1,459 SR
Queue Stats
16W - 15L
1,327 Elo+
Party 1
Team Averages
Level 78
1,379 SR
1,331 Elo+

VS

Team Averages
Level 66
1,468 SR
1,312 Elo+
Lancelot
Lancelot
RanItBandit
Lancelot
Level 141
God Stats
13W - 27L
1,361 SR
Queue Stats
66W - 119L
1,392 Elo+
Solo
Cerberus
Cerberus
TheSpecailKid2
Cerberus
Level 9
God Stats
3W - 3L
1,542 SR
Queue Stats
3W - 10L
1,188 Elo+
Party 2
Ishtar
Ishtar
xXfaded_pandaXx-
Ishtar
Level 48
God Stats
0W - 4L
1,500 SR
Queue Stats
58W - 83L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BALLA BRANDT
Artemis
17
7 / 3 / 9
12,055
753
19,404
16,911
7,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Hustle PB
Chaac
17
6 / 1 / 11
12,027
752
15,275
14,056
18,160
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
8 / 6 / 7
12,044
753
15,821
14,227
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
RanItBandit
Lancelot
15
7 / 8 / 1
11,152
697
15,276
17,348
15,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
12
0 / 7 / 4
9,425
589
6,772
23,470
28,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 6 / 6
10,601
663
15,359
15,049
7,058
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
21
Kills
9
10
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
BALLA BRANDT
Artemis
7
3
9
3.83
W
Chaac
Hustle PB
Chaac
6
1
11
11.5
W
8
6
7
1.92
L
Lancelot
RanItBandit
Lancelot
7
8
1
0.94
L
Cerberus
0
7
4
0.29
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,500
Damage
37,407
45,194
Taken
55,867
31,620
Mitigated
50,574
13,432
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BALLA BRANDT
Artemis
19,404
8,977
0
5,943
16,911
7,930
260
2,358
14,553
0
51,537
W
Chaac
Hustle PB
Chaac
15,275
2,665
568
4,431
14,056
18,160
407
2,549
11,507
0
39,000
W
15,821
1,926
400
2,090
14,227
5,530
83
2,502
11,725
34,211
0
L
Lancelot
RanItBandit
Lancelot
15,276
3,088
181
1,215
17,348
15,301
0
2,858
14,490
0
24,470
L
Cerberus
6,772
527
0
3,955
23,470
28,215
0
8,921
14,549
20,512
0
L
15,359
7,707
0
1,175
15,049
7,058
0
4,467
10,582
0
49,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,126
Gold Earned
31,178
161
Minions Killed
158
6
Camps Cleared
6
802,841
Distance Traveled
797,518
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,055
753
72
5
3
248,493
3
W
Chaac
12,027
752
54
3
1
293,690
3
W
He Bo
12,044
753
35
2
2
260,658
0
L
Lancelot
11,152
697
26
2
3
280,411
1
L
Cerberus
9,425
589
53
3
0
237,774
1
L
Ishtar
10,601
663
79
5
3
279,333
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role