Player Matchup

Ymir
Ymir
GoLdEn_FOKX
Ymir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 56L
1,631 Elo+
Party 1
Mercury
Mercury
Perturb97
Mercury
Level 154
God Stats
17W - 3L
1,750 SR
Queue Stats
197W - 105L
1,650 Elo+
Party 1
Chronos
Chronos
TitouLmr_
Chronos
Level 160
God Stats
8W - 2L
1,809 SR
Queue Stats
640W - 461L
1,722 Elo+
Party 1
Team Averages
Level 154
1,686 SR
1,667 Elo+

VS

Team Averages
Level 75
1,600 SR
1,477 Elo+
Cthulhu
Cthulhu
ImASadCat
Cthulhu
Level 47
God Stats
4W - 3L
1,576 SR
Queue Stats
6W - 10L
1,434 Elo+
Party 2
Skadi
Skadi
ShAuN0wNS7
Skadi
Level 68
God Stats
3W - 2L
1,665 SR
Queue Stats
4W - 9L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
xiTzBarbie-
Nu Wa
Level 109
God Stats
293W - 280L
1,561 SR
Queue Stats
298W - 286L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 10
11,638
727
7,664
21,099
24,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Mercury
Perturb97
Mercury
15
4 / 5 / 6
11,437
715
8,275
15,245
8,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
TitouLmr_
Chronos
16
7 / 1 / 6
11,542
721
16,059
20,695
10,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ImASadCat
Cthulhu
14
2 / 3 / 4
10,068
629
12,218
13,527
12,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
14
0 / 2 / 4
9,335
583
10,095
5,990
3,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 8 / 1
10,582
661
14,592
15,472
7,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
13
Kills
5
6
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
Cthulhu
ImASadCat
Cthulhu
2
3
4
1.33
W
Mercury
Perturb97
Mercury
4
5
6
1.4
L
Skadi
0
2
4
1
W
Chronos
TitouLmr_
Chronos
7
1
6
10
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,998
Damage
36,905
57,039
Taken
34,989
43,149
Mitigated
23,449
14,455
Healing
3,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,664
1,374
0
1,654
21,099
24,050
78
9,396
10,435
20,267
0
L
Cthulhu
ImASadCat
Cthulhu
12,218
347
267
1,728
13,527
12,304
0
8,748
4,779
35,093
0
W
Mercury
Perturb97
Mercury
8,275
3,063
582
3,436
15,245
8,316
0
5,702
9,357
0
43,223
L
Skadi
10,095
3,113
534
715
5,990
3,619
0
3,785
2,205
0
27,866
W
Chronos
TitouLmr_
Chronos
16,059
7,411
0
8,783
20,695
10,783
2,435
11,984
8,537
69,792
6,465
L
14,592
3,138
0
20
15,472
7,526
0
9,575
5,897
45,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,617
Gold Earned
29,985
215
Minions Killed
151
11
Camps Cleared
4
902,252
Distance Traveled
796,831
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,638
727
25
2
1
318,827
2
L
Cthulhu
10,068
629
44
3
1
282,955
5
W
Mercury
11,437
715
67
4
4
294,172
6
L
Skadi
9,335
583
47
3
1
265,740
4
W
Chronos
11,542
721
123
8
6
289,253
7
L
Nu Wa
10,582
661
60
4
2
248,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role