Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
 
Nike
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Artic Silver257
Ishtar
Level 22
God Stats
1W - 2L
1,768 SR
Queue Stats
25W - 27L
1,499 Elo+
Party 3
Merlin
Merlin
ZeroMercy1134
Merlin
Level 123
God Stats
1W - 3L
1,431 SR
Queue Stats
139W - 142L
1,530 Elo+
Party 3
Awilix
Awilix
axarsa97
Awilix
Level 109
God Stats
2W - 3L
1,616 SR
Queue Stats
271W - 284L
1,419 Elo+
Solo
Team Averages
Level 63
1,563 SR
1,490 Elo+

VS

Team Averages
Level 103
1,689 SR
1,536 Elo+
Ra
Ra
EZE_56
Ra
Level 46
God Stats
1W - 2L
1,814 SR
Queue Stats
15W - 22L
1,346 Elo+
Party 4
Bacchus
Bacchus
Quill1998
Bacchus
Level 39
God Stats
16W - 8L
1,766 SR
Queue Stats
111W - 76L
1,634 Elo+
Party 1
Ishtar
Ishtar
Ransik
Ishtar
Level 148
God Stats
27W - 13L
1,682 SR
Queue Stats
203W - 139L
1,599 Elo+
Party 1
Lancelot
Lancelot
Zyntri
Lancelot
Level 154
God Stats
8W - 5L
1,555 SR
Queue Stats
216W - 149L
1,604 Elo+
Party 1
Zhong Kui
Zhong Kui
pegasus_ninja45
Zhong Kui
Level 128
God Stats
7W - 3L
1,626 SR
Queue Stats
106W - 94L
1,496 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
1 / 2 / 0
5,323
484
4,023
8,628
6,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
 
Nike
9
0 / 0 / 0
5,183
471
2,387
7,206
4,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 4 / 1
4,647
422
3,477
6,383
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 2 / 0
5,318
483
2,886
3,974
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
axarsa97
Awilix
5
0 / 3 / 0
4,132
376
1,023
4,809
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
9
2 / 1 / 2
5,841
531
3,083
4,993
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Quill1998
Bacchus
8
0 / 0 / 4
5,356
487
2,882
7,787
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
Ransik
Ishtar
10
2 / 1 / 2
5,944
540
4,929
6,336
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
Zyntri
Lancelot
12
7 / 0 / 2
7,251
659
7,250
7,647
3,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
pegasus_ninja45
Zhong Kui
11
0 / 0 / 1
6,554
596
3,139
4,511
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
2
0
0.5
L
Nike
 
Nike
0
0
0
0
L
0
4
1
0.13
W
Ra
2
1
2
3
W
Bacchus
Quill1998
Bacchus
0
0
4
2
W
Ishtar
Ransik
Ishtar
2
1
2
3
L
0
2
0
0
W
Lancelot
Zyntri
Lancelot
7
0
2
8
L
Awilix
axarsa97
Awilix
0
3
0
0
W
Zhong Kui
pegasus_ninja45
Zhong Kui
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,796
Damage
21,283
31,000
Taken
31,274
15,602
Mitigated
15,994
5,791
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,023
1,607
0
1,874
8,628
6,602
0
2,523
6,049
15,168
0
L
Nike
 
Nike
2,387
253
0
1,121
7,206
4,022
0
2,406
4,530
0
33,243
L
3,477
1,692
0
630
6,383
1,991
0
1,610
4,751
0
21,253
W
Ra
3,083
690
277
772
4,993
1,861
117
2,129
2,864
26,969
0
W
Bacchus
Quill1998
Bacchus
2,882
749
0
2,505
7,787
5,260
0
2,046
5,709
8,315
0
W
Ishtar
Ransik
Ishtar
4,929
2,435
0
1,463
6,336
2,673
0
1,082
5,254
0
49,728
L
2,886
276
0
910
3,974
1,518
0
1,574
2,269
32,323
0
W
Lancelot
Zyntri
Lancelot
7,250
3,174
0
1,437
7,647
3,269
0
1,551
6,096
0
61,722
L
Awilix
axarsa97
Awilix
1,023
382
0
1,256
4,809
1,469
0
456
4,297
0
9,513
W
Zhong Kui
pegasus_ninja45
Zhong Kui
3,139
415
0
2,962
4,511
2,931
0
101
4,152
45,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,603
Gold Earned
30,946
202
Minions Killed
383
0
Camps Cleared
0
912,443
Distance Traveled
1,017,958
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,323
484
16
1
0
205,009
3
L
Nike
5,183
471
57
5
0
210,318
6
L
Ishtar
4,647
422
43
4
0
187,137
1
W
Ra
5,841
531
57
5
0
198,600
2
W
Bacchus
5,356
487
16
1
0
216,014
0
W
Ishtar
5,944
540
82
7
0
185,543
0
L
Merlin
5,318
483
59
5
0
183,067
3
W
Lancelot
7,251
659
110
10
0
263,915
3
L
Awilix
4,132
376
27
2
0
126,912
2
W
Zhong Kui
6,554
596
118
11
0
153,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role