Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
EW202
Chiron
Level 69
God Stats
25W - 21L
1,586 SR
Queue Stats
188W - 220L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
ITSMECH4D
Baron Samedi
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Lancelot
Lancelot
IthillianRanger
Lancelot
Level 26
God Stats
33W - 51L
1,465 SR
Queue Stats
124W - 154L
1,386 Elo+
Party 2
Thanatos
Thanatos
SNUGGLE5TRUGGL3
Thanatos
Level 101
God Stats
7W - 20L
1,401 SR
Queue Stats
307W - 362L
1,453 Elo+
Party 2
Team Averages
Level 44
1,490 SR
1,457 Elo+

VS

Team Averages
Level 85
1,616 SR
1,560 Elo+
Chronos
Chronos
Bear4546
Chronos
Level 42
God Stats
3W - 3L
1,695 SR
Queue Stats
94W - 99L
1,541 Elo+
Solo
Bellona
Bellona
MesterCheef
Bellona
Level 42
God Stats
3W - 5L
1,499 SR
Queue Stats
126W - 119L
1,438 Elo+
Solo
Bacchus
Bacchus
Quill1998
Bacchus
Level 39
God Stats
16W - 8L
1,732 SR
Queue Stats
111W - 76L
1,628 Elo+
Party 1
Ishtar
Ishtar
Ransik
Ishtar
Level 148
God Stats
27W - 13L
1,662 SR
Queue Stats
203W - 139L
1,592 Elo+
Party 1
Lancelot
Lancelot
Zyntri
Lancelot
Level 154
God Stats
8W - 5L
1,490 SR
Queue Stats
216W - 149L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 2 / 0
4,301
430
1,769
5,565
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
EW202
Chiron
10
3 / 3 / 0
5,784
578
5,563
8,235
2,726
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ITSMECH4D
Baron Samedi
6
0 / 3 / 0
3,957
396
1,974
3,875
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
6
0 / 3 / 0
4,156
416
1,610
7,203
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
8
1 / 4 / 2
5,198
520
3,288
8,110
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bear4546
Chronos
10
1 / 0 / 2
5,981
598
1,289
3,141
1,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
MesterCheef
Bellona
10
3 / 1 / 1
6,288
629
2,878
6,149
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Quill1998
Bacchus
8
0 / 0 / 3
5,344
534
2,805
6,373
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
Ransik
Ishtar
10
5 / 3 / 1
6,550
655
5,512
5,851
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
Zyntri
Lancelot
11
6 / 0 / 4
6,717
672
7,993
6,339
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
15
15
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
W
Chronos
Bear4546
Chronos
1
0
2
2
L
Chiron
EW202
Chiron
3
3
0
1
L
Baron Samedi
ITSMECH4D
Baron Samedi
0
3
0
0
L
Lancelot
0
3
0
0
W
Bellona
MesterCheef
Bellona
3
1
1
3.5
W
Bacchus
Quill1998
Bacchus
0
0
3
1.5
W
Ishtar
Ransik
Ishtar
5
3
1
1.83
L
Thanatos
1
4
2
0.5
W
Lancelot
Zyntri
Lancelot
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,204
Damage
20,477
32,988
Taken
27,853
16,059
Mitigated
14,419
10,527
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,769
429
0
788
5,565
2,702
0
1,081
4,484
15,095
0
W
Chronos
Bear4546
Chronos
1,289
237
0
1,356
3,141
1,499
1,110
791
2,350
28,725
5,875
L
Chiron
EW202
Chiron
5,563
2,294
162
1,924
8,235
2,726
0
1,300
6,935
0
39,295
L
Baron Samedi
ITSMECH4D
Baron Samedi
1,974
394
0
72
3,875
1,618
0
0
3,875
11,290
0
L
Lancelot
1,610
258
0
2,294
7,203
2,352
0
670
6,533
0
17,113
W
Bellona
MesterCheef
Bellona
2,878
472
0
3,355
6,149
3,359
750
1,646
4,265
0
30,722
W
Bacchus
Quill1998
Bacchus
2,805
751
0
2,049
6,373
4,712
0
455
5,918
8,916
0
W
Ishtar
Ransik
Ishtar
5,512
3,368
0
785
5,851
2,322
1,347
0
5,851
0
44,269
L
Thanatos
3,288
860
0
5,287
8,110
6,661
0
946
7,164
0
23,256
W
Lancelot
Zyntri
Lancelot
7,993
2,462
0
908
6,339
2,527
0
573
5,726
0
42,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,396
Gold Earned
30,880
195
Minions Killed
302
0
Camps Cleared
0
907,312
Distance Traveled
975,610
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,301
430
26
3
0
168,842
0
W
Chronos
5,981
598
63
6
0
171,198
3
L
Chiron
5,784
578
72
7
0
175,207
1
L
Baron Samedi
3,957
396
18
2
0
155,666
2
L
Lancelot
4,156
416
33
3
0
214,517
1
W
Bellona
6,288
629
72
7
0
179,389
1
W
Bacchus
5,344
534
10
1
0
208,737
1
W
Ishtar
6,550
655
79
8
0
173,596
2
L
Thanatos
5,198
520
46
5
0
193,080
1
W
Lancelot
6,717
672
78
8
0
242,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role