Player Matchup

Baron Samedi
Baron Samedi
Artis Epic
Baron Samedi
Level 116
God Stats
249W - 222L
1,574 SR
Queue Stats
450W - 490L
1,464 Elo+
Party 2
Susano
Susano
IyashikiI
Susano
Level 154
God Stats
3W - 3L
1,553 SR
Queue Stats
443W - 479L
1,554 Elo+
Party 2
Atlas
Atlas
MiniDiablo3362
Atlas
Level 37
God Stats
44W - 41L
1,533 SR
Queue Stats
75W - 83L
1,405 Elo+
Solo
Team Averages
Level 102
1,554 SR
1,474 Elo+

VS

Team Averages
Level 110
1,499 SR
1,526 Elo+
Cthulhu
Cthulhu
Wakkawakka15
Cthulhu
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 29L
1,609 Elo+
Party 1
Hou Yi
Hou Yi
uddershudder96
Hou Yi
Level 66
God Stats
4W - 2L
1,460 SR
Queue Stats
12W - 10L
1,473 Elo+
Party 1
Aphrodite
Aphrodite
xTibbs618x
Aphrodite
Level 141
God Stats
1W - 3L
1,536 SR
Queue Stats
60W - 57L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Artis Epic
Baron Samedi
16
3 / 6 / 10
11,359
710
16,290
14,496
8,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Susano
IyashikiI
Susano
16
15 / 6 / 4
13,876
867
28,359
18,806
11,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 14
12,143
759
15,381
24,433
33,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Wakkawakka15
Cthulhu
15
5 / 8 / 7
11,394
712
17,353
28,754
28,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
6 / 6 / 8
12,061
754
14,225
18,947
7,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
xTibbs618x
Aphrodite
14
3 / 7 / 10
11,194
700
11,844
19,248
8,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
21
Kills
14
14
Deaths
21
28
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Artis Epic
Baron Samedi
3
6
10
1.33
W
Susano
IyashikiI
Susano
15
6
4
2.83
W
3
2
14
5
L
Cthulhu
Wakkawakka15
Cthulhu
5
8
7
1.06
L
6
6
8
1.67
L
Aphrodite
xTibbs618x
Aphrodite
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,030
Damage
43,422
57,735
Taken
66,949
53,937
Mitigated
44,183
15,358
Healing
17,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Artis Epic
Baron Samedi
16,290
622
2,754
3,183
14,496
8,634
1,014
9,110
4,876
45,725
0
W
Susano
IyashikiI
Susano
28,359
6,440
0
2,496
18,806
11,704
599
8,734
9,502
0
46,502
W
15,381
6,047
1,250
5,675
24,433
33,599
1,255
10,276
13,534
29,761
0
L
Cthulhu
Wakkawakka15
Cthulhu
17,353
1,773
1,113
2,254
28,754
28,312
205
15,139
13,615
34,923
0
L
14,225
7,948
0
843
18,947
7,177
1,328
8,305
10,642
0
23,810
L
Aphrodite
xTibbs618x
Aphrodite
11,844
1,029
5,216
7,807
19,248
8,694
349
8,326
10,922
36,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,378
Gold Earned
34,649
128
Minions Killed
123
7
Camps Cleared
4
850,315
Distance Traveled
864,553
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,359
710
79
5
3
259,519
6
W
Susano
13,876
867
27
2
4
286,203
5
W
Atlas
12,143
759
22
1
0
304,593
2
L
Cthulhu
11,394
712
33
2
2
308,246
2
L
Hou Yi
12,061
754
28
2
1
291,110
1
L
Aphrodite
11,194
700
62
4
1
265,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role