Player Matchup

Neith
Neith
Andersonn_6
Neith
Level 109
God Stats
13W - 13L
1,351 SR
Queue Stats
109W - 105L
1,504 Elo+
Solo
Jormungandr
Jormungandr
JandomX
Jormungandr
Level 36
God Stats
1W - 2L
1,285 SR
Queue Stats
17W - 28L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
V JokersWILD V
Baron Samedi
Level 160
God Stats
12W - 4L
1,537 SR
Queue Stats
580W - 633L
1,482 Elo+
Solo
Ishtar
Ishtar
classicguy2000
Ishtar
Level 64
God Stats
8W - 8L
1,536 SR
Queue Stats
112W - 124L
1,478 Elo+
Solo
Nu Wa
Nu Wa
killorbekill5252
Nu Wa
Level 155
God Stats
20W - 14L
1,580 SR
Queue Stats
2,223W - 2,414L
1,445 Elo+
Solo
Team Averages
Level 105
1,458 SR
1,465 Elo+

VS

Team Averages
Level 46
1,313 SR
1,271 Elo+
Ra
Ra
BALLER20022
Ra
Level 61
God Stats
0W - 1L
1,185 SR
Queue Stats
0W - 6L
1,109 Elo+
Party 1
Cthulhu
Cthulhu
LateBeaulo
Cthulhu
Level 6
God Stats
0W - 2L
1,117 SR
Queue Stats
0W - 5L
1,126 Elo+
Party 1
Izanami
Izanami
LateHours6649
Izanami
Level 7
God Stats
0W - 2L
1,235 SR
Queue Stats
0W - 5L
1,144 Elo+
Party 1
Ymir
Ymir
Latejutes
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Susano
Susano
XTCloud
Susano
Level 153
God Stats
5W - 6L
1,529 SR
Queue Stats
117W - 132L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 13
12,328
1,121
28,671
13,206
5,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
JandomX
Jormungandr
18
8 / 0 / 16
12,762
1,160
21,048
14,037
9,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
V JokersWILD V
Baron Samedi
17
0 / 0 / 10
10,363
942
6,490
6,168
4,989
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 0 / 11
11,375
1,034
8,812
5,075
2,227
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
7 / 1 / 13
12,578
1,143
19,765
4,675
1,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

289

VS

Team 2 Tickets

87

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
9,821
893
6,018
12,531
8,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
LateBeaulo
Cthulhu
15
0 / 8 / 1
9,751
886
5,343
22,091
23,546
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
15
0 / 5 / 0
9,679
880
4,747
16,891
15,408
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
15
0 / 3 / 0
10,639
967
2,667
16,473
19,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Susano
XTCloud
Susano
15
2 / 7 / 0
10,819
984
19,547
24,438
10,257
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
4
25
Kills
2
2
Deaths
25
63
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
1
13
13.5
L
0
2
1
0.25
W
Jormungandr
JandomX
Jormungandr
8
0
16
16
L
Cthulhu
LateBeaulo
Cthulhu
0
8
1
0.06
L
Izanami
0
5
0
0
L
Ymir
0
3
0
0
W
Baron Samedi
V JokersWILD V
Baron Samedi
0
0
10
5
L
Susano
XTCloud
Susano
2
7
0
0.29
W
3
0
11
8.5
W
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,786
Damage
38,322
43,161
Taken
92,424
24,201
Mitigated
77,662
13,887
Healing
6,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,671
15,717
48
3,443
13,206
5,840
0
3,391
9,815
0
46,458
L
6,018
376
2,288
2,377
12,531
8,765
0
6,855
5,676
31,019
0
W
Jormungandr
JandomX
Jormungandr
21,048
8,609
344
3,800
14,037
9,407
0
6,940
7,097
46,932
0
L
Cthulhu
LateBeaulo
Cthulhu
5,343
660
0
0
22,091
23,546
0
8,551
13,540
16,027
0
L
Izanami
4,747
2,952
0
134
16,891
15,408
0
10,752
6,139
0
26,342
L
Ymir
2,667
514
0
1,805
16,473
19,686
0
10,052
6,421
13,613
0
W
Baron Samedi
V JokersWILD V
Baron Samedi
6,490
441
2,956
2,086
6,168
4,989
0
2,311
3,857
18,114
0
L
Susano
XTCloud
Susano
19,547
4,664
0
0
24,438
10,257
0
11,093
13,345
0
51,323
W
8,812
5,607
0
1,210
5,075
2,227
0
854
4,221
0
26,835
W
19,765
4,502
0
0
4,675
1,738
0
532
4,143
42,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,406
Gold Earned
50,709
221
Minions Killed
204
14
Camps Cleared
4
967,071
Distance Traveled
850,110
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,328
1,121
46
4
2
191,213
2
L
Ra
9,821
893
66
6
0
178,885
0
W
Jormungandr
12,762
1,160
54
5
2
214,606
0
L
Cthulhu
9,751
886
24
2
1
170,121
0
L
Izanami
9,679
880
34
3
0
160,207
0
L
Ymir
10,639
967
22
2
0
145,519
0
W
Baron Samedi
10,363
942
29
3
4
156,861
0
L
Susano
10,819
984
58
5
3
195,378
2
W
Ishtar
11,375
1,034
46
4
3
206,730
0
W
Nu Wa
12,578
1,143
46
4
3
197,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role