Player Matchup

Janus
Janus
KillaGhostX
Janus
Level 3
God Stats
8W - 7L
1,500 SR
Queue Stats
87W - 82L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
SeanyB0y_21
Baron Samedi
Level 158
God Stats
17W - 6L
1,673 SR
Queue Stats
251W - 206L
1,527 Elo+
Party 2
Pele
Pele
Segi Adrian
Pele
Level 78
God Stats
110W - 91L
1,548 SR
Queue Stats
593W - 512L
1,553 Elo+
Party 1
Izanami
Izanami
SteelersNati0n4
Izanami
Level 18
God Stats
44W - 28L
1,723 SR
Queue Stats
156W - 138L
1,695 Elo+
Party 1
Chaac
Chaac
solidsquirrel27
Chaac
Level 159
God Stats
2W - 2L
1,588 SR
Queue Stats
120W - 97L
1,560 Elo+
Party 2
Team Averages
Level 83
1,607 SR
1,567 Elo+

VS

Team Averages
Level 78
1,524 SR
1,527 Elo+
Nike
Nike
CMM1575
Nike
Level 119
God Stats
0W - 2L
1,322 SR
Queue Stats
23W - 25L
1,490 Elo+
Party 3
Vulcan
Vulcan
NotSnowie2257
Vulcan
Level 120
God Stats
3W - 3L
1,858 SR
Queue Stats
66W - 73L
1,499 Elo+
Party 3
Ishtar
Ishtar
cushboyo
Ishtar
Level 95
God Stats
7W - 8L
1,546 SR
Queue Stats
156W - 163L
1,488 Elo+
Party 3
Arachne
Arachne
gdsbot1
Arachne
Level 49
God Stats
1W - 5L
1,309 SR
Queue Stats
322W - 314L
1,455 Elo+
Solo
Ymir
Ymir
o Ducky o
Ymir
Level 6
God Stats
1W - 1L
1,584 SR
Queue Stats
1W - 1L
1,704 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 5
9,974
587
8,440
7,348
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
SeanyB0y_21
Baron Samedi
15
4 / 0 / 14
10,010
589
9,224
16,761
15,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
13 / 1 / 6
11,426
672
15,153
17,281
7,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 0 / 5
9,258
545
7,743
11,503
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 11
9,491
558
11,898
21,173
20,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
CMM1575
Nike
12
1 / 7 / 2
7,591
447
14,284
22,170
13,127
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 0
8,621
507
13,971
9,243
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
cushboyo
Ishtar
11
0 / 2 / 0
6,875
404
5,117
9,578
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
gdsbot1
Arachne
13
1 / 11 / 2
7,671
451
8,607
21,352
9,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
12
0 / 4 / 1
7,419
436
1,864
15,190
16,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
28
Kills
4
4
Deaths
28
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nike
CMM1575
Nike
1
7
2
0.29
W
8
0
5
10.5
L
2
4
0
0.5
W
Baron Samedi
SeanyB0y_21
Baron Samedi
4
0
14
11
W
13
1
6
16
W
0
0
5
2.5
L
Ishtar
cushboyo
Ishtar
0
2
0
0
L
Arachne
gdsbot1
Arachne
1
11
2
0.18
L
Ymir
0
4
1
0.13
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,458
Damage
43,843
74,066
Taken
77,533
49,984
Mitigated
47,241
35,374
Healing
18,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
CMM1575
Nike
14,284
3,270
97
6,028
22,170
13,127
0
2,109
19,573
0
55,232
W
8,440
317
0
1,449
7,348
2,727
882
4,181
3,167
59,292
0
L
13,971
3,837
0
720
9,243
4,643
0
4,628
4,311
73,188
0
W
Baron Samedi
SeanyB0y_21
Baron Samedi
9,224
983
5,502
7,706
16,761
15,108
836
5,145
11,616
32,750
0
W
15,153
4,716
0
7,036
17,281
7,509
718
3,273
14,008
0
101,503
W
7,743
6,487
0
6,279
11,503
4,444
1,958
1,049
10,454
0
88,956
L
Ishtar
cushboyo
Ishtar
5,117
2,868
0
3,748
9,578
3,434
0
1,693
7,843
0
53,631
L
Arachne
gdsbot1
Arachne
8,607
5,114
0
6,944
21,352
9,980
0
4,530
16,588
0
61,276
L
Ymir
1,864
368
0
864
15,190
16,057
0
4,321
10,727
23,016
0
W
11,898
2,243
0
7,402
21,173
20,196
630
3,024
18,149
36
65,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,159
Gold Earned
38,177
548
Minions Killed
396
0
Camps Cleared
0
1,689,377
Distance Traveled
1,478,195
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,591
447
80
5
0
275,415
5
W
Janus
9,974
587
111
7
0
335,343
2
L
Vulcan
8,621
507
109
6
0
323,824
1
W
Baron Samedi
10,010
589
46
3
0
332,404
5
W
Pele
11,426
672
150
9
0
395,557
0
W
Izanami
9,258
545
146
9
0
301,796
2
L
Ishtar
6,875
404
85
5
0
267,733
5
L
Arachne
7,671
451
80
5
0
318,782
0
L
Ymir
7,419
436
42
2
0
292,441
0
W
Chaac
9,491
558
95
6
0
324,277
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role